Intro
Some people don't take risks, they live their life sheltered from the sun. Me? I relish the chance of danger
Some guys play by the rules. Me? I make my own
Some folks only attack when for the cover of darkness, a cowards tool.
Others fight only when they can win, a shallow victory
I take chances, I live life to its fullest, I place my own life as a bet. That way everyday is a gamble.
The Build
The gambler is a thrill-seeker. With little thought for anything other than the next bet.
His life-style has its perks, occasionally he comes across rare items, occasionally those items are cursed.
Once a former companion, he was inducted into the circle, but exiled when he couldn't control the blood.
Race: Argonian, Khajiit, Dunmer or Redguard
Skills: You are trained in these five aspects.
- One-Handed:- Since a young age you have always been good with daggers, over time you amplified that trait, relying on speed and overwhelming precise attacks, rather than attacking like a common brute.
- Restoration:- There are always bad gambles, unsavoury clients and angry drunks, a good knowledge of healing has saved your life more than once.
- Light-Armor:- You have had your fair share of thugs and assassins, often having to fend off a member of the Dark-Brotherhood or Morag-Tag, as such you have built up a nimble defence
- Speech:- A silver tounge is need to lull the mark into a false sense of safety, a wink here, a grin there, or even a whispered threat.
- Blacksmithing:- While you are confident, you are not stupid, trusting no-one you maintain your weapons and armor yourself.
Level 30 skill breakdown
Stone: Warrior Stone, then switch to the Shadow.
Stats: 1/1/1. You would need an equals amounts of all three in order to survive
Followers (Optional) :-
- Utgerd the Unbroken (Whiterun) :- A fellow outcast of the companions, sworn to your service after being bested in single combat, fiercely loyal and would fight to the death for you if necessary.
- Stenvar (Windhelm) :- A bear of a man, hired to take the brunt of damage, he shall follow you if you have the gold.
- Jenassa (Whiterun) :- A Dunmer assassin, and artist who paints on the canvas of life, with a blade as her brush. She is not to be trusted, but will follow you for coin.
Shouts: Slow-time (First Word).
Quests
- Moss Mother Cave :- One day in Falkreath you chances upon an injured hunter, taking pity on the man you healed him with a spell, he beseeched you to help him avenge his fallen friends, and later rewarded you with a strange dagger.
- Destroy the Dark-Brotherhood :- Tired of fighting small fry you seek out the Dark-Brotherhood. Slay Astrid but leave no witnesses, then leave to test yourself against five highly trained assassins.
- Pieces of the Past. :- You have respect for the Daedra Mehrunes Dagon, but you are not his pawn, accept his gift and wield the razor in your name.
- The Companions Quest-line (Up until the silver hand). :- Once a proud member of the companions, you were broken when Skjor died, you cursed Hircines name, and you were rewarded with the ring. A curse upon your very life.
- I'll met at Moonlight (This is done after the Companions Quest-line do not kill the stag). :- Cast away by Hircine and the Circle, you chanced upon a fellow damned soul, you convinced him to accept his curse and live out his life safely, he agreed and remained in his cell.
- Thieves Guild( Purely optional) :- Sometime you come across some rather volatile goods, you can either store them or fence them off to the guild. However you should not get involved with the guild affairs.
- The Mind of Madness :- You have always had a great deal of respect for the Mad-God, help his servant and wield the Wabbajack as the champion of Sheogorath.
- The Way of the Voice :- The Greybeards seem to think you are Dragonborn, follow this matter and find out if they are right.
- Solestiem :- A new foe has arisen, cultists attack without warning, claiming that you are some false Dragonborn. A figure named Miraak is behind it, defeat him to truly find yourself.
- Main Questline :-Something was awakened after defeating Miraak, you now accept you have a job in this world, kill Alduin to complete the ultimate challenge.
- Unearthed (Kolbjorn Barrow)
- Black Book [Filament and Filigree] :- A strange book you picked of a rambling madman, it has gifted you with the ability to focus your strength for a limited amounts of time
Unique Apparel: Valdrs Lucky Dagger, Mehrunes Razor, Cursed Ring of Hircine. The Wabbajack
Equipment
Head :- Scaled Helmet.
Torso:- Scaled Armor/Scaled Horn Armor.
Arms:- Cultist Gloves.
Legs:- Elven Boots.
Ring:- Cursed Ring of Hircine.
Weapons:- Mehrunes Razor, Valdrs Lucky Dagger, The Wabbajack.
Obtaining your gear
You have a rather unique but easy to obtain set of apparel.
- The Scaled armor and headgear were made by your own hands, after all you have your fair share of enemies and saboteurs.
- The Dagger was gotten of a drunk hunter named Valdr, he claimed it brought luck. But that didn't stop him from losing all but his loincloth.
- The Razor was a debt payment, old Silus was reluctant to part with is at first, but pain has a way of loosing one bonds.
