How would you build Umbacano from TES: Oblivion, or one of his descendants?
Also, is there something resembling (in appearance or enchantments) the Nenalata Crown (it has Reflect Spell and two random Fortify enchantments.)
I am seeking help with the items he wears and weapons he wields, more than appearance (I believe I can get appearance right.)
How would you build Umbacano from TES: Oblivion, or one of his descendants?
Also, is there something resembling (in appearance or enchantments) the Nenalata Crown (it has Reflect Spell and two random Fortify enchantments.)
I am seeking help with the items he wears and weapons he wields, more than appearance (I believe I can get appearance right.)
Cannon said: But there's not much you can do with Snow Elves outside of Dawnguard's Forgotten Vale and Auriel's bow/shield. Besides, I don't think Umbacano would want to become a vampire or vampire hunter
That makes sense. I spend too much time considering the middle and end without considering the beginning. :P
[blockquote][b][url=/profile/Cannon]Cannon[/url] said:[/b] But there's not much you can do with Snow Elves outside of Dawnguard's Forgotten Vale and Auriel's bow/shield. Besides, I don't think Umbacano would want to become a vampire or vampire hunter[/blockquote]
That makes sense. I spend too much time considering the middle and end without considering the beginning. :P
Can anyone think of a build that could be either Tir McDohl (the McDohl scion from Suikoden I) or Jowy Atrides from Suikoden II?
I already understand that a Tir McDohl build would involve modding - Tir's primary weapon is a staff (which he uses as a weapon, rather than shooting magic through one.) A Jowy Atrides build would involve the same weapon.
Also, I believe I might need a mod or two to make a staff into a primary weapon, rather than an implement for throwing magic.
Can anyone think of a build that could be either Tir McDohl (the McDohl scion from Suikoden I) or Jowy Atrides from Suikoden II?
I already understand that a Tir McDohl build would involve modding - Tir's primary weapon is a staff (which he uses as a weapon, rather than shooting magic through one.) A Jowy Atrides build would involve the same weapon.
Also, I believe I might need a mod or two to make a staff into a primary weapon, rather than an implement for throwing magic.
Good evening everyone,
i have recently felt the need to replay skyrim and i've installed a mod pack called septimus 3 through Wabbajack. It basically makes modding quick and easy. The mod pack is based around simonrim mod (from what i've read, in opposition to enairim). The mod list adds a lot of side quests/content such as faalskaar, etc... I've played the modded game for a few days, just to get the hang of it, and i am now ready to start my real playthrough.
I'd like to play a build that can do pretty much all content. My favourite part of Skyrim is exploring dungeons, finding random elements/encounters in the game. I know the game quite well but i don't remember everything since i haven't played for a while. I'll try to make a list of the most important elements (in my eyes) that will lead to the right build.
- My ideal build should revolve around one of the human races, preferably Nord or Imperial.
- Female character
- The character must be neutral. No villain, nor hero. He has no master, he makes his own choices. He is a free spirit. I feel like this is me in real life ahah. I think a right alignment for him would be true neutral.
- She is an explorer, a wanderer, a pilgrim.
- She travels alone and doesn't like the company of others (beside a pet maybe)
- She is especially interested in rare and valuable items.
- No vampire or werewolf
--------------------------------------------------------------------------------------------------
As for her arsenal, iam not completely sure about it.
- One handed + Shield or 2handed staff
- A bit of stealth, but only a few perks.
Optionnal
- Magic or archery for dealing with tougher enemies/dragons.
I've spent countless nights reading through the forum and the build that seems to be the closest to what i've described would be the "Treasure Hunter" I find the build a bit too simple though. No range abilities (magic/archery), no profession.
Therefore i need your help to determine what build could partially/completely please me.
Thank you !
Good evening everyone,
i have recently felt the need to replay skyrim and i've installed a mod pack called septimus 3 through Wabbajack. It basically makes modding quick and easy. The mod pack is based around simonrim mod (from what i've read, in opposition to enairim). The mod list adds a lot of side quests/content such as faalskaar, etc... I've played the modded game for a few days, just to get the hang of it, and i am now ready to start my real playthrough.
I'd like to play a build that can do pretty much all content. My favourite part of Skyrim is exploring dungeons, finding random elements/encounters in the game. I know the game quite well but i don't remember everything since i haven't played for a while. I'll try to make a list of the most important elements (in my eyes) that will lead to the right build.
- My ideal build should revolve around one of the human races, preferably Nord or Imperial.
- Female character
- The character must be neutral. No villain, nor hero. He has no master, he makes his own choices. He is a free spirit. I feel like this is me in real life ahah. I think a right alignment for him would be true neutral.
