I realize I'm probably not the only one who does this - you'll think of a neat little role-play tip that may or may not be immediately relevant to your character, and you'll want to share it...but you'll have nowhere to put it. So it sits there in your brain, never getting the recognition it deserves. Well, now those small, general role-play tips have a home.
All tips will be added to the OP and credited. I've brought a few of my own to kick things off.
Additionally, the Fallout version of this thread can be found here.
Yell them at me like you're Heimskr and forgot how to use an inside-voice
Immersion:
General
Fast Travel
Death
Races
Religion
Place these items at their respective shrines in order to recieve their blessings (Joshua Primrose):
Akatosh - Gemstone - With his virtue being humility, show your own by giving up a precious gem in his honour. You can alternatively leave a dragon bone or scale as he is the dragon god of time, but they can prove a bit heavy to lug around for the blessing.
Arkay - Bonemeal - God of Life and Death, Bonemeal is an example of life existing within death, and the cyclical nature of the two.
Dibella - Jewellery (and more accurately, circlets) - Goddess of beauty, a beautiful thing is given up to show your appreciation of the beautiful. Her virtue being inspiration, a circlet, often seen on the Jarls, is a god symbol of the inspiration that they inspire in their hold.
Julianos - Book - God of knowledge, virtue of learning, this is pretty self-explanatory. A book is the perfect way to acknowledge his might, and others coming to the shrine may find new knowledge so that they to can honour Julianos.
Kynareth - Egg - Being the Goddess of Nature, and her virtue being ambition, an egg symbolises potential and aiming for the sky and improvement.
Mara - Potion of Healing - Goddess of love, with the virtue of compassion, a potion of healing denotes love for the fellow man who would stumble across the shrine in need. By offering a potion to the goddess, you prove yourself capable of the same love.
Stendarr - Daedra Heart, Fire/Frost/Void Salts, Vampire Dust - God of justice and mercy, offering these items prove your worth to his cause in the 4th Era, and worthy of his blessing.
Talos - Quill and Inkwell - the Hero-God of Mankind, state, law and governance fall under his sphere of influence as a god, and civility is his virtue. An inkwell and a quill symbolise these, and a prayer with such help to write the laws that will bring Skyrim to order once again.
Zenithar - Hammer or Saw - God of Work and Commerce, and work being his virtue, the hammer and saw indicate the hard work and effort gone into your travels.
I realize I'm probably not the only one who does this - you'll think of a neat little role-play tip that may or may not be immediately relevant to your character, and you'll want to share it...but you'll have nowhere to put it. So it sits there in your brain, never getting the recognition it deserves. Well, now those small, general role-play tips have a home.
All tips will be added to the OP and credited. I've brought a few of my own to kick things off.
Additionally, the Fallout version of this thread can be found here.
Yell them at me like you're Heimskr and forgot how to use an inside-voice
Immersion:
General
Fast Travel
Death
Races
Religion
Place these items at their respective shrines in order to recieve their blessings (Joshua Primrose):
Akatosh - Gemstone - With his virtue being humility, show your own by giving up a precious gem in his honour. You can alternatively leave a dragon bone or scale as he is the dragon god of time, but they can prove a bit heavy to lug around for the blessing.
Arkay - Bonemeal - God of Life and Death, Bonemeal is an example of life existing within death, and the cyclical nature of the two.
Dibella - Jewellery (and more accurately, circlets) - Goddess of beauty, a beautiful thing is given up to show your appreciation of the beautiful. Her virtue being inspiration, a circlet, often seen on the Jarls, is a god symbol of the inspiration that they inspire in their hold.
Julianos - Book - God of knowledge, virtue of learning, this is pretty self-explanatory. A book is the perfect way to acknowledge his might, and others coming to the shrine may find new knowledge so that they to can honour Julianos.
Kynareth - Egg - Being the Goddess of Nature, and her virtue being ambition, an egg symbolises potential and aiming for the sky and improvement.