- The Ring was a mistake, once a former companion you thought you could control the transformations, but you where write for a time. But then you grew arrogant and cursed Hircine, and so he sent you a gift, unable to control yourself, you killed the poor Tilma, the circle didn't take kindly and so you were exiled, forced to live a cursed life. (NB:- When in your werewolf form it is not necessary to feed/upgrade, the choice is yours)
- The Wabbajack was unexpected, a dusty old staff you conned of a madman, or so you thought.
- The Cultist Gloves were pulled of a Dunmer lag, young and cocky, by the end of the round he could bark no more.
Gameplay Tactics
Against Archers: At adept and higher archers would be a pain in the rear, start off combat with a blast from the Wabbajack and then follow up with a strafing attack, always keep moving.
Against Two-Handers: At higher difficulties, two handers will clip through your defence with ease, keep in constant motion while landing attacks on them, the relevant perks in duel wielding will keep your attacks quick but deadly.
Against Blockers: A shield is very incompatible against this build, try and break a whole in his defence, keep on him with constant power attacks and the opponent will be dead in seconds
Against Dragons: Dragons would shred through your meagre defence with spout of ice and fire, keep them at bay with the Wabbajack until their injuries cripple them. Once on the ground give it every thing you have got, but remember to aim between the tail and wing.
Against Warlocks: These are another pain to deal with, having no magical resistance you are forced to go head-to-head with them, move in a serpentine motion to avoid their spells, and open with a power attack when in range.
Helpful Manoeuvre
Wheel of Fate
When overwhelmed by an opponent you focus your senses (slow time), Immediately after you tense your muscles (Secret of strength) then explode in a flurry of slashes (Duel power attack).
This would kill or severely cripple most opponents, best results viewed when used against an opponent who is not blocking.
Role-play
- Personality :- Confident but not foolhardy, you can never say not to a challenge, not matter the odd. The high stakes only make the win worth it.
- Chaotic :- Morals are a thing of the past, you do not look at weather the choice is right or wrong, you look at have much fun you would have.
- Civil War :- You have no stance in the was, you may fight for any side depending on the situation, and how much you would earn.
- Transformation :- When transformed you have but a semblance of your normal life, enemy and ally become one and you strike out at all who come near.
- Near-Death :- Retreating is always an option, hang back and regroup, or drawn your enemies into an advantageous situation.
Closing Remarks
The Gambler has been quite interesting to play, never too overpowering in battle, always having to think outside the box, when playing this build simply imagine your self as him/her.
Young but not inexperienced, strong but not brutish, charming but never sleazy.
Simply looking for the next big thing.
Intro
Some people don't take risks, they live their life sheltered from the sun. Me? I relish the chance of danger
Some guys play by the rules. Me? I make my own
Some folks only attack when for the cover of darkness, a cowards tool.
Others fight only when they can win, a shallow victory
I take chances, I live life to its fullest, I place my own life as a bet. That way everyday is a gamble.
The Build
The gambler is a thrill-seeker. With little thought for anything other than the next bet.
His life-style has its perks, occasionally he comes across rare items, occasionally those items are cursed.
Once a former companion, he was inducted into the circle, but exiled when he couldn't control the blood.
Race: Argonian, Khajiit, Dunmer or Redguard
Skills: You are trained in these five aspects.
- One-Handed:- Since a young age you have always been good with daggers, over time you amplified that trait, relying on speed and overwhelming precise attacks, rather than attacking like a common brute.
- Restoration:- There are always bad gambles, unsavoury clients and angry drunks, a good knowledge of healing has saved your life more than once.
- Light-Armor:- You have had your fair share of thugs and assassins, often having to fend off a member of the Dark-Brotherhood or Morag-Tag, as such you have built up a nimble defence
- Speech:- A silver tounge is need to lull the mark into a false sense of safety, a wink here, a grin there, or even a whispered threat.
- Blacksmithing:- While you are confident, you are not stupid, trusting no-one you maintain your weapons and armor yourself.
Level 30 skill breakdown
Stone: Warrior Stone, then switch to the Shadow.
Stats: 1/1/1. You would need an equals amounts of all three in order to survive
Followers (Optional) :-
- Utgerd the Unbroken (Whiterun) :- A fellow outcast of the companions, sworn to your service after being bested in single combat, fiercely loyal and would fight to the death for you if necessary.
- Stenvar (Windhelm) :- A bear of a man, hired to take the brunt of damage, he shall follow you if you have the gold.
- Jenassa (Whiterun) :- A Dunmer assassin, and artist who paints on the canvas of life, with a blade as her brush. She is not to be trusted, but will follow you for coin.
Shouts: Slow-time (First Word).
Quests
- Moss Mother Cave :- One day in Falkreath you chances upon an injured hunter, taking pity on the man you healed him with a spell, he beseeched you to help him avenge his fallen friends, and later rewarded you with a strange dagger.
- Destroy the Dark-Brotherhood :- Tired of fighting small fry you seek out the Dark-Brotherhood. Slay Astrid but leave no witnesses, then leave to test yourself against five highly trained assassins.
