Hey, so I understand where you're coming from on this. Both Lore wise and in the game (WoW), Elemental shamans usually either wield either a shield and a spell power based hammer or staves.
Fortunately for your build, skyrim solves this and takes this a step further, by allowing staves and Shields to be combined, allowing for total domination in melee range. As a fellow WoW Player and knowing where you're coming from, I have tweaked your build a tad to help you out: http://skyrimcalculator.com/190095
Allow me to Explain the changes:
One Handed - Total waste of 8 precious perks points. Removed all of them, to focus on a more ele build
Block - Subbed 3 points from One Handed into Block
Perks: Shield wall (1/5), Power Bash, Deadly Bash
Purpose: Blocks when in Melee Range, perform Powers Bash (staggers opponents) while damaging them (Deadly Bash)
Usage: Used to create some breathing space and walk away when enemy is down due to the stagger effect.
Staves: For staves, I would highly suggest using Staff of Magnus (http://elderscrolls.wikia.com/wiki/Staff_of_Magnus_(Skyrim).
Purpose: It absorbs Magicka and transfers it to you if you're low on magicka and awaiting regen to kick in from enchants. If Target is out of Magicka, absorbs Life instead.
Usage: Best used in conjunction with Power Bash or paralyse spell (Since you have High Level in alteration).
Light Armor - Subbed 4 points in Agile Defender
Purpose: Bring you to 100% Extra defense for light armor.
Usage: Passive. x2 of Original gear + extra 25% of that amount + Dual Cast Ebony Flesh = Massive difference in AR and Ensures Survivability in Combat against melee.
Alteration - Subbed Last point in Alteration Dual Casting.
Purpose: Much needed for combat flesh spell Ebony Flesh, to add in the needed Extra AR when facing melee opponents.
Restoration - Added Points in important Perks to aid in Shield Bash, Mana Regen and Survival
Perks: Respite, Recovery (2/2) and Avoid Death
Usage: Heal yourself to Regain stamina for said amount healed. Dual casting this increases amount healed and stamina restored.
Avoid death perk not taken in original build, though 1 of your special moves requires it. I have added it in in this build.
Added 1 point in recovery to bring mana regen to 50% passive. Top that with Morokei (100%) for head (which is light armor) and 1 mana regen enchant at max level on ring, it will bring it up to over 200% mana regen. Just enough to gain mana back fast while you're shield bashing.
Enchanting: Transferred existing points over to Corpus and Insightful Perks
Purpose: Since the emphasis of your build is more spellbased than melee, these perks allow increased gear enchants to Mana and Mane regen, useful for spells you require. Alternatively, you can shift your focus to Fortify "Skill" based enchants, easing Mana Management.
Usage: Check out the gear section of my spell cloak build for information on a rough mix of both styles of enchanting (more mana regen than "fortify" type).
I have respected your choices in the other trees as I feel that they will definitely contribute to the playstyle you're gunning for (if indeed you want to do a pure Ele Shaman), though personally, I would take out 1 point in Magic Resist and sub in into Ward Absorb... But that is just my preference.
I hope the above modification has helped you and please do consider taking this as the base overhaul for your character. If you till want to retain the melee flavor in this build, no issues, but please do re-consider investing in survival with the agile defender perk and alteration dual casting.
Thanks.
Hey, so I understand where you're coming from on this. Both Lore wise and in the game (WoW), Elemental shamans usually either wield either a shield and a spell power based hammer or staves.
Fortunately for your build, skyrim solves this and takes this a step further, by allowing staves and Shields to be combined, allowing for total domination in melee range. As a fellow WoW Player and knowing where you're coming from, I have tweaked your build a tad to help you out: http://skyrimcalculator.com/190095
Allow me to Explain the changes:
One Handed - Total waste of 8 precious perks points. Removed all of them, to focus on a more ele build
Block - Subbed 3 points from One Handed into Block
Perks: Shield wall (1/5), Power Bash, Deadly Bash
Purpose: Blocks when in Melee Range, perform Powers Bash (staggers opponents) while damaging them (Deadly Bash)
Usage: Used to create some breathing space and walk away when enemy is down due to the stagger effect.
Staves: For staves, I would highly suggest using Staff of Magnus (http://elderscrolls.wikia.com/wiki/Staff_of_Magnus_(Skyrim).
