Skyrim Character Building » Discussions


Character Build: The Sapiarch

  • Member
    March 26, 2015

    We were running some tests on that infinite casting glitch and there were other numbers for which the glitch occurred. Have you tried it?

  • Member
    March 26, 2015
    I've ran the Gauldur Amulet with that trick myself but couldn't place it into a build so I put it on the backburner.

    As for acquiring the exploit fresh out of Helgen, I did some serious number crunching and found a way to do it with custom Resto potions. Here's the deal:
    1) make a Resto potion with a 20 in your Alchemy skill yet no perks. It yields an 18% potion.

    2) place one perk in Alchemist and make another Resto potion, yielding a 21% magnitude.

    3) Drink the 18%, then 21%, then equip an item of Fortify Magicka/Stamina of 30 magnitude. This could be the Novice Hood, either part of the Gauldur Amulet, or any generic items of that magnitude which are all available at Lvl 1. I favor one part of the Gauldur Amulet because it's a quest item so it can't be removed by being thrown in jail or stripped before the Thalmor Embassy. Another thing to note, you can make multiple of these potions too just in case something happens. Cheers!
  • Member
    March 26, 2015
    @Vaz Read my last comment. It's viable with custom Resto potions.
  • Member
    March 26, 2015

  • Member
    March 26, 2015

    Wow, awesome. I thought about trying to replicate it with custom potions once, but I figured the decimals would really complicate things. I always thought the game does track those for potions -- i.e., at level 21 Alchemy, your potion might still say 18%, but its value might actually be 18.5%.

    For most purposes, this wouldn't really make a difference. But since, to get the infinite attribute trick to work, you need to end in ##.4 — (and sorry, it is .4 and not .6 as I erroneously wrote in a previous comment) — those decimals would definitely cloud things.

    However, with the method you describe, whether or not decimals are applied, it doesn't seem like it would end in *exactly* .40 -- even if the decimals are lopped off, it would be 37.434 (augmented from the base 30). So either there's some leeway with this infinite concentration trick that we didn't know about before (that is, you could have anything from x.40 to, say x.44 or x.49 and still get the trick to work) or else the game only reads the first decimal and ignores the rest or rounds down or something like that (which would make that 37.434 effectively 37.400).

    Man, you've just opened a whole new can of worms, Al!

  • Member
    March 26, 2015

    See this thread by Parabola for a few other combinations that work. I didn't even know he posted a thread for this trick — I'm surprised no one else nabbed it for a build before. Also bear in mind that his thread is definitely not exhaustive/comprehensive: Al has already mentioned a combo that works with custom potions, and his combo actually rewrites what I thought I knew about how this works as it doesn't lead to a clean "x.40" value like the combos Parabola lists (and like the ones you tested for Mason's Seraphim, if you recall).

    Also, we still have no idea why this works. If we could figure that out, we might be able to start working on making it apply to Health as well. If we could do that, we could officially say we've beaten Skyrim!

  • Member
    March 26, 2015
    Woop! The magnitude actually comes out 42.834, depending on how far Skyrim tracks decimals. And I've gotten it to work with a 19 in Alchemy too I believe so I think there is some slight lieniency, perhaps rounding to the nearest tenth instead carrying the decimal out further. Anywho, enjoy the glitch fresh out of Helgen! You can pick up the Novice Hood in Helgen and tons of Resto ingredients down at Lake Ilinalta. For Stamina, you can buy jewelry at RR or head to whichever Gauldur brother drops the Stamnia necklace. Edit: no you're right, it's 37.434. But like I said, I think it's to the nearest tenth.
  • Member
    March 26, 2015
    If anyone has truly beaten Skyrim, it's the T&T guys ;) I think it doesn't work because Health is tracked differently, kind of like how Magicka and Stamina are depleted differently. I've even tried using Equilibrium with "infinite Health" hoping it would register much like concentration casting but using Health instead. It was a bust :p
  • Member
    March 26, 2015

    For sure! T&T has never been super large or super active compared to a couple other groups on the blog, but when you look at all the stuff we've discovered over the past few years, it adds up to an incredible volume of awesome findings. We have a lot of info that isn't even available on UESP, and a lot more that wasn't on UESP until well after someone posted it here first.

    Now that this build is up, I've got a few new ideas to test out as well! 

    As cool as it would be to crack the secret to infinite Health (which, realistically, does not seem to be possible based on tests by James, Parabola, you and I, and a fair few others) there are still many more hidden tricks in this game, waiting for us to find them.

  • Member
    March 26, 2015
    I think so too! I'm still interested in your Namira's Ring/Werewolf feeding spiel that you won't divulge! Either way, T&T roolz! Here's a few things I've been meaning to look into: •Obtaining all three Aetherial items at once •Adding elemental damage to unarmed attacks •Allow Werewolves to use staves I have no clue if any of this is possible but I'm crazy enough to try >:D