- Pieces of the Past. :- You have respect for the Daedra Mehrunes Dagon, but you are not his pawn, accept his gift and wield the razor in your name.
- The Companions Quest-line (Up until the silver hand). :- Once a proud member of the companions, you were broken when Skjor died, you cursed Hircines name, and you were rewarded with the ring. A curse upon your very life.
- I'll met at Moonlight (This is done after the Companions Quest-line do not kill the stag). :- Cast away by Hircine and the Circle, you chanced upon a fellow damned soul, you convinced him to accept his curse and live out his life safely, he agreed and remained in his cell.
- Thieves Guild( Purely optional) :- Sometime you come across some rather volatile goods, you can either store them or fence them off to the guild. However you should not get involved with the guild affairs.
- The Mind of Madness :- You have always had a great deal of respect for the Mad-God, help his servant and wield the Wabbajack as the champion of Sheogorath.
- The Way of the Voice :- The Greybeards seem to think you are Dragonborn, follow this matter and find out if they are right.
- Solestiem :- A new foe has arisen, cultists attack without warning, claiming that you are some false Dragonborn. A figure named Miraak is behind it, defeat him to truly find yourself.
- Main Questline :-Something was awakened after defeating Miraak, you now accept you have a job in this world, kill Alduin to complete the ultimate challenge.
- Unearthed (Kolbjorn Barrow)
- Black Book [Filament and Filigree] :- A strange book you picked of a rambling madman, it has gifted you with the ability to focus your strength for a limited amounts of time
Unique Apparel: Valdrs Lucky Dagger, Mehrunes Razor, Cursed Ring of Hircine. The Wabbajack
Equipment
Head :- Scaled Helmet.
Torso:- Scaled Armor/Scaled Horn Armor.
Arms:- Cultist Gloves.
Legs:- Elven Boots.
Ring:- Cursed Ring of Hircine.
Weapons:- Mehrunes Razor, Valdrs Lucky Dagger, The Wabbajack.
Obtaining your gear
You have a rather unique but easy to obtain set of apparel.
- The Scaled armor and headgear were made by your own hands, after all you have your fair share of enemies and saboteurs.
- The Dagger was gotten of a drunk hunter named Valdr, he claimed it brought luck. But that didn't stop him from losing all but his loincloth.
- The Razor was a debt payment, old Silus was reluctant to part with is at first, but pain has a way of loosing one bonds.
- The Ring was a mistake, once a former companion you thought you could control the transformations, but you where write for a time. But then you grew arrogant and cursed Hircine, and so he sent you a gift, unable to control yourself, you killed the poor Tilma, the circle didn't take kindly and so you were exiled, forced to live a cursed life. (NB:- When in your werewolf form it is not necessary to feed/upgrade, the choice is yours)
- The Wabbajack was unexpected, a dusty old staff you conned of a madman, or so you thought.
- The Cultist Gloves were pulled of a Dunmer lag, young and cocky, by the end of the round he could bark no more.
Gameplay Tactics
Against Archers: At adept and higher archers would be a pain in the rear, start off combat with a blast from the Wabbajack and then follow up with a strafing attack, always keep moving.
Against Two-Handers: At higher difficulties, two handers will clip through your defence with ease, keep in constant motion while landing attacks on them, the relevant perks in duel wielding will keep your attacks quick but deadly.
Against Blockers: A shield is very incompatible against this build, try and break a whole in his defence, keep on him with constant power attacks and the opponent will be dead in seconds
Against Dragons: Dragons would shred through your meagre defence with spout of ice and fire, keep them at bay with the Wabbajack until their injuries cripple them. Once on the ground give it every thing you have got, but remember to aim between the tail and wing.
Against Warlocks: These are another pain to deal with, having no magical resistance you are forced to go head-to-head with them, move in a serpentine motion to avoid their spells, and open with a power attack when in range.
Helpful Manoeuvre
Wheel of Fate
When overwhelmed by an opponent you focus your senses (slow time), Immediately after you tense your muscles (Secret of strength) then explode in a flurry of slashes (Duel power attack).
This would kill or severely cripple most opponents, best results viewed when used against an opponent who is not blocking.
Role-play
- Personality :- Confident but not foolhardy, you can never say not to a challenge, not matter the odd. The high stakes only make the win worth it.
- Chaotic :- Morals are a thing of the past, you do not look at weather the choice is right or wrong, you look at have much fun you would have.
- Civil War :- You have no stance in the was, you may fight for any side depending on the situation, and how much you would earn.
- Transformation :- When transformed you have but a semblance of your normal life, enemy and ally become one and you strike out at all who come near.
- Near-Death :- Retreating is always an option, hang back and regroup, or drawn your enemies into an advantageous situation.
Closing Remarks
The Gambler has been quite interesting to play, never too overpowering in battle, always having to think outside the box, when playing this build simply imagine your self as him/her.
Young but not inexperienced, strong but not brutish, charming but never sleazy.
Simply looking for the next big thing.