My nemesis is slightly different. I use balanced magic, enchanting awakened, and better vampires, which allow some more flexibility. Balanced Magic 'fixes' aspect of terror's affect on fire spells, so you are not locked into using fire. Enchanting awakened changes enchanting drastically, giving you three paths you can take into enchanting, each with a different ending. I went with aether enchanting, which focuses on shock damage & health absorption, conjuration and illusion boosting, and shock/magic resist. So I went as a lightning focused mage. It also changes the spell school enchants from % cost reduction to an increase in power/duration, lets you save 3-4 illusion perks as you can cover them with enchant bonuses and AoT is no longer a core of the build. Note better vampires reduces illusion/stealth bonus to 10% as well so if you will rely hugely on illusion you may still need those last 3 perks, but by ~50 I already have so much magicka I can focus a lot of enchants on illiusion boosts.
This let me free up more perks to go to master destruction/conj/illusion/alt..I also focused solely on necromancy to free some perk pts, as we have the soul cairn summons to rely on till dead bodies become available, all of which synergizes well with necromage. I suppose I turned out to be a lightning vampire necromancer in the end, but I kept the main focus on enchanted weapons and cloth thalmor armor so its still a nemesis :) Much <3 for PC modders, I even get to stay a regular female with huge claws in vamp lord form :D
My nemesis is slightly different. I use balanced magic, enchanting awakened, and better vampires, which allow some more flexibility. Balanced Magic 'fixes' aspect of terror's affect on fire spells, so you are not locked into using fire. Enchanting awakened changes enchanting drastically, giving you three paths you can take into enchanting, each with a different ending. I went with aether enchanting, which focuses on shock damage & health absorption, conjuration and illusion boosting, and shock/magic resist. So I went as a lightning focused mage. It also changes the spell school enchants from % cost reduction to an increase in power/duration, lets you save 3-4 illusion perks as you can cover them with enchant bonuses and AoT is no longer a core of the build. Note better vampires reduces illusion/stealth bonus to 10% as well so if you will rely hugely on illusion you may still need those last 3 perks, but by ~50 I already have so much magicka I can focus a lot of enchants on illiusion boosts.
This let me free up more perks to go to master destruction/conj/illusion/alt..I also focused solely on necromancy to free some perk pts, as we have the soul cairn summons to rely on till dead bodies become available, all of which synergizes well with necromage. I suppose I turned out to be a lightning vampire necromancer in the end, but I kept the main focus on enchanted weapons and cloth thalmor armor so its still a nemesis :) Much <3 for PC modders, I even get to stay a regular female with huge claws in vamp lord form :D