Hey! Sorry, its been a while since I've been around. Last I heard, the Enchantment bug still works, though it could viably have been fixed. I do not believe charges are depleted as the weapons are technically unequipped -- though it should be noted that with DG dlc this build works perfectly without the enchantment bug.
The alteration stacking is not actually a bug, but a design choice of Bethesda, and therefore still, and, will likely always, work.
The purpose of taking necromage is simply the increased damage to undead via enchantments etc. It has little no self effect as Werewolves aren't undead. Respite is incredibly useful as the build offers several ways to "heal" i.e. life-steal, improved feasting and most notably Avoid Death; getting that stamina refill is godlike.
Potions, Stones, and Blessings all carry over! They are central to the build, though I shy away from potions somewhat as they don't fit my personal flavor.
No problem! Sorry it took so long to get back to you.
Hey! Sorry, its been a while since I've been around. Last I heard, the Enchantment bug still works, though it could viably have been fixed. I do not believe charges are depleted as the weapons are technically unequipped -- though it should be noted that with DG dlc this build works perfectly without the enchantment bug.
The alteration stacking is not actually a bug, but a design choice of Bethesda, and therefore still, and, will likely always, work.
The purpose of taking necromage is simply the increased damage to undead via enchantments etc. It has little no self effect as Werewolves aren't undead. Respite is incredibly useful as the build offers several ways to "heal" i.e. life-steal, improved feasting and most notably Avoid Death; getting that stamina refill is godlike.
Potions, Stones, and Blessings all carry over! They are central to the build, though I shy away from potions somewhat as they don't fit my personal flavor.
No problem! Sorry it took so long to get back to you.