- She is an explorer, a wanderer, a pilgrim.
- She travels alone and doesn't like the company of others (beside a pet maybe)
- She is especially interested in rare and valuable items.
- No vampire or werewolf
--------------------------------------------------------------------------------------------------
As for her arsenal, iam not completely sure about it.
- One handed + Shield or 2handed staff
- A bit of stealth, but only a few perks.
Optionnal
- Magic or archery for dealing with tougher enemies/dragons.
I've spent countless nights reading through the forum and the build that seems to be the closest to what i've described would be the "Treasure Hunter" I find the build a bit too simple though. No range abilities (magic/archery), no profession.
Therefore i need your help to determine what build could partially/completely please me.
Thank you !
Hi all. Looking to play a Skyrim modlist that has Legacy of the Dragonborn, and I've always found it difficult to play LoTD and play through the main quest without metagaming. Any suggestions for a build that incorporates LoTD or would work well with it?
Many thanks!
Hi all. Looking to play a Skyrim modlist that has Legacy of the Dragonborn, and I've always found it difficult to play LoTD and play through the main quest without metagaming. Any suggestions for a build that incorporates LoTD or would work well with it?
Many thanks!
I have been recently considering this character:
Name: Does-It-All
Race / Sex: Argonian / IDK right now
Primary skills: 2-H Axe, Heavy Armor, Heavy Smithing, Restoration, Illusion, Stealth
I want Does-It-All to literally do it all. Join the Companions (and become Harbinger), join the College (and become Arch-Mage), join the Thieves' Guild (and become Guildmaster), join the Dark Brotherhood (and complete the whole quest-line plus the additional quests), join the Dawnguard and defeat Harkon, defeat Miraak, all before sending Al Du In to his new home.
No Mods except Shadowfoot Sanctum (gotten via Creation Club.)
I've got two questions:
First, am I spreading myself too thin by doing all that?
Second, would a male or female Argonian work better?
I have been recently considering this character:
Name: Does-It-All
Race / Sex: Argonian / IDK right now
Primary skills: 2-H Axe, Heavy Armor, Heavy Smithing, Restoration, Illusion, Stealth
I want Does-It-All to literally do it all. Join the Companions (and become Harbinger), join the College (and become Arch-Mage), join the Thieves' Guild (and become Guildmaster), join the Dark Brotherhood (and complete the whole quest-line plus the additional quests), join the Dawnguard and defeat Harkon, defeat Miraak, all before sending Al Du In to his new home.
No Mods except Shadowfoot Sanctum (gotten via Creation Club.)
I've got two questions:
First, am I spreading myself too thin by doing all that?
Second, would a male or female Argonian work better?
After trying (and enjoying) plenty of other builds, I have come to love the illusion stealth build.
I would to try a Mythic Dawn Agent:
Illusion - Quiet Casting and Expert Illusion - this is his or her first like of attack (or defense.) Manipulating the mind of foes always works.
Destruction - Augmented Shock and Rune Master (Rune Master + Quiet Casting; I'm imagining the possibilities!)
Conjuration - Summoner (both),Atromancy, and Twin Souls
Alteration - All three Mage Armors (he or she will be wearing only Mythic Dawn robes.)
Sneak - Stealth and Assassin's Blade
One-handed - Armsman
At first, join the College and work toward Arch-Mage, while training Illusion, Destruction, Conjuration, and Alteration.
Then, join the Thieves' Guild and work toward Guild Master, while training Sneak.
Question one about this build: Would the Mythic Dawn work with the Dark Brotherhood or destroy it?
Question two about this build: what house befits a Mythic Dawn agent (it needs to be some place he or she could live and store stuff safely.)
After trying (and enjoying) plenty of other builds, I have come to love the illusion stealth build.
I would to try a Mythic Dawn Agent:
Illusion - Quiet Casting and Expert Illusion - this is his or her first like of attack (or defense.) Manipulating the mind of foes always works.
Destruction - Augmented Shock and Rune Master (Rune Master + Quiet Casting; I'm imagining the possibilities!)
Conjuration - Summoner (both),Atromancy, and Twin Souls
Alteration - All three Mage Armors (he or she will be wearing only Mythic Dawn robes.)
Sneak - Stealth and Assassin's Blade
One-handed - Armsman
At first, join the College and work toward Arch-Mage, while training Illusion, Destruction, Conjuration, and Alteration.
Then, join the Thieves' Guild and work toward Guild Master, while training Sneak.
Question one about this build: Would the Mythic Dawn work with the Dark Brotherhood or destroy it?
Question two about this build: what house befits a Mythic Dawn agent (it needs to be some place he or she could live and store stuff safely.)