The last one got duplicated so I repost this.
Well, here are some of the recipes I found
Eorlund's Joy
Effects » Fortify Health 100pts for 60s; Restore 156 Health; Fortify Smithing 100% for 30s
Ingredients » Blue Mountain Flower, Blisterwort, Glowing Mushroom
Defensive Archery
Effects » Fortify Marksman 100% for 60s; Regenerate Health 125% for 300s
Ingredients » Canis Root, Juniper Berries, Namira's Rot
Sword-Singer Elixir
Effects » Fortify One-Handed 100% for 60s; Fortify Marksman 100% for 60s
Ingredients » Hanging Moss, Canis Root, Juniper Berries
Escape of Recuperation
Effects » Fortify Illusion 100% for 60s; Regenerate Stamina 125% for 300s; Restore Magicka 156pts
Ingredients » Giant Lichen, Mora Tapinella, Scaly Pholiata
Anti-Magic Burst
Effects » Fortify Health 100pts for 60s; Resist Shock 75% for 60s; Restore Health 156pts
Ingredients » Blue Mountain Flower, Glowing Mushroom, Swamp Fungal Pod
The last one got duplicated so I repost this.
Well, here are some of the recipes I found
Eorlund's Joy
Effects » Fortify Health 100pts for 60s; Restore 156 Health; Fortify Smithing 100% for 30s
Ingredients » Blue Mountain Flower, Blisterwort, Glowing Mushroom
Defensive Archery
Effects » Fortify Marksman 100% for 60s; Regenerate Health 125% for 300s
Ingredients » Canis Root, Juniper Berries, Namira's Rot
Sword-Singer Elixir
Effects » Fortify One-Handed 100% for 60s; Fortify Marksman 100% for 60s
Ingredients » Hanging Moss, Canis Root, Juniper Berries
Escape of Recuperation
Effects » Fortify Illusion 100% for 60s; Regenerate Stamina 125% for 300s; Restore Magicka 156pts
Ingredients » Giant Lichen, Mora Tapinella, Scaly Pholiata
Anti-Magic Burst
Effects » Fortify Health 100pts for 60s; Resist Shock 75% for 60s; Restore Health 156pts
Ingredients » Blue Mountain Flower, Glowing Mushroom, Swamp Fungal Pod
For uses:
Eorlund's Joy - pretty much roleplay potion, gives character more physical strength allowing him to strike the hammer with more force resulting in better quality arms and armor.
Defensive Archery - a potion that can boost any melee character due to a bug. I used it to fight mages with a bow on higher difficulties where most battles were battles of attrition.
Swor-Singer Elixir - enhances all physical damage by 100% and another 100% if using One-Handed weapons
Escape of Recuperation - Illusion spells are usually quite costly. This potion allows for quick retreat from the battle if you run out of magicka and break the pursuit with boosted Illusion spell
Anti-Magic Burst - can turn the tide of the battle against any shock spell-using mage,
For uses:
Eorlund's Joy - pretty much roleplay potion, gives character more physical strength allowing him to strike the hammer with more force resulting in better quality arms and armor.
Defensive Archery - a potion that can boost any melee character due to a bug. I used it to fight mages with a bow on higher difficulties where most battles were battles of attrition.
Swor-Singer Elixir - enhances all physical damage by 100% and another 100% if using One-Handed weapons
Escape of Recuperation - Illusion spells are usually quite costly. This potion allows for quick retreat from the battle if you run out of magicka and break the pursuit with boosted Illusion spell
Anti-Magic Burst - can turn the tide of the battle against any shock spell-using mage,
Defensive Archery and Escape of Recuperation are already on the list, as Hist Reserve and Mummer's Farce respectively. Also, I'm not counting Hanging Moss since the sample that grows in the greenhouse seems to take 30 days to respawn, and you can't plant additional samples.
Added Eorland's Joy and Anti-Magic Burst. Thanks, Vaz.
That Hist Reserve / Defensive Archery potion is absolutely killer. I've been thinking about adapting the Regulator to be a 0 AR build, and picking up Enchanting to make up for the loss of AR and lower unarmed damage (no Fists of Steel). Just using that potion, the Lady stone, and some Fortify Health / Health Regen enchants, I think it could be just as viable.
Defensive Archery and Escape of Recuperation are already on the list, as Hist Reserve and Mummer's Farce respectively. Also, I'm not counting Hanging Moss since the sample that grows in the greenhouse seems to take 30 days to respawn, and you can't plant additional samples.
Added Eorland's Joy and Anti-Magic Burst. Thanks, Vaz.
That Hist Reserve / Defensive Archery potion is absolutely killer. I've been thinking about adapting the Regulator to be a 0 AR build, and picking up Enchanting to make up for the loss of AR and lower unarmed damage (no Fists of Steel). Just using that potion, the Lady stone, and some Fortify Health / Health Regen enchants, I think it could be just as viable.
Hmmm...Where can I plant glowing mushroom? I tried it and it cannot be planted :( Or maybe I missed some parts of the "house creation" of hearthfire?
Hmmm...Where can I plant glowing mushroom? I tried it and it cannot be planted :( Or maybe I missed some parts of the "house creation" of hearthfire?
Hm, I've never tried growing it myself, but UESP lists it as an ingredient that can be grown, claiming it yields 5 samples per harvest. I'll have to look into it.
Hm, I've never tried growing it myself, but UESP lists it as an ingredient that can be grown, claiming it yields 5 samples per harvest. I'll have to look into it.
It doesn't take too much to get it, 5000 gold coins only. Furthermore, you will get some starting material to start build the house, and it is enough to get the garden.
A userful poison to level up the skill: Glowing mushroom+Nightshade+Blue mountain flower. It is a real crap (fortify destruction, Increase health, and damage mana regen. Cannot be drunk as it is a poison), but it's woth a lot and all the ingredients can be planted in the garden.
It doesn't take too much to get it, 5000 gold coins only. Furthermore, you will get some starting material to start build the house, and it is enough to get the garden.
A userful poison to level up the skill: Glowing mushroom+Nightshade+Blue mountain flower. It is a real crap (fortify destruction, Increase health, and damage mana regen. Cannot be drunk as it is a poison), but it's woth a lot and all the ingredients can be planted in the garden.