I've always thought that normal Bonemold Armour looks mediumish. Never thought of of Chitin, though. Good idea to mix and match them. I sense a Morrowind based build coming up soon by you, Dragonborn.
I've always thought that normal Bonemold Armour looks mediumish. Never thought of of Chitin, though. Good idea to mix and match them. I sense a Morrowind based build coming up soon by you, Dragonborn.
Jeez, me poor Temporal Warrior, pretty much the only build that uses Bonemold on the whole site.
But you'd be correct Caesar, I get the Event out of the way and then deal with this Lamae build and I have a special feature in store for any Morrowind Fans out there.
Jeez, me poor Temporal Warrior, pretty much the only build that uses Bonemold on the whole site.
But you'd be correct Caesar, I get the Event out of the way and then deal with this Lamae build and I have a special feature in store for any Morrowind Fans out there.
I think Henson used that set for his Zealot. Very nice combo. It's about as close as you can get to a Crusader look, but that's mostly just because there's no decent-looking armor with any sort of cloak or robe that fits the aesthetic. Except maybe a guard armor (Winterhold?). Very reminiscent of the KotN set from Oblivion -- which is appropriate for this discussion, as I believe that set could be Light or Heavy depending on player skills/preferences.
I guess if I was going to try to "make" a medium armor set in Skyrim, I'd take one of the thicker/layered light armors -- vampire royal, guard armor, maybe stormcloak officer or chitin -- and buff it with traditional crafting.
I think part of the problem with "making" medium armor is that ultimately, even light and heavy end up being irrelevant in the endgame -- with perks to increase protection from complete/matched sets, perks to eliminate weight penalties, etc., they both end up losing a lot of their identity. The unique perks for each tree are mostly pointless as well -- Fists of Steel, Tower of Strength, Cushioned, and Reflect Blows are all awful; Wind Walker and Deft Movement are okay but not game-changing like unique/capstone perks should be.
If I were proposing medium armor for TES 6, my biggest concern would be better perks to differentiate all three armor skills (four if you count unarmored, which should also be included if medium armor is being brought back) in the endgame. Your armor choice at level 40+ should be about more than just aesthetics. In Skyrim, it's not, because no matter what, you can/should be at the 80% resistance cap and null armor weight.
If heavy and light end up feeling the same, it stands to reason that medium would too, which is why it's so difficult for me to really answer the prompt.
I think Henson used that set for his Zealot. Very nice combo. It's about as close as you can get to a Crusader look, but that's mostly just because there's no decent-looking armor with any sort of cloak or robe that fits the aesthetic. Except maybe a guard armor (Winterhold?). Very reminiscent of the KotN set from Oblivion -- which is appropriate for this discussion, as I believe that set could be Light or Heavy depending on player skills/preferences.
I guess if I was going to try to "make" a medium armor set in Skyrim, I'd take one of the thicker/layered light armors -- vampire royal, guard armor, maybe stormcloak officer or chitin -- and buff it with traditional crafting.
I think part of the problem with "making" medium armor is that ultimately, even light and heavy end up being irrelevant in the endgame -- with perks to increase protection from complete/matched sets, perks to eliminate weight penalties, etc., they both end up losing a lot of their identity. The unique perks for each tree are mostly pointless as well -- Fists of Steel, Tower of Strength, Cushioned, and Reflect Blows are all awful; Wind Walker and Deft Movement are okay but not game-changing like unique/capstone perks should be.
If I were proposing medium armor for TES 6, my biggest concern would be better perks to differentiate all three armor skills (four if you count unarmored, which should also be included if medium armor is being brought back) in the endgame. Your armor choice at level 40+ should be about more than just aesthetics. In Skyrim, it's not, because no matter what, you can/should be at the 80% resistance cap and null armor weight.
If heavy and light end up feeling the same, it stands to reason that medium would too, which is why it's so difficult for me to really answer the prompt.