Hate is strong word. I would say I am more disappointed about following things:
1. Loot from master chest at higher levels is, lets say, funny
2. Amount of enemies, it's just too low for my taste. I am only level 39 in maxed out armor and I blaze through ruins in 3 - 5 minutes
3. Ruins are copy and paste
There is only 1 thing in all of Skyrim that really annoys me and I think a lot of people would disagree with me. My problem is the enemy similairty (or whoever it is supposed to be spelled) Just the mere fact that when I am in a certain bandit camp there are 3 bandits with exactly the same gear and face!!!! And I know Skyrim is a big game but it really bugs me to be beating up the same guy over and over again.
I'm pretty sure it's called 'Tile-sets' in features in numbers of interiors of games (all the Neverwinter Nights most mentionably) where the tile sets are pre-made and are split up by directions of what the tile looks like (e.g double archway, NE corner, or Hallway Stairs) and they just plonk them down to create vast dungeons easily and quickly, although the drawback is every NE corner for example looks exactly the same.
The tile-sets usually come in different styles with the same description (e.g for Dragonborn DLC it might 'Solstheim_Interior_NE_Corner') for a sandy chitin style maybe.
Alot of games use this effect/tool as it is easy to use, create, explain and show new devs how to use.
And yes, it's really annoying :P
If you ever noticed in the console command (if you play on PC) sometimes some of the codes for humanoid creatures it's easier to see the duplication of enemies.
Similar thing to tile-sets as I described before, it's easy to then spam dungeons with mobs should they need to, and can create vast armies for cutscenes or battle atmosphere, for whatever the reason.
I'll give you an example of what I mean mate using the NWN2 Interior CK, I'm pretty sure they must use a similar thing in Skyrim.
Otherwise if it were done by hand and not tiles, Blackreach would take a month of Sundays to load!!
I could be wrong, but here's what I mean:
http://www.youtube.com/watch?v=rlXVjgsGQs0
I get what you're saying and it's understandable why they use this technique. But the arrangement of these blocks is different in all dungeons, plus they added other minor elements that make each dungeon feel unique. I have never had deja vu like feeling in Skyrim dungeons
Only the female version has antlers.
The females got the best of the Ancient Nord armor. Their hips actually have protection, and that super awesome antler helmet.
I will complain when it suites me, and what are you talking about? In Skyrim, they get just as much coverage.
I'm just saying, they got like four variants of fur armor, two variants of steel, and scaled. Why couldn't they do one more?