Skyrim Character Building » Discussions


Character Build: The Sword-Singer

  • Member
    June 2, 2014
    In truth, you don't need to do that job to Brynjolf, just ignore him and go straight to the Ratway, once you see thalmors the quest will be updated with his location
  • December 10, 2014
    You used conjuration and wore-... Falmer armor? What? This isn't a Sword-Singer nor an Ansei, it's a mage pretending to be an Ansei.
  • Member
    December 10, 2014
    This literalist is very literal. This is an Ansei build and a very good one. You don't have to use equipment that says "Ansei" to be one. Also, check why this build uses conjuration. It is ... uh ... kind of a mainstay of the build.
  • TED
    Member
    December 10, 2014

  • Member
    December 10, 2014

    Gotta agree. I'm sorry to say, Valen, but that is a stunning lack of imagination.

  • Member
    December 10, 2014

    The Conjuration is meant to summon the Shehai

  • Member
    December 10, 2014

    ^This. It's meant to approximate the Shehai since it's something that's not actually in Skyrim.

    Also, I don't get the issue with the Ancient Falmer Armor. What reason in the lore is given to suggest that an Ansei wouldn't wear it if they came across it?

  • Member
    December 22, 2014

    I tried doing this build once before, but got bogged down -- mostly because (like I tend to do in my various Skyrim playthroughs) I tried to do too much.  As a result, my Bound Sword damage just never really attained the levels it really should have, and I got frustrated with it as a result.

    So, a couple of queries (or series of queries, rather):

    1) Taking everything into account, just how much is Fortify One-Handed improved in this build, before the Crystal of Focusing is taken into account?  I'm assuming the Fortify One-Handed percentages are just added together, but I'm not entirely certain.  And does the Crystal of Focusing add to the rest of the Fortify One-Handed enchantments, or multiply the armor enchantments by whatever percentage?

    2) Alchemy and Enchanting:  how exactly did you improve them in the early game, aside from disenchanting magic items and brewing potions?  I ask because trying to do it via training can prove to be expensive, especially once you do the Expert-level trainers and hit 51 (I admit, I tend to be more... sneaky in how I train up, which is to say I train, then steal back the gold from the merchant, bolstering Pickpocket as well as that skill -- I also confess, in experimenting with this build the first time around, that's a large part of what got me into trouble, because I was trying to improve all of that, and found myself scaling farther and farther behind in the process; this time, I want to stick more to the RP aspects).

    Oh, and I thought about Grelad the Kind -- the first RP note comes immediately to mind.  So, view it in another light:  Aventus Aretino thinks you're Dark Brotherhood, and you aren't... but his words and sincerity spur you to investigate Honorhall Orphanage.  Certainly, killing Grelad at that point seems in keeping with the tenets, if only because Grelad is, in a very real sense, taking advantage of the helpless children and intent on making them suffer.  I could see eradicating her being a necessary action at that point.

  • Member
    January 12, 2015
    We'll, I'm currently playing this build Teccam, and it's awesome so far
  • March 19, 2015

    +1 for walkabout, as Librari has always (normally) been the Walkabout Wizard. :) Never fast traveling (except to a place you are already in to recover a lost horse) is a really fun way to play!  Sometimes I don't even bother with the horse and just footpad it the whole way through the game.  It really changes up how you progress through quests that involve a lot of travel when you can't just hop across Skyrim and back in 30 seconds to plant some horn at a shrine or whatever.