Skyrim Tips and Tricks » Discussions


Hearthfire: An Alchemist's Dream

  • Member
    December 7, 2013

    Falmer Ear + Garlic + Namiras Rot

  • Member
    December 8, 2013
    Ben, the ingredients have to be able to be grown in the greenhouse of a hearthfire house, so I don't think any of those ingredients count mate. :P
  • Member
    December 8, 2013

    ^ Yup

  • Member
    December 8, 2013

    The last one got duplicated so I repost this.

    Well, here are some of the recipes I found 

    Eorlund's Joy

    Effects » Fortify Health 100pts for 60s; Restore 156 Health; Fortify Smithing 100% for 30s

    Ingredients » Blue Mountain Flower, Blisterwort, Glowing Mushroom

    Defensive Archery

    Effects » Fortify Marksman 100% for 60s; Regenerate Health 125% for 300s

    Ingredients » Canis Root, Juniper Berries, Namira's Rot

    Sword-Singer Elixir 

    Effects » Fortify One-Handed 100% for 60s; Fortify Marksman 100% for 60s

    Ingredients » Hanging Moss, Canis Root, Juniper Berries

    Escape of Recuperation

    Effects » Fortify Illusion 100% for 60s; Regenerate Stamina 125% for 300s; Restore Magicka 156pts

    Ingredients » Giant Lichen, Mora Tapinella, Scaly Pholiata

    Anti-Magic Burst

    Effects » Fortify Health 100pts for 60s; Resist Shock 75% for 60s; Restore Health 156pts

    Ingredients » Blue Mountain Flower, Glowing Mushroom, Swamp Fungal Pod

  • Member
    December 8, 2013

    For uses:

    Eorlund's Joy - pretty much roleplay potion, gives character more physical strength allowing him to strike the hammer with more force resulting in better quality arms and armor.

    Defensive Archery - a potion that can boost any melee character due to a bug. I used it to fight mages with a bow on higher difficulties where most battles were battles of attrition.

    Swor-Singer Elixir - enhances all physical damage by 100% and another 100% if using One-Handed weapons

    Escape of Recuperation - Illusion spells are usually quite costly. This potion allows for quick retreat from the battle if you run out of magicka and break the pursuit with boosted Illusion spell

    Anti-Magic Burst - can turn the tide of the battle against any shock spell-using mage,

  • Member
    December 8, 2013

    Defensive Archery and Escape of Recuperation are already on the list, as Hist Reserve and Mummer's Farce respectively. Also, I'm not counting Hanging Moss since the sample that grows in the greenhouse seems to take 30 days to respawn, and you can't plant additional samples.

    Added Eorland's Joy and Anti-Magic Burst. Thanks, Vaz. 

    That Hist Reserve / Defensive Archery potion is absolutely killer. I've been thinking about adapting the Regulator to be a 0 AR build, and picking up Enchanting to make up for the loss of AR and lower unarmed damage (no Fists of Steel). Just using that potion, the Lady stone, and some Fortify Health / Health Regen enchants, I think it could be just as viable.

  • December 11, 2013

    Hmmm...Where can I plant glowing mushroom? I tried it and it cannot be planted :( Or maybe I missed some parts of the "house creation" of hearthfire?

  • Member
    December 11, 2013

    Hm, I've never tried growing it myself, but UESP lists it as an ingredient that can be grown, claiming it yields 5 samples per harvest. I'll have to look into it.

  • Member
    December 11, 2013

    It's not in the garden, I think. Try the planters in the Greenhouse. Been a long time since I used a Hearthfire house...

  • February 13, 2014

    It doesn't take too much to get it, 5000 gold coins only. Furthermore, you will get some starting material to start build the house, and it is enough to get the garden.

    A userful poison to level up the skill: Glowing mushroom+Nightshade+Blue mountain flower. It is a real crap (fortify destruction, Increase health, and damage mana regen. Cannot be drunk as it is a poison), but it's woth a lot and all the ingredients can be planted in the garden.