Purpose: It absorbs Magicka and transfers it to you if you're low on magicka and awaiting regen to kick in from enchants. If Target is out of Magicka, absorbs Life instead.
Usage: Best used in conjunction with Power Bash or paralyse spell (Since you have High Level in alteration).
Light Armor - Subbed 4 points in Agile Defender
Purpose: Bring you to 100% Extra defense for light armor.
Usage: Passive. x2 of Original gear + extra 25% of that amount + Dual Cast Ebony Flesh = Massive difference in AR and Ensures Survivability in Combat against melee.
Alteration - Subbed Last point in Alteration Dual Casting.
Purpose: Much needed for combat flesh spell Ebony Flesh, to add in the needed Extra AR when facing melee opponents.
Restoration - Added Points in important Perks to aid in Shield Bash, Mana Regen and Survival
Perks: Respite, Recovery (2/2) and Avoid Death
Usage: Heal yourself to Regain stamina for said amount healed. Dual casting this increases amount healed and stamina restored.
Avoid death perk not taken in original build, though 1 of your special moves requires it. I have added it in in this build.
Added 1 point in recovery to bring mana regen to 50% passive. Top that with Morokei (100%) for head (which is light armor) and 1 mana regen enchant at max level on ring, it will bring it up to over 200% mana regen. Just enough to gain mana back fast while you're shield bashing.
Enchanting: Transferred existing points over to Corpus and Insightful Perks
Purpose: Since the emphasis of your build is more spellbased than melee, these perks allow increased gear enchants to Mana and Mane regen, useful for spells you require. Alternatively, you can shift your focus to Fortify "Skill" based enchants, easing Mana Management.
Usage: Check out the gear section of my spell cloak build for information on a rough mix of both styles of enchanting (more mana regen than "fortify" type).
I have respected your choices in the other trees as I feel that they will definitely contribute to the playstyle you're gunning for (if indeed you want to do a pure Ele Shaman), though personally, I would take out 1 point in Magic Resist and sub in into Ward Absorb... But that is just my preference.
I hope the above modification has helped you and please do consider taking this as the base overhaul for your character. If you till want to retain the melee flavor in this build, no issues, but please do re-consider investing in survival with the agile defender perk and alteration dual casting.
Thanks.
I was justing looking at this for my underrated builds section on my page. I can't believe I missed this, it's really well done. It also fits with the new spells added in Dragonborn. +1.
I was justing looking at this for my underrated builds section on my page. I can't believe I missed this, it's really well done. It also fits with the new spells added in Dragonborn. +1.
I think Orc is the bast race for a mage, maybe not for roleplaying but their racials also increase the spell damage. As the spells damage doesn't scale like weapons Berserker Rage is pretty good at higher levels when stacked with alchemy.
I had a character like this with %100 destruction cost reduction.
It is pretty op when combined with
Fortifty Destruction %180 + Dual Cast Thunderbolt + Impact + Berserker Rage.
I was able to take down a legendary dragon on master at 43 level without taking damage like this.
I think Orc is the bast race for a mage, maybe not for roleplaying but their racials also increase the spell damage. As the spells damage doesn't scale like weapons Berserker Rage is pretty good at higher levels when stacked with alchemy.
I had a character like this with %100 destruction cost reduction.
It is pretty op when combined with
Fortifty Destruction %180 + Dual Cast Thunderbolt + Impact + Berserker Rage.
I was able to take down a legendary dragon on master at 43 level without taking damage like this.
I actually love the build. And thanks to dragon born dlc you could add the ash spells and whirlwind cloak to symbolize the air element. Anyways haha good job
I actually love the build. And thanks to dragon born dlc you could add the ash spells and whirlwind cloak to symbolize the air element. Anyways haha good job
ok no offense but its one thing to take advice and another to completely use everything your given just saying, you should make some special moves of your own
ok no offense but its one thing to take advice and another to completely use everything your given just saying, you should make some special moves of your own
Call me thick but I've never thought to use Whirlwind Sprint while wrapped in a cloak spell. I'm definitely going to try that tactic.
I also really like the flavour of this build, only I wish the perks were listed because the perk calculator is down as I write this.
Call me thick but I've never thought to use Whirlwind Sprint while wrapped in a cloak spell. I'm definitely going to try that tactic.
I also really like the flavour of this build, only I wish the perks were listed because the perk calculator is down as I write this.