Thanks, Oneness! I'll fix that right away! The Finite Focus ability is something I came across by accident and I've used it countless times since so I promise you it's authenticity. However I play on consoles so it may be different for you folks on PC. Using Quick Reflexes while in Slow Time(In my experience) actually turns things back to normal speed and remains that way until you can refresh Slow Time.
Thanks, Oneness! I'll fix that right away! The Finite Focus ability is something I came across by accident and I've used it countless times since so I promise you it's authenticity. However I play on consoles so it may be different for you folks on PC. Using Quick Reflexes while in Slow Time(In my experience) actually turns things back to normal speed and remains that way until you can refresh Slow Time.
The first picture on it's own would make me want to play this build,
then I read the build and it was well worth the read with interesting gameplay and role-play elements (I love the example you used to explain the sentinels moral ambiguity)
+1
The first picture on it's own would make me want to play this build,
then I read the build and it was well worth the read with interesting gameplay and role-play elements (I love the example you used to explain the sentinels moral ambiguity)
+1
Pretty sure I've already pointed that out in the past...
But I can't help but feel 'ripped off' when someone makes a spell absorption tank and dubs it a 'sentinel' here.
(doesn't apply to this build at all, which is why I brought it up)
Pretty sure I've already pointed that out in the past...
But I can't help but feel 'ripped off' when someone makes a spell absorption tank and dubs it a 'sentinel' here.
(doesn't apply to this build at all, which is why I brought it up)
Maybe try and merge the backstory/about the sentinel intro, and tighten them up with the 'best bits' so your character becomes clearer and more epic...
In fact, you should do that with the whole build...
It feels like the main body of your character is quickly discussed and then you move a little too quickly into stats/weaponry/poisons/combo's...
As usual, it's difficult for me to explain, it feels a little list-like. You have playstyle notes far down in the build but that's a section that should be maybe pushed more towards the top, you have a section designated to 'playing the sentinel' but the whole build should all be about 'playing the sentinel'...
I'm pretty rubbish at explaining what I mean.
Work on:
Lots of work here though! +1
Maybe try and merge the backstory/about the sentinel intro, and tighten them up with the 'best bits' so your character becomes clearer and more epic...
In fact, you should do that with the whole build...
It feels like the main body of your character is quickly discussed and then you move a little too quickly into stats/weaponry/poisons/combo's...
As usual, it's difficult for me to explain, it feels a little list-like. You have playstyle notes far down in the build but that's a section that should be maybe pushed more towards the top, you have a section designated to 'playing the sentinel' but the whole build should all be about 'playing the sentinel'...
I'm pretty rubbish at explaining what I mean.
Work on:
Lots of work here though! +1
It's just about making sure the really cool bits aren't lost in the text...
If I was you I'd be really busy right now tightening it all up while it's got the groups attention. Take a good read yourself and start chopping at bits that aren't needed so that your message gets across faster...or of course adding anything you missed.
It's just about making sure the really cool bits aren't lost in the text...
If I was you I'd be really busy right now tightening it all up while it's got the groups attention. Take a good read yourself and start chopping at bits that aren't needed so that your message gets across faster...or of course adding anything you missed.