In the endgame, you'll have 100% spell absorption and 80% passive physical damage resistance, tons of damage output with both spells and greatswords buffed by alchemy and shouts, and effectively bottomless Magicka.
Personally, I think Legendary difficulty is just silly -- making enemies do more damage and the player do less just makes battles take longer; it's not about player skill so much as organization, patience, and micromanagement.
But if you want a build to play on that setting, this build should do just fine.
In the endgame, you'll have 100% spell absorption and 80% passive physical damage resistance, tons of damage output with both spells and greatswords buffed by alchemy and shouts, and effectively bottomless Magicka.
Personally, I think Legendary difficulty is just silly -- making enemies do more damage and the player do less just makes battles take longer; it's not about player skill so much as organization, patience, and micromanagement.
But if you want a build to play on that setting, this build should do just fine.