I'm not sure. The bees spawn every time you enter the house, right? That definitely makes them viable for quick harvesting. If we include bees, what about other insects that fly around in there? And what about the fish hatchery as well? I'm open to the idea, just not sure. If people want them added, I'm game.
Thanks for the suggestions, Sam. I'll add those up this evening (I' have to run out the door right now unfortunately).
I'm not sure. The bees spawn every time you enter the house, right? That definitely makes them viable for quick harvesting. If we include bees, what about other insects that fly around in there? And what about the fish hatchery as well? I'm open to the idea, just not sure. If people want them added, I'm game.
Thanks for the suggestions, Sam. I'll add those up this evening (I' have to run out the door right now unfortunately).
Yeah, the 66% was chosen for the round numbers. 33%, 67%, and 100% all work too. I chose 66% because it's easy to attain without any perks/experience in Enchanting, and still makes a hell of a difference. Totally arbitrary though.
Sam, thanks for your suggestions. I added all except Venom (that was already in the index, under "Crippling Blow").
I'll keep updating this as new suggestions come in. I'm thinking maybe I'll add a new section where stuff like insects and fish can be included. They're not as farmable as the plants, but they can still add up if you harvest regularly. And that opens the door for a ton more possible potions/poisons.
Before that, I want to figure out exactly which insects can spawn in the greenhouse, and how often they spawn (i.e., every cell load?). I'll check that ASAP.
Yeah, the 66% was chosen for the round numbers. 33%, 67%, and 100% all work too. I chose 66% because it's easy to attain without any perks/experience in Enchanting, and still makes a hell of a difference. Totally arbitrary though.
Sam, thanks for your suggestions. I added all except Venom (that was already in the index, under "Crippling Blow").
I'll keep updating this as new suggestions come in. I'm thinking maybe I'll add a new section where stuff like insects and fish can be included. They're not as farmable as the plants, but they can still add up if you harvest regularly. And that opens the door for a ton more possible potions/poisons.
Before that, I want to figure out exactly which insects can spawn in the greenhouse, and how often they spawn (i.e., every cell load?). I'll check that ASAP.
Unwanted Guest
Fortify Lockpicking 50% for 60s, Fortify Marksman 100% for 60s, Regenerate Health 125% for 300s.
Juniper Berries + Namiras Rot + Spiders Egg
Good one for assassins...
Trapsmith's Tonic
Fortify Lockpicking 50% for 60s, Resist Poison 80% for 60s, Regenerate Health 125% for 300s
Or a friendlier one for thieves, nice bit of protection against those poison darts...
EDIT: I think I actually missed the point of this discussion
Unwanted Guest
Fortify Lockpicking 50% for 60s, Fortify Marksman 100% for 60s, Regenerate Health 125% for 300s.
Juniper Berries + Namiras Rot + Spiders Egg
Good one for assassins...
Trapsmith's Tonic
Fortify Lockpicking 50% for 60s, Resist Poison 80% for 60s, Regenerate Health 125% for 300s
Or a friendlier one for thieves, nice bit of protection against those poison darts...
EDIT: I think I actually missed the point of this discussion
I've never used alchemy, but I'd like to. The only problem is that I don't really understand how this thing works. Can someone help me on this?
I've never used alchemy, but I'd like to. The only problem is that I don't really understand how this thing works. Can someone help me on this?