For the Monks out there playing on Master difficulty, what has been your preferred solution to deal with magic? Magic resist, absorption, alchemy, alteration perks, etc. Especially early game. Lots of builds like to cite "+30% MR from Alteration!" as if that's available right away. Level 25+ usually for the 3rd rank and that's really grinding the skill. I'm 26 now with a similar character and it's in the mid 40's, and I cast a flesh spell at least once per fight.
On that toon I did Agent of Mara + Lord Stone + 10% MR ring + 10% MR neck + 10% Alteration = 70% which is plenty to get by. In fact more would feel like cheating. Is this the usual accepted route normal builds do on Master?
For the Monks out there playing on Master difficulty, what has been your preferred solution to deal with magic? Magic resist, absorption, alchemy, alteration perks, etc. Especially early game. Lots of builds like to cite "+30% MR from Alteration!" as if that's available right away. Level 25+ usually for the 3rd rank and that's really grinding the skill. I'm 26 now with a similar character and it's in the mid 40's, and I cast a flesh spell at least once per fight.
On that toon I did Agent of Mara + Lord Stone + 10% MR ring + 10% MR neck + 10% Alteration = 70% which is plenty to get by. In fact more would feel like cheating. Is this the usual accepted route normal builds do on Master?