Thanks Deebs :) So with mods, are you focussing on gameplay overhauls when planning, like Ordinator, or do you mean immersion mods? Or is it both, would you say? How much now do mods define your character? I know that sounds weird. To explain, something like armour and housing can enhance the RP for me to the point in which it is those things that can prompt me to spend the most time planning.
Well, these days mods are everything to my character I suppose. I mean, to be entirely honest I will base characters entirely around a good 6 mods, and then still have a lot of side mods that are sort of crucial to the character. I mean, this build I'm working on (slowly) that's sort of supposed to be a Dragon Age/Baldur's Gate inspired build by taking 3 companions with me...It uses, let me think, Ordinator, Apocolypse, Aurora, Imperious, Wildcat, Amazing Follower Tweaks, about 3 Armour Mods. All of them are crucial to the build nad I'm still working on just the mod-list there, so yeah, for me explaining the mods and having them and all is hugely important, and goes from the gameplay builds to also things like Cloaks, Frostfall, Campfire, etc.
But then I am running things like the Pure Series with Liss where I'm using relatively few mods and none of them are overhauls.
Thanks Deebs :) So with mods, are you focussing on gameplay overhauls when planning, like Ordinator, or do you mean immersion mods? Or is it both, would you say? How much now do mods define your character? I know that sounds weird. To explain, something like armour and housing can enhance the RP for me to the point in which it is those things that can prompt me to spend the most time planning.
Well, these days mods are everything to my character I suppose. I mean, to be entirely honest I will base characters entirely around a good 6 mods, and then still have a lot of side mods that are sort of crucial to the character. I mean, this build I'm working on (slowly) that's sort of supposed to be a Dragon Age/Baldur's Gate inspired build by taking 3 companions with me...It uses, let me think, Ordinator, Apocolypse, Aurora, Imperious, Wildcat, Amazing Follower Tweaks, about 3 Armour Mods. All of them are crucial to the build nad I'm still working on just the mod-list there, so yeah, for me explaining the mods and having them and all is hugely important, and goes from the gameplay builds to also things like Cloaks, Frostfall, Campfire, etc.
But then I am running things like the Pure Series with Liss where I'm using relatively few mods and none of them are overhauls.