Hey, what's with the attitude Lerexus? If you don't understand how the build works you should try re-reading it or asking instead of just being sarcastic. It was made *perfectly* clear why Alteration is chosen.
Hey, what's with the attitude Lerexus? If you don't understand how the build works you should try re-reading it or asking instead of just being sarcastic. It was made *perfectly* clear why Alteration is chosen.
Hell yes! Nord-themed, Norse-sounding names for the swords, werewolf form... this is great! What I love about it is that it finds a way to use several skills I wouldn't normally put together for a 'traditional' Nord roleplay - the magic skills. You've essentially given me a lore-friendly reason to play a kind of Nord battlemage.
How does that mask look with the rest of the gear, though? I've always stayed away from the dragon priest masks - too alien looking for me.
Hell yes! Nord-themed, Norse-sounding names for the swords, werewolf form... this is great! What I love about it is that it finds a way to use several skills I wouldn't normally put together for a 'traditional' Nord roleplay - the magic skills. You've essentially given me a lore-friendly reason to play a kind of Nord battlemage.
How does that mask look with the rest of the gear, though? I've always stayed away from the dragon priest masks - too alien looking for me.
Great, awesome sounding build, love the weapon names! One thing I would really love to see on this build is a backstory, think it would make this build even greater!
Great, awesome sounding build, love the weapon names! One thing I would really love to see on this build is a backstory, think it would make this build even greater!
Thanks Paul. It actually doesn't look anywhere near as off=putting as you might imagine, but as I said in the write-up, I personally used the werewolf chat exploit to equip an unenchanted Skaal Hat to "cover up" Dukaan and unlock some Light Armor perks such as Wind Walker.
Thanks Paul. It actually doesn't look anywhere near as off=putting as you might imagine, but as I said in the write-up, I personally used the werewolf chat exploit to equip an unenchanted Skaal Hat to "cover up" Dukaan and unlock some Light Armor perks such as Wind Walker.
I thought about doing something like that, but I'm not good with in-depth backstory, and I tend to be wordy enough as it is. And it seems like the blog is pretty divided about builds that include backstory; unless you do it very well, as many people will criticize it as appreciate it. I may look into it, but only if I can come up with something that I really feel comfortable with.
I thought about doing something like that, but I'm not good with in-depth backstory, and I tend to be wordy enough as it is. And it seems like the blog is pretty divided about builds that include backstory; unless you do it very well, as many people will criticize it as appreciate it. I may look into it, but only if I can come up with something that I really feel comfortable with.
That is something I wish we'd see more of in the form of a "further reading" link at the bottom of a build page. I know builder's get attached to their creations and could easily write more yet cut down on the words in favour of streamlining a presentation, but I have come to believe that those who choose to play these builds cannot get enough either.
When I played No snakes' Demonhunter or Paul England's Swordthane I couldn't get enough Kahjiit or Beowulf material to satisfy me. Reading Nik Poulsen's The Jugggernaut and finding that he'd also done a short story based off that character was really inspiring to me.
I don't think the expanded material would get anywhere near the same attention as a regular build but I don't think it could do any harm either.
Great names for those swords Teccam, they roll off the tongue in their Norse form! As for the werewolf for Tips and Tricks, I urge you to do it if the mood takes you. Having as much reference material as possible about them in one handy place would be a great insight for future builds or the general player and would be a massive contribution to the site.
That is something I wish we'd see more of in the form of a "further reading" link at the bottom of a build page. I know builder's get attached to their creations and could easily write more yet cut down on the words in favour of streamlining a presentation, but I have come to believe that those who choose to play these builds cannot get enough either.
When I played No snakes' Demonhunter or Paul England's Swordthane I couldn't get enough Kahjiit or Beowulf material to satisfy me. Reading Nik Poulsen's The Jugggernaut and finding that he'd also done a short story based off that character was really inspiring to me.
I don't think the expanded material would get anywhere near the same attention as a regular build but I don't think it could do any harm either.
Great names for those swords Teccam, they roll off the tongue in their Norse form! As for the werewolf for Tips and Tricks, I urge you to do it if the mood takes you. Having as much reference material as possible about them in one handy place would be a great insight for future builds or the general player and would be a massive contribution to the site.
Teccam,
Once again you have created a masterful (Though..Glitchy) build. Additionally, if I remember correctly, this adds up to a 100% Frost Resistance. Nord: 50%. Dukaan: 25%. Lord: 25%. Wow.
Teccam,
Once again you have created a masterful (Though..Glitchy) build. Additionally, if I remember correctly, this adds up to a 100% Frost Resistance. Nord: 50%. Dukaan: 25%. Lord: 25%. Wow.
Thanks Olaf. Just for the record, I believe the Frost Resist and Magic Resist effects are checked separately, so it's effectively 75% from Frost Resist, and then an additional 25% resisted of the remaining 25% on Frost spells, for a total of 81.25% Frost Resistance. I originally had something in the write-up talking about the frost mastery extending to defense as well as offense, but I think I may have axed it since it seemed fairly straightforward.
Also, general note: I'm going to try to put together a perk spread image for this build, perhaps add a special move, and maybe re-do the armor image as well. I'm a bit busy this week, so no ETA, but while I'm here, I figure I might as well mention it.
Thanks Olaf. Just for the record, I believe the Frost Resist and Magic Resist effects are checked separately, so it's effectively 75% from Frost Resist, and then an additional 25% resisted of the remaining 25% on Frost spells, for a total of 81.25% Frost Resistance. I originally had something in the write-up talking about the frost mastery extending to defense as well as offense, but I think I may have axed it since it seemed fairly straightforward.
Also, general note: I'm going to try to put together a perk spread image for this build, perhaps add a special move, and maybe re-do the armor image as well. I'm a bit busy this week, so no ETA, but while I'm here, I figure I might as well mention it.