It was definitely meant in the way Bryn said it.
If it was reworded to be clearer, it'd be something like this:
"Theme: Fiction -- Make a character build based on a fiction book or character from such a book."
Also, hi, everybody. First post here.
It was definitely meant in the way Bryn said it.
If it was reworded to be clearer, it'd be something like this:
"Theme: Fiction -- Make a character build based on a fiction book or character from such a book."
Also, hi, everybody. First post here.
I like the factions idea, is it non-joinable only or are any factions from past games permissible?
I also really like the Champion of... idea. I like how there could be multiple interpretations for this - a Champion of Stendarr, for example, need not be a paladin type.
Lastly, I will try one last push for a Characters from Skyrim Fiction theme. However, as Ben said it might be best to shelve that until later.
I like the factions idea, is it non-joinable only or are any factions from past games permissible?
I also really like the Champion of... idea. I like how there could be multiple interpretations for this - a Champion of Stendarr, for example, need not be a paladin type.
Lastly, I will try one last push for a Characters from Skyrim Fiction theme. However, as Ben said it might be best to shelve that until later.
I would push for factions that have appeared in any TES game or canon source material, but have never been playable in a TES game. This encourages people to use their own imagination, rather than working from a template. We know too much about any playable faction.
If I were recreating a Fighters Guild member, it seems like the whole build is already written for me -- use some form of iron/steel armor, maybe with a Stormcloak Officer helm (Helm of Oreyn Bearclaw) and use the standard warrior class skill set (Block, Heavy Armor, Smithing, your choice of One-handed or Two-handed, and maybe Archery). There's not much room for creativiety because we already have a solid amount of canon.
Whereas recreating a Blackwood Company member, we have very little to go on. I could focus on using Hist, which could be done with Sleeping Tree sap or my own alchemical creations. I could choose a more exotic armor style and call him an agent or giller or officer, and it could totally be justified because we don't know enough about the faction to say whether everyone wore the same Blackwood plate armor. I could also be creative with tactics and roleplaying, because again, we don't know enough about the faction to say for certain what would be off limits to them.
Both factions are warriors, but the Blackwood Company would allow for a lot more creativity and freedom. So yeah, I think factions that have never been joinable is the way to go.
(And yeah, I know that technically you did join the Blackwood company in Oblivion, but since it was only for one mission, and you don't actually get to experience a life within that faction, I think they would still be fair game.)
I would push for factions that have appeared in any TES game or canon source material, but have never been playable in a TES game. This encourages people to use their own imagination, rather than working from a template. We know too much about any playable faction.
If I were recreating a Fighters Guild member, it seems like the whole build is already written for me -- use some form of iron/steel armor, maybe with a Stormcloak Officer helm (Helm of Oreyn Bearclaw) and use the standard warrior class skill set (Block, Heavy Armor, Smithing, your choice of One-handed or Two-handed, and maybe Archery). There's not much room for creativiety because we already have a solid amount of canon.
Whereas recreating a Blackwood Company member, we have very little to go on. I could focus on using Hist, which could be done with Sleeping Tree sap or my own alchemical creations. I could choose a more exotic armor style and call him an agent or giller or officer, and it could totally be justified because we don't know enough about the faction to say whether everyone wore the same Blackwood plate armor. I could also be creative with tactics and roleplaying, because again, we don't know enough about the faction to say for certain what would be off limits to them.
Both factions are warriors, but the Blackwood Company would allow for a lot more creativity and freedom. So yeah, I think factions that have never been joinable is the way to go.
(And yeah, I know that technically you did join the Blackwood company in Oblivion, but since it was only for one mission, and you don't actually get to experience a life within that faction, I think they would still be fair game.)