I have a huge obsession with economy and the power that wealth brings. My Xbox Character had hit level cap and was rich as crazy, but it took a long time and it was pretty much adventuring money. I wanted to kick it up a notch by speeding up the builds monetary progression and amping up the difficulty to at LEAST DiD Master, if not legendary. The concept is simple and it even fits in well with the lore of the game (being rich is a HUGE tie in to the imperials and works well in the factions too):
1. Get Rich through preferred means
2. Buy Merc or Houscarl and get both of you the best gear possible (through crafting or otherwise)
3. Become the Moneyborn.
Only thing is, most of the time to get as wealthy in game as you need to be (we're not just talking 100k gold, I mean rich enough to practically use your coin purse as a bludgeon), you have to either grind it up through tactics most players frown on or level you're speech/trades/etc and be super squishy in fights. I tried pots, but the stronger baddies will eat you alive in just a few hits. So I'm working on it right now trying to kinda fix the combat ability (Plus I'm just now really graduating to the DiD concept on harder difficulties). This kind of a character normally detests having to do his own dirty work anyway though.