Roleplaying » Discussions


Discussion: The Grimoire Challenge

  • Member
    October 11, 2018

     

    i believe this sums it up pretty nice.

    Neutral goods value both personal freedom and adherence to laws. They feel that too many laws may unnecessarily restrict the freedom of good beings. They also believe that too much freedom may not protect society as a whole and encourage counterproductive divisions and in-fighting. They promote governments which hold broad powers, but do not interfere in the day-to-day lives of their citizens. 

    These characters value life and freedom above all else, and despise those who would deprive others of them. Neutral good characters sometimes find themselves forced to work beyond the law, yet for the law, and the greater good of the people. They are not vicious or vindictive, but are people driven to right injustice. Neutral good characters always attempt to work within the law whenever possible.

  • Member
    October 12, 2018
    This might be the last update on Edel for a short while. I need some time to fkgure out where i want this story to go ^^. After stealing the Dreams of the other students and teachers, Edel went on his way to Saarthal. Inside the old Ruin Edel stumbled upon a Necklace. Putting it on revealed a hidden passage which he and Tolfdir explored. A Psijic monk appeared in a Ghostly form telling him of impending Doom. After battling his way through a part of the Ruin he found a few Draugr resting. Curious he tried the Staff on them and sure enough it absorbed the Dream but woke up the Draugr in the process. After defeating the now awake angry Draugr Edel felt his Grimoire Pulse and humm similiar to the Familiar sound of Nirnroot. He opened the book finding writing on a previous empty Page. "I told you i wanted the Dreams of Man and Mer not of some Undead Beast". It was Vaermina communicating with him through the Grimoire. As he was about to close it he noticed a new mark on his Map. It was the City of Windhelm marked with a Blood Red Circle. "This must be for the Dreams i stole earlier. I will travel there when im done here. Fighting his way further through the Ruin solving a few puzzles and dispatching of Draugr. Tolfdir catched up to Him and they both entered a great Room with a Sleeping Draugr on a Stone Throne and a weird magical Orb floating behind him. The Draugr awoke and started to attack them. Tolfdir figured out that the Draugr was drawing Power from the Orb. Tolfdir broke the Draugrs connection to the Orb and Edel dispatches of Him using his Staff. After investigating the Orb for a bit Tolfdir decided to send Edel to report to the Archmage. After reporting back to Savos Aren, Edel bought a few Spellbooks and copied them into his Grimoire. Edel went to Bed and had his first full Night of Sleep since he came to Skyrim. Determined to achieve his Goal and having cast aside his Morals he travels to Windhelm. Slipping back into his old personality without realizing it.
  • October 12, 2018

    We all are blind, walking alone in the darkness of this world, surrounded by monsters waiting for us to stumble and fall...

  • October 12, 2018

    Vezrabuto said:

     I agree with the Not Lying and that stealing part. What i meant with the as long as its not constantly was 1) i was talking about Neutral good not Lawfull, starting a Bar fight wouldnt be following the law. and i meant it in a way that its okay for a Neutral good guy to steal sometimes, but if you go out of youre way to deliberately rob some houses every Night thats different. 

    Well, people of the Neutral Good alignment are much more common in the world than Lawful Good ones. An generic citizen rarely ponders the questions of law and morality, he just tries to stay out of trouble... sometimes tries not very hard.

    Vezrabuto said:

    Yeah sorry i really worded the killing a dude on accident part reeeeally badly :D youre right thats different dont know what thought writing that^^ but i think collateral damage is forgivable like you said.

    Well, I don't know what you were thinking either, but I can take a good guess as to what you weren't thinking. How would you like to be in the place of that guard who was killed by someone's ill-aimed fireball? How would you like to be that guard's spouse, child, parent, friend? Collateral damage is forgivable? "Okay, I'm going to kill that dragon with a big big fireball. I might also kill 3-5 guards, but that's forgivable. What matters is that I kill the dragon and save the city, right?" To each his own, but I can't help but find such an approach rather... disturbing.

    Yes, collateral damage happens, sometimes it cannot be avoided, but it's by no means forgivable. Even if it was unintentional, you are still guilty. You didn't do enough to prevent it. It's not that you must blame yourself for the rest of your life or something. But thinking that collateral damage is forgivable in advance??? Idk, maybe I'm understanding something wrong, but that's not the way a good character would think. Chaotic good maybe, Idk, but definitely not Lawful or Neutral Good.

    Vezrabuto said:

    Again with the flaws sorry didnt mean it like that ^^ i meant that everyone slips up at some point so a strictly 100% Lawfull god guy seems pretty unreachable. Everyone has lied at least a few times. Sorry for the bad post ^^ 

    It's not unreachable at all. Well, depending on what set of rules the character follows. As I already said, the part about lying seems totally stupid and illogical and it doesn't make any sense. There is no law (I'm speaking of statal laws) that makes lying illegal. It can only be a part of some religious doctrine (and probably a very dumb one at that).

