Skyrim Character Building » Discussions


Character Build: The Wolf

Tags: #Character Build Werewolf  #Race:Redguard  #Rank:Legendary 
  • Member
    June 12, 2013

    That sounds like a wonderful idea to do two-legs, but even more unfortunate for me is that I play skyrim on the ps3. Once I get back into an area with more coverage and better internet, I will download the 1.9 patch, and buy at least dawnguard and dragonborn. Not sure if hearthfire is worth it. When I do get those two dlc's though, this will be the first build I try out! You did really great work on it two-legs!

  • Member
    June 12, 2013

    Thanks wolfy. Let me know how it goes :) 

  • Member
    June 25, 2013
    For ever at your back blood brother
  • October 22, 2013

    So I read a few comments talking about alteration in werewolf form, and I have other questions about what effects transfer over to the wolf. Does the active alteration buffs and the enchanting dual power attack bug still work? If the power attack bugs work, does each claw attack reduce the charge of the weapon? What is the point of going into necromage/respite? Do potions, stone buffs, and blessings carry over? 

    Thanks in advance for the answers! I love the build, and time you took to put into this! (basically second everything no snakes said.)

  • October 22, 2013

    God dang Constantine. Makes me want to console command my way to permanent transition. 

  • Member
    November 10, 2013

    Hey! Sorry, its been a while since I've been around. Last I heard, the Enchantment bug still works, though it could viably have been fixed. I do not believe charges are depleted as the weapons are technically unequipped -- though it should be noted that with DG dlc this build works perfectly without the enchantment bug.

    The alteration stacking is not actually a bug, but a design choice of Bethesda, and therefore still, and, will likely always, work.

    The purpose of taking necromage is simply the increased damage to undead via enchantments etc. It has little no self effect as Werewolves aren't undead. Respite is incredibly useful as the build offers several ways to "heal" i.e. life-steal, improved feasting and most notably Avoid Death; getting that stamina refill is godlike.

    Potions, Stones, and Blessings all carry over! They are central to the build, though I shy away from potions somewhat as they don't fit my personal flavor.

    No problem! Sorry it took so long to get back to you.

  • Member
    November 10, 2013

    Legendary this is 

  • November 10, 2013

    YES! At last!

    I believe this is Constantines first legendary build? He's one of my favourite writers...

  • Member
    November 10, 2013

    Aye, at long last. It is my first. Thank you all :)

  • Member
    November 11, 2013

    You can always set the time scale to a smaller number, i.e. 1 or even 0, use wolfform or any other ability for that matter, toggle it off, and the duration will be proportionately extended.