A simple skill-tracking bit of code would be in order:
Kind of like it sees if you have, say, 70 in Destruction it will already have a pre-determined list of treasure, or say you have 82 in Conjuration it might spit out a few Atronach Conjuration Scrolls.
It wouldd'nt be hard to implement, Beth sometimes are lazy and overlook simple stuff that could make the game better.
I'd listen to the thieves guild member on this one :P I hate how short the good quest lines are and how long the boring ones are…. like seriously The Companions is probably one of my favorite quest lines, so is dragon born but they're only six and seven quests long, respectively. I hate the thieves guild quests though (sorry Bryn), but to become guild master you gotta do like 25+ quests (including the ending optional quests)….it really bugs me, but that's more of a personal preference thing
In my opinion I have to agree when someone, Kyrielle if I´m not mistaken, mentioned the fact that at some point,even on master difficulty, I have to sometimes handicap my character in some way because it is to overpowered, especially investing in the enchanting tree and i find myself starting a new game just to play those low levels when you have low health low magika, stamina , armor rating etc.
And also for example perks like bone breaker 3/3 at high levels become a complete waste due to the fact that even the enemies with the heaviest armor don´t have high armor rating because their armor are not upgraded like we do with smithing. So most of of them are most like a big bag of hitpoints, but even so that doesn´t matter with the upgraded damage one can put in a weapon without even adding fire damage etc.
Other than that the game is fine lool
The fact that enemies and followers are still capped following the latest patch is my current biggest gripe with the game.
Given that they have pretty much done away with the level cap for the player's character, it makes no sense to have such a low cut off point for other inhabitants of the world.
''Hey look a master level lock chest! Lets open it!'' (69 lockpicks later.) ''Phew! That was hard. Lets hope theres some good mage gea... *Finds hide shield enchanted with 5% shock resistance.* Me: BETHESDA!
Also what about not being able to smelt all kinds of dwemer metal *RAGE*
Lack of aesthetic choices for me. I'm sick of just having full-blown armor sets, robes tailor-made only for mages, and clothing sets crafted specifically for looking lame.
Let's get some holy-looking robes for priest and cleric characters, some more light armor sets that combine armor and cloth (throwing some plates on one shoulder of a set of robes doesn't cut it), and so on. More capes and shit. Let's make a game where our characters look cool and stand out.
Oh and, of course their complete disregard for unarmed combat. Felt so good to make my Master Monk as a big "fuck you" to them for skimping on that area. Let's get some unarmed weapons like gauntlets and shit that can parry attacks and imbue our fists with cool effects next game to compensate please!
Two things that really irk me. 1st off; the Lockpicking tree. I once heard it described as "wiping your arse with you perk points." I would so much rather have something like Acrobatics or Unarmed back and actually been able to use it, or at least have a reason to perk that tree, but I still can't find a reason to do so. 2nd of all, I don't like how easy it is to get through the Guilds with a non-related character. Farkas should notice that I never drew my sword while fighting the Silver Hand and throw my mage ass out of there. And don't let me into the college if I have no magic skill, and certainly don't make me Arch-Mage when I never use spells.