Mara - Potion of Healing - Goddess of love, with the virtue of compassion, a potion of healing denotes love for the fellow man who would stumble across the shrine in need. By offering a potion to the goddess, you prove yourself capable of the same love.
Stendarr - Daedra Heart, Fire/Frost/Void Salts, Vampire Dust - God of justice and mercy, offering these items prove your worth to his cause in the 4th Era, and worthy of his blessing.
Talos - Quill and Inkwell - the Hero-God of Mankind, state, law and governance fall under his sphere of influence as a god, and civility is his virtue. An inkwell and a quill symbolise these, and a prayer with such help to write the laws that will bring Skyrim to order once again.
Zenithar - Hammer or Saw - God of Work and Commerce, and work being his virtue, the hammer and saw indicate the hard work and effort gone into your travels.
Just a thought. Hmm, if in cold weather, wear clothes like the fur lined Fine Clothes, or Fur Armor, but in the lower, warmer regions, wear either regular clothes, armor that shows some skin, like the kilt like fur armor, etc
Just a thought. Hmm, if in cold weather, wear clothes like the fur lined Fine Clothes, or Fur Armor, but in the lower, warmer regions, wear either regular clothes, armor that shows some skin, like the kilt like fur armor, etc
Not sure if this counts but you can turn off all autosaves except on rest, meaning you have to regularly sleep to maintain your file. You can improve this even more by only saving when you sleep. Also, if you die, roleplay that you were rescued from death (where applicable, so if you were in a Dwemer dungeon it probs wouldn't happen) by dropping several items, perhaps valuable ones.
Not sure if this counts but you can turn off all autosaves except on rest, meaning you have to regularly sleep to maintain your file. You can improve this even more by only saving when you sleep. Also, if you die, roleplay that you were rescued from death (where applicable, so if you were in a Dwemer dungeon it probs wouldn't happen) by dropping several items, perhaps valuable ones.
"Inside-voice" Now I am imagining what it would be like sitting at a table with that man, "CAN YOU PASS THE TERRIBLE AND POWERFUL SALT?"
Uhm, not sure it qualifies for this but I always save a book I find to read before my character sleeps. Basic stuff I know, but making a little ritual of it is fun, especially when said book is about a certain maid. Oh, and if playing a Tribunal Dunmer follower, download and listen to the 36 Lessons as read by Rotten Deadite while playing or visiting a shrine. It sounds like a sermon delivered inside the hollowed out shell of a giant insect, Redoran style, while an ashstorm rages outside. Here's the link. Good fun, for me at least. Notice his correct pronunciation of Dunmer - Doon-Mer
"Inside-voice" Now I am imagining what it would be like sitting at a table with that man, "CAN YOU PASS THE TERRIBLE AND POWERFUL SALT?"
Uhm, not sure it qualifies for this but I always save a book I find to read before my character sleeps. Basic stuff I know, but making a little ritual of it is fun, especially when said book is about a certain maid. Oh, and if playing a Tribunal Dunmer follower, download and listen to the 36 Lessons as read by Rotten Deadite while playing or visiting a shrine. It sounds like a sermon delivered inside the hollowed out shell of a giant insect, Redoran style, while an ashstorm rages outside. Here's the link. Good fun, for me at least. Notice his correct pronunciation of Dunmer - Doon-Mer
I guess we know why he lives alone, tucked away in a corner. And why no one bothers rebuilding his home...oohhhh, poor Heimskr. All he wanted was the terrible and powerful salt. And what did he get? A flaming rock catapulted through his roof. Thanks for the tips Phil, I've added them.
I guess we know why he lives alone, tucked away in a corner. And why no one bothers rebuilding his home...oohhhh, poor Heimskr. All he wanted was the terrible and powerful salt. And what did he get? A flaming rock catapulted through his roof. Thanks for the tips Phil, I've added them.