August 31, 2012 1:19 AM EDT
Ok since my first entry was quite non-creative, here are my next set of random bad dudes... (mostly end game types though)
Master Bladesman (sword/axe) If attack not parried, 20% chance your weapon or shield goes flying into the sky, as if hit by a giant.
Master Macer (blunts) If attack not parried, 20% chance a piece of equipped armor or shield is destroyed instantly. When this happens, you also get knocked back as if hit by unrelenting force.
Master Archer (bows/xbow) Can adjust trajectory of arrows while they are in midair. Also, their projectiles explode when in proximity to the target (though they only use normal arrows).
Master Monk (unarmed) If attack not parried, 20% chance they just take one of your equipped weapons from you - then they behave like one of the above. When they take your gear you get knocked back as if hit by unrelenting force.
Master Rogue Usually attacks with a group. Hard to detect and is by default semi-invisible. If they are not attacked within 5 seconds of being close to you, they pilfer x amount of items from your pack, where x is your current level. They then run away. No NPC will aggro them while they are "cloaked". If you whack them, they become visible though - and in combat, they are just another dude dual wielding knives.
Knight of the Void Bane of mages. Spells do not affect these heavily armored opponents. Even area of effect ones. Summons and zombies automatically explode into ash if they get too close to him, and as long as you are within a set radius he drains your mana passively - for every point he drains, he gains ten points of life (so by default the weakest one has around 1000+ HP). If you are a werewolf or vampire he does quadruple damage against you.