"No Stone Unturned - A perfect quest for the Prowler"
Guess I won't be playing this! I don't think I've ever completed that quest, nor ever will do!
This is a brilliant build, but I think it's mostly because I've always been drawn to the playstyle itself. Whislt this is still well written, I can't help but think there wasn't enough originality. (Sorry!)
Whilst I'm still giving this a massive +1, I hoped it would've been longer too!
I've always been a die-hard fan of sneak and archery, and that will never change. +1.
"No Stone Unturned - A perfect quest for the Prowler"
Guess I won't be playing this! I don't think I've ever completed that quest, nor ever will do!
This is a brilliant build, but I think it's mostly because I've always been drawn to the playstyle itself. Whislt this is still well written, I can't help but think there wasn't enough originality. (Sorry!)
Whilst I'm still giving this a massive +1, I hoped it would've been longer too!
I've always been a die-hard fan of sneak and archery, and that will never change. +1.
Nice!
That's a ton of magicka/stamina sam, did you really need that much? Light armor isn't that draining on stamina and you have alchemy to make fortify illusion potions which can make your spells seriously powerful on that rare occasion when they need a boost...
Also you have illusion dual casting in your moves section but it isn't present on the perk spread...
Nice!
That's a ton of magicka/stamina sam, did you really need that much? Light armor isn't that draining on stamina and you have alchemy to make fortify illusion potions which can make your spells seriously powerful on that rare occasion when they need a boost...
Also you have illusion dual casting in your moves section but it isn't present on the perk spread...
I meant that the overall sneak archery concept could've been somewhat upgraded, maybe made more exciting?
The Prowlers Profit perk is quite annoying to obtain, too IMO. That quest is extremely long, and you have to purchase two houses to find two of the separate gems, not to mention a few major quests, like the Thalmor's Embassy party in the main quest, since one of them is in there....
Don't get me wrong, it's an amazing build, but I don't want to play a build that doesn't live up to it's namesake until you've acquired the perk for the concept until 20+ hours of gameplay ....
P.S You don't need that much stamina, unless you're sneak-rolling everywhere, but since you're sneaking, it shouldn't even be used particularly. I mean, what it is actually for, you're taking the stamina attribute for 3 consecutive levels, I'd only use that much if it was a dual-wielding build mate.
I meant that the overall sneak archery concept could've been somewhat upgraded, maybe made more exciting?
The Prowlers Profit perk is quite annoying to obtain, too IMO. That quest is extremely long, and you have to purchase two houses to find two of the separate gems, not to mention a few major quests, like the Thalmor's Embassy party in the main quest, since one of them is in there....
Don't get me wrong, it's an amazing build, but I don't want to play a build that doesn't live up to it's namesake until you've acquired the perk for the concept until 20+ hours of gameplay ....
P.S You don't need that much stamina, unless you're sneak-rolling everywhere, but since you're sneaking, it shouldn't even be used particularly. I mean, what it is actually for, you're taking the stamina attribute for 3 consecutive levels, I'd only use that much if it was a dual-wielding build mate.
You didn't read the build if you think the perk is crucial for the concept of the build. Yes, it's good for this character but it isn't required and you can safely play the character without it and without taking almost anything from the build
You didn't read the build if you think the perk is crucial for the concept of the build. Yes, it's good for this character but it isn't required and you can safely play the character without it and without taking almost anything from the build