    Idk, here is an example from RL for you. For instance, I myself am not a big fan of lying. I find that in most cases lying doesn't bring you any good. More often than not, the truth eventually becomes known, and being caught on lying definitely doesn't add to your reputation. Also, I always feel bad if I have to lie to a person I respect or care about. (And I'm by no means a Lawful Good type, lol). Yet, there are certain situations. My colleague is late for work. The boss enters and asks where he is. I know for 100% sure that the colleague being late isn't going to cause any harm to the work process. It's just that the boss' personal quirk, she dislikes people being late. So I tell the boss that he went to a shop, is smoking outside, etc. My lie doesn't cause harm in this case but prevents it. Another situation - some girl asks me if her new skirt looks pretty while it actually looks absolutely horrendous. If I tell her the truth, she will be upset but won't stop wearing ugly skirts. If I lie, nothing will change but at least she will be happy. Tbh, I really dislike situations like this and in most cases say things like "not bad, not my style but I guess okay, etc. The point is, telling the truth doesn't always make you a good guy.

    But not every Lawful Good character must be religious. One can be a total atheist and at the same time a very good police officer, a true servant of the law who goes to great lengths to protect innocents and generally is a man of honor. One's moral code doesn't necessarily have to consist of dumb and nonsensical rules that create a stereotypish image of "Knightly" fellow for one to be lawful good.

    Mercurias said:

    I don’t know that a Neutral Good person would feel okay with stealing unless it was a last resort.

    I always thought a comprehensive explaination of a neutral good person is “someone who works within the law where they can, but whose desire to do good is more important to them than their desire to obey the law”. They aren’t anti-establishment types, but sometimes the law is abused or determined by a person who is decidedly unjust. In these events, Neutral Good steps outside of what is lawful in order to do what they believe is right.

    Lawful Good is not a guy who blindly follows and enforces the law no matter how flawed or abusive it is (that's more like Lawful Neutral or Evil). Lawful Good is one who believes that laws (good and just ones) are needed for the normal functioning and prosperity of the society. Neutral Good is a guy who isn't concerned if something is legal or illegal, he operates according to his own moral compass.

    That's why background and culture is important, it determines what the particular character sees as good and bad. Neutral Good fellow won't steal the last coin from a poor old man, naturally. But he might steal from a rich guy who won't suffer much from that loss, especially if he generally believes that stealing is not such a big crime (like a Khajiit would).

     

  • Member
    October 12, 2018

     

    I didnt mean it like that :/ That would be like a Swat team blowing up a Bank to get the Robber. I meant it the way you said, i will try my best to avoid it but if it happens it is still sad but i wont throw the Towel because of it. Thats actually why i Stopped killing in Stealth Games. Like in Dishonored. Its not the Guards fault you got framed. Or in Splinter Cell. those are just hired guns that probably have no idea what the boss is really up to. But you actually gave me an Idea. If a Named NPC dies they end up in The Hall of the Dead. i'll Start Visiting the Grave if someone dies by Accident.

    I completly forgot about Lawfull good in regards to Police or Firefighters, Youre right they dont need to be Religious i totally blanked on that One.

  • October 12, 2018

    Be it a SWAT team or a lone Dragonborn (SWAT teams consist of individual people too), one should still try to avoid collateral damage as much as they can. If they care, that is.

    I'd personally offer condolences to the family of that person, apologize to them, tell them how I'm sorry and try to help them as much as I can. Visiting someone's grave... well, it's something you do for yourself. It's not like that dead person or their kin really care of you come to their grave or not.

    For example, my guy was helping the families of the Blades he killed (because their wives and children are innocent, they shouldn't suffer because their husband/father was a terrorist), of the soldiers/guards/etc. who died because of him. He kept an eye on them, made sure that nothing happened to them, sent them money. And he also made sure that those he killed or who died because of him got a respectful funeral.

  • Member
    October 12, 2018

    For example, my guy was helping the families of the Blades he killed (because their wives and children are innocent, they shouldn't suffer because their husband/father was a terrorist), of the soldiers/guards/etc. who died because of him. He kept an eye on them, made sure that nothing happened to them, sent them money. And he also made sure that those he killed or who died because of him got a respectful funeral.

    How did you represent that in-game? How did you leave them money? I like to act out the Thing i want to do as good as i can. I would love to incorporate something like this in to my playstyle. For Example I learn spells by doing research with them. Does Oakflesh protect you from falling damage or from Fire? things like that. 

  • October 12, 2018

    The Blades thing wasn't in Skyrim, it was before. Well, for instance, if someone dies because of him he goes to the local shrine of Mara/Kynareth/Arkay and puts some coins and flowers near it. A priest can pass the money to a particular family. If you actually know the family (of some named fellow) you can visit them and talk to them. If the person was a Dunmer you can replace the shrines with the New Gnisis Cornerclub - its owner seems to know every Dunmer in Windhelm.

  • Member
    October 12, 2018

    Ok i like it ^^ i will incorporate that into Playthroughs From now on

  • October 12, 2018

    Dk if a character with ambiguous morals would do such things though.