Thanks Samjt, it could just be a difference in approach - you started out with a more defensive style while I have been focussed on offence. I've only got the Steel Smithing perk so far, haven't perked Alteration or Block yet. Alchemy is fairly advanced, as is Destruction and Two Handed.
It could be that my offensive style will balance out in a few levels, forcing me to perk block and Alteration when I encounter some tougher enemies like trolls.
It has to be said, I'm loving the use of Alchemy as blessings from the All Maker. Using what nature has provided to heal my wounds and buff my skills makes for a refreshing take on the holy knight concept.
Thanks Samjt, it could just be a difference in approach - you started out with a more defensive style while I have been focussed on offence. I've only got the Steel Smithing perk so far, haven't perked Alteration or Block yet. Alchemy is fairly advanced, as is Destruction and Two Handed.
It could be that my offensive style will balance out in a few levels, forcing me to perk block and Alteration when I encounter some tougher enemies like trolls.
It has to be said, I'm loving the use of Alchemy as blessings from the All Maker. Using what nature has provided to heal my wounds and buff my skills makes for a refreshing take on the holy knight concept.
When I hit level 13 I picked up the Novice Alteration perk - the journey from Whiterun to Morthal through the Labrynthian pass for the Horn of Jurgen Windcaller convinced me of it's need. Darn Frost Trolls :D
Whilst in the area, I became a hero of Morthal and was awarded the Blade of Hjaalmarch, a nice greatsword which has become a proto Stormfang with 15 shock damage enchantment.
I'm really having a blast with roleplaying this build too. I'm imagining him as being the descendant of a faction of the Bloodskal Clan who had to leave Solstheim during the eruption of red mountain. Keeping to themselves on mainland Cyrodiil, this group lived the traditional Skaal way high in the mountains. My Crusader's quest is to return to his ancestral homeland, but on the way he is learning about the culture of Skyrim's Nords.
When I hit level 13 I picked up the Novice Alteration perk - the journey from Whiterun to Morthal through the Labrynthian pass for the Horn of Jurgen Windcaller convinced me of it's need. Darn Frost Trolls :D
Whilst in the area, I became a hero of Morthal and was awarded the Blade of Hjaalmarch, a nice greatsword which has become a proto Stormfang with 15 shock damage enchantment.
I'm really having a blast with roleplaying this build too. I'm imagining him as being the descendant of a faction of the Bloodskal Clan who had to leave Solstheim during the eruption of red mountain. Keeping to themselves on mainland Cyrodiil, this group lived the traditional Skaal way high in the mountains. My Crusader's quest is to return to his ancestral homeland, but on the way he is learning about the culture of Skyrim's Nords.
i also went more defensive at first using an alteration spell every time i saw an enemy. as soon as i could go to solsteim i went and grabbed the quest to find out how that old guy's uncle or dad or w/e died and to get the bloodskaal blade. at the end they throw some high end dragur at you(one was able to one shot me if he hit me with an arrow) so in the room where you have to hit the switch so the rock door opens i used whirlwind sprint to get over then hid behind a wall till it refreshed then used it again to get to the door and just ran till i got to the room with the blade. i also ran right past the dragon priest as i think i was around level 7ish so i had no chance. having the bloodskaal blade so early made me seem like a god till i found out bears could one shot me(even in full steel plate armor with the 2nd level flesh spell) i also feel like destruction levels really slow compared to the other magics.
i also went more defensive at first using an alteration spell every time i saw an enemy. as soon as i could go to solsteim i went and grabbed the quest to find out how that old guy's uncle or dad or w/e died and to get the bloodskaal blade. at the end they throw some high end dragur at you(one was able to one shot me if he hit me with an arrow) so in the room where you have to hit the switch so the rock door opens i used whirlwind sprint to get over then hid behind a wall till it refreshed then used it again to get to the door and just ran till i got to the room with the blade. i also ran right past the dragon priest as i think i was around level 7ish so i had no chance. having the bloodskaal blade so early made me seem like a god till i found out bears could one shot me(even in full steel plate armor with the 2nd level flesh spell) i also feel like destruction levels really slow compared to the other magics.
yeah i am still playing the build but also started spirit of the hunt by no snakes so i will be bouncing between those 2. i just hit 20 on my skaal and i am gonna get my smithing to 50 for the armor so i have the whole look down.
yeah i am still playing the build but also started spirit of the hunt by no snakes so i will be bouncing between those 2. i just hit 20 on my skaal and i am gonna get my smithing to 50 for the armor so i have the whole look down.