Question about your Become Ethereal tactic. You mentioned a power attack that ends Become Ethereal, how does that work? I've never really used that particular Shout, so I'm confused that you can voluntarily end it early? I thought you had to wait the entire time. And are there other types of power attacks that cancel BE? Because I've suddenly got some ideas for combat builds if you can choose when and how you stop being ethereal
+1 Build
Question about your Become Ethereal tactic. You mentioned a power attack that ends Become Ethereal, how does that work? I've never really used that particular Shout, so I'm confused that you can voluntarily end it early? I thought you had to wait the entire time. And are there other types of power attacks that cancel BE? Because I've suddenly got some ideas for combat builds if you can choose when and how you stop being ethereal
+1 Build
Basically, doing anything ends become ethereal. Casting a spell, drinking a potion, attacking some, all that. Basically when in BE you can sprint without taking up stamina, and you can power attack someone for zero stamina as well. It can be any type of power attack.
Basically, doing anything ends become ethereal. Casting a spell, drinking a potion, attacking some, all that. Basically when in BE you can sprint without taking up stamina, and you can power attack someone for zero stamina as well. It can be any type of power attack.
The main problem i have with the Bound Battleaxe is that it glitches, so you get nothing except the stance, and have to reload from a save to fix it, and try a recast. Not every time, but often enough to cause a lot of stupid deaths. makes me want to hack the monitor into pieces I can stuff down the garbage disposal. Never had that problem with the other two spells, though.
Other than that, great build! I especial like the Etherial Critical Charge, which I've used, but didn't know anyone else was aware of. At least for me, the Silent Roll-Great Critical Charge doesn't add the Backstab Multiplier, but it's still a real handy combo.
The main problem i have with the Bound Battleaxe is that it glitches, so you get nothing except the stance, and have to reload from a save to fix it, and try a recast. Not every time, but often enough to cause a lot of stupid deaths. makes me want to hack the monitor into pieces I can stuff down the garbage disposal. Never had that problem with the other two spells, though.
Other than that, great build! I especial like the Etherial Critical Charge, which I've used, but didn't know anyone else was aware of. At least for me, the Silent Roll-Great Critical Charge doesn't add the Backstab Multiplier, but it's still a real handy combo.
GTK, so I can switch to 1st to prevent that? I prefer 3rd in the melee, but if it works...
My Bound Battleaxe Build uses it with Bound Bow, because you can have both spells in either hand, and cast the one you need at the time. When it wears off, or you sheathe, both spells come back so you can recast either. Saves me having to use the menu to switch weapons, which ruins the immersion, though I changed it to the Targe of the Blooded since the Battleaxe glitch turned up. I may have to revisit that build now...
GTK, so I can switch to 1st to prevent that? I prefer 3rd in the melee, but if it works...
My Bound Battleaxe Build uses it with Bound Bow, because you can have both spells in either hand, and cast the one you need at the time. When it wears off, or you sheathe, both spells come back so you can recast either. Saves me having to use the menu to switch weapons, which ruins the immersion, though I changed it to the Targe of the Blooded since the Battleaxe glitch turned up. I may have to revisit that build now...