November 26, 2011 11:33 AM EST
Well I have a character that is a witch hunter, they are "Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrow." I love this class because I love using bows and magic, I also add in a little dual sword action in there when necessary, or when I feel like it. They use light armor and are basically Adventurers that use magic. So you would put points into destruction, one - handed, light armor, marksman, sneak (should have it, but don't need), and everything else is pretty much optional (smithing, illusion, restoration, pickpocket, etc.) Hope this helps!