Nemesis lacks delicious synergized elemental weaponry, which is what drew me to Mason's builds in the first place.
I've started a clothed wizard inspired by this build on xbox already! I've tweaked the build to be low-magicka and heavily reliant on cost reduction items and magicka regeneration. Conjuration was swapped out for Illusion, and Destruction was taken much further to allow for dual-casting and rune combat. I will be using silver greatswords often, much like the Seraphim concept. If anything interesting happens as a result of differing skillset, I'll be sure to post my thoughts.
Nemesis lacks delicious synergized elemental weaponry, which is what drew me to Mason's builds in the first place.
I've started a clothed wizard inspired by this build on xbox already! I've tweaked the build to be low-magicka and heavily reliant on cost reduction items and magicka regeneration. Conjuration was swapped out for Illusion, and Destruction was taken much further to allow for dual-casting and rune combat. I will be using silver greatswords often, much like the Seraphim concept. If anything interesting happens as a result of differing skillset, I'll be sure to post my thoughts.
Are we talking about the same build? I'm pretty sure Mason's Nemesis uses an enchanted fire sword synergized with intense flames. Though in my playthrough I find myself mostly using daggers because they are faster.
Are we talking about the same build? I'm pretty sure Mason's Nemesis uses an enchanted fire sword synergized with intense flames. Though in my playthrough I find myself mostly using daggers because they are faster.
I'm talking about the synergy between Augmented Flames and Augmented Shock that makes the Sorcerer's trademark weapon possible. Sure it's cool that you can augment, say, a fear or absorb health. But when you have two or more elements on a single weapon, it more than doubles the effect of both.
I'm talking about the synergy between Augmented Flames and Augmented Shock that makes the Sorcerer's trademark weapon possible. Sure it's cool that you can augment, say, a fear or absorb health. But when you have two or more elements on a single weapon, it more than doubles the effect of both.
Yeah the game treats them like atro's so they would have a chance of being absorbed...
In my defense this is a pre-Dawnguard build so you have to read between the lines a bit. It's honestly a far better build without necromancy/spell absorption in my opinion...
Yeah the game treats them like atro's so they would have a chance of being absorbed...
In my defense this is a pre-Dawnguard build so you have to read between the lines a bit. It's honestly a far better build without necromancy/spell absorption in my opinion...
I am also fan of Mason’s builds and I save them all eons ago. His page is erratic and his builds appear and disappear sometimes. When I’ve played Bronze Sentinel the build was not on his web page, it is back now. I’ve just finished his Hold Guard and the build is gone even from the group search. I could get to the Hold Guard only by going through Archives - Warriors. I save builds which I will play or I like.
I enjoy to play Nords too, because of friendly dialog. The Sorcerer build opened my eyes to another way of dealing damage.
I am also fan of Mason’s builds and I save them all eons ago. His page is erratic and his builds appear and disappear sometimes. When I’ve played Bronze Sentinel the build was not on his web page, it is back now. I’ve just finished his Hold Guard and the build is gone even from the group search. I could get to the Hold Guard only by going through Archives - Warriors. I save builds which I will play or I like.
I enjoy to play Nords too, because of friendly dialog. The Sorcerer build opened my eyes to another way of dealing damage.