Hello Mitch
There's a few ways I handle OP chars as my story has a few of them.
Firstly the battlemages are OP with magic so to counter that you could make them vulnerable to close combat. Maybe a few enemies close in the ranks. This would add some balance.
Secondly maybe increasing the defence of a few of the enemies. They could be equipped with magic resistance so the Mages aren't that potent against them.
Thirdly limit the magic choices like you suggested.
Maybe they are potent but their mana is limited. Hard hitters but then their firepower drops to sporatic attacks at best.
Terrain could also play a major part. Fireballs need a line of sight. thick woodland would hamper the range but increase the fear factor as trees catch fire.
Ultimatly they can be as op or as weak as you want. If you have say three imperial Battlemages then maybe two are adept. They are still learning from the master mage.
Hello Mitch
There's a few ways I handle OP chars as my story has a few of them.
Firstly the battlemages are OP with magic so to counter that you could make them vulnerable to close combat. Maybe a few enemies close in the ranks. This would add some balance.
Secondly maybe increasing the defence of a few of the enemies. They could be equipped with magic resistance so the Mages aren't that potent against them.
Thirdly limit the magic choices like you suggested.
Maybe they are potent but their mana is limited. Hard hitters but then their firepower drops to sporatic attacks at best.
Terrain could also play a major part. Fireballs need a line of sight. thick woodland would hamper the range but increase the fear factor as trees catch fire.
Ultimatly they can be as op or as weak as you want. If you have say three imperial Battlemages then maybe two are adept. They are still learning from the master mage.