Thank you very much, I'm glad you like it.
Yeha the story was a little tricky. As I said to Oneness, the Altmer who spoke with Puck should have been the Pale Master. And of course the Pale Master is more powerful. That's what I wanted to show with that build. A powerful necromancer who doesn't need anyone. As for why or how he was captured. I have a few ideas and I like to write them down, and actually use that story above as start for a granter story.
But I also like the idea that people who want to play the Pale Master can decide if that story up above plays before the actual game or after. That's actually the reason why I left the end... well open. You know, so that people can use they're imagination.
In the end that's what Skyrim is all about. Imagine stuff. If I wanted a detailed storybased game where I don't need to use my imagination I would play the "The Witcher" series or the "Dragon Age" series (which I actually did and enjoyed just as much and especially in Dragon Age you still have room for that imagination).
But as I said, glad you like it. It was hard work but I'm happy with the result :D
Thank you very much, I'm glad you like it.
Yeha the story was a little tricky. As I said to Oneness, the Altmer who spoke with Puck should have been the Pale Master. And of course the Pale Master is more powerful. That's what I wanted to show with that build. A powerful necromancer who doesn't need anyone. As for why or how he was captured. I have a few ideas and I like to write them down, and actually use that story above as start for a granter story.
But I also like the idea that people who want to play the Pale Master can decide if that story up above plays before the actual game or after. That's actually the reason why I left the end... well open. You know, so that people can use they're imagination.
In the end that's what Skyrim is all about. Imagine stuff. If I wanted a detailed storybased game where I don't need to use my imagination I would play the "The Witcher" series or the "Dragon Age" series (which I actually did and enjoyed just as much and especially in Dragon Age you still have room for that imagination).
But as I said, glad you like it. It was hard work but I'm happy with the result :D