The only way I can see doing it would be to grab a good enchantment, like the stamina damage from frokis bow in that cave under the ritual stone(run around the trolls), and enchant everything you can find to put it on.
Also be sure to disenchant everything you can find/purchase.
You can constantly charge weapons too for about half the exp but that is hard to do regularly unless you have the black star.
The only way I can see doing it would be to grab a good enchantment, like the stamina damage from frokis bow in that cave under the ritual stone(run around the trolls), and enchant everything you can find to put it on.
Also be sure to disenchant everything you can find/purchase.
You can constantly charge weapons too for about half the exp but that is hard to do regularly unless you have the black star.
I like that this is the sort of build you can just 'kill things and kill some more' and not have to worry about the Merchant perk, training, etc. I had a hard time adapting to the Arcane Archer style because of that. The only real preparation involved seems to be getting ahold of enough petty gems early enough, and getting Azura's/Black Star before the dremora start hurling fireballs!
On the petty gem side of things, is 200 really enough with Well Rested/Mage Stone and very little disenchanting? I don't want to be fast traveling all over Skyrim hunting down things to disenchant when I could be out blasting bandits with lightning bolts and hacking down draugr with a fiery soul trap silver sword.
Edit: Forgot to mention, Folgonthur or however it's called has a guaranteed Absorb Health weapon, and you can get a map marker to it by reading a book available in either Dragonsreach or the Arcaneum. Not only is this enchant worth more gold than Damage Stamina from Froki's Bow, it's also, erm... really useful. Got my 'quick test' character through those pesky necromancers and dremora on the way to Azura's Star acquisition.
I like that this is the sort of build you can just 'kill things and kill some more' and not have to worry about the Merchant perk, training, etc. I had a hard time adapting to the Arcane Archer style because of that. The only real preparation involved seems to be getting ahold of enough petty gems early enough, and getting Azura's/Black Star before the dremora start hurling fireballs!
On the petty gem side of things, is 200 really enough with Well Rested/Mage Stone and very little disenchanting? I don't want to be fast traveling all over Skyrim hunting down things to disenchant when I could be out blasting bandits with lightning bolts and hacking down draugr with a fiery soul trap silver sword.
Edit: Forgot to mention, Folgonthur or however it's called has a guaranteed Absorb Health weapon, and you can get a map marker to it by reading a book available in either Dragonsreach or the Arcaneum. Not only is this enchant worth more gold than Damage Stamina from Froki's Bow, it's also, erm... really useful. Got my 'quick test' character through those pesky necromancers and dremora on the way to Azura's Star acquisition.
Looking at a transcribed leveled shop list online, it looks like PC level 7 is when petty soul gems should become less available, but I'd rather know for sure before I push for 6 while looting dungeons for gem cash. Can anyone confirm if a level 6 character still gets the sweet abundance of empty petty soul gems at all of Skyrim's merchants? I'm not a fan of fast travel, so I'd like to minimize my hiking time. :P
Looking at a transcribed leveled shop list online, it looks like PC level 7 is when petty soul gems should become less available, but I'd rather know for sure before I push for 6 while looting dungeons for gem cash. Can anyone confirm if a level 6 character still gets the sweet abundance of empty petty soul gems at all of Skyrim's merchants? I'm not a fan of fast travel, so I'd like to minimize my hiking time. :P