Wow, awesome. I thought about trying to replicate it with custom potions once, but I figured the decimals would really complicate things. I always thought the game does track those for potions -- i.e., at level 21 Alchemy, your potion might still say 18%, but its value might actually be 18.5%.
For most purposes, this wouldn't really make a difference. But since, to get the infinite attribute trick to work, you need to end in ##.4 — (and sorry, it is .4 and not .6 as I erroneously wrote in a previous comment) — those decimals would definitely cloud things.
However, with the method you describe, whether or not decimals are applied, it doesn't seem like it would end in *exactly* .40 -- even if the decimals are lopped off, it would be 37.434 (augmented from the base 30). So either there's some leeway with this infinite concentration trick that we didn't know about before (that is, you could have anything from x.40 to, say x.44 or x.49 and still get the trick to work) or else the game only reads the first decimal and ignores the rest or rounds down or something like that (which would make that 37.434 effectively 37.400).
Man, you've just opened a whole new can of worms, Al!
Wow, awesome. I thought about trying to replicate it with custom potions once, but I figured the decimals would really complicate things. I always thought the game does track those for potions -- i.e., at level 21 Alchemy, your potion might still say 18%, but its value might actually be 18.5%.
For most purposes, this wouldn't really make a difference. But since, to get the infinite attribute trick to work, you need to end in ##.4 — (and sorry, it is .4 and not .6 as I erroneously wrote in a previous comment) — those decimals would definitely cloud things.
However, with the method you describe, whether or not decimals are applied, it doesn't seem like it would end in *exactly* .40 -- even if the decimals are lopped off, it would be 37.434 (augmented from the base 30). So either there's some leeway with this infinite concentration trick that we didn't know about before (that is, you could have anything from x.40 to, say x.44 or x.49 and still get the trick to work) or else the game only reads the first decimal and ignores the rest or rounds down or something like that (which would make that 37.434 effectively 37.400).
Man, you've just opened a whole new can of worms, Al!
See this thread by Parabola for a few other combinations that work. I didn't even know he posted a thread for this trick — I'm surprised no one else nabbed it for a build before. Also bear in mind that his thread is definitely not exhaustive/comprehensive: Al has already mentioned a combo that works with custom potions, and his combo actually rewrites what I thought I knew about how this works as it doesn't lead to a clean "x.40" value like the combos Parabola lists (and like the ones you tested for Mason's Seraphim, if you recall).
Also, we still have no idea why this works. If we could figure that out, we might be able to start working on making it apply to Health as well. If we could do that, we could officially say we've beaten Skyrim!
See this thread by Parabola for a few other combinations that work. I didn't even know he posted a thread for this trick — I'm surprised no one else nabbed it for a build before. Also bear in mind that his thread is definitely not exhaustive/comprehensive: Al has already mentioned a combo that works with custom potions, and his combo actually rewrites what I thought I knew about how this works as it doesn't lead to a clean "x.40" value like the combos Parabola lists (and like the ones you tested for Mason's Seraphim, if you recall).
Also, we still have no idea why this works. If we could figure that out, we might be able to start working on making it apply to Health as well. If we could do that, we could officially say we've beaten Skyrim!
For sure! T&T has never been super large or super active compared to a couple other groups on the blog, but when you look at all the stuff we've discovered over the past few years, it adds up to an incredible volume of awesome findings. We have a lot of info that isn't even available on UESP, and a lot more that wasn't on UESP until well after someone posted it here first.
Now that this build is up, I've got a few new ideas to test out as well!
As cool as it would be to crack the secret to infinite Health (which, realistically, does not seem to be possible based on tests by James, Parabola, you and I, and a fair few others) there are still many more hidden tricks in this game, waiting for us to find them.
For sure! T&T has never been super large or super active compared to a couple other groups on the blog, but when you look at all the stuff we've discovered over the past few years, it adds up to an incredible volume of awesome findings. We have a lot of info that isn't even available on UESP, and a lot more that wasn't on UESP until well after someone posted it here first.
Now that this build is up, I've got a few new ideas to test out as well!
As cool as it would be to crack the secret to infinite Health (which, realistically, does not seem to be possible based on tests by James, Parabola, you and I, and a fair few others) there are still many more hidden tricks in this game, waiting for us to find them.