Skyrim Tips and Tricks » Discussions


An Argument for 'Drain Vitality'

Tags: #Tips and Tricks Showcases 
  • Member
    October 18, 2013
    Though my opinion is skewed by being a hardcore alchemist, I actually believe the fact ravage poisons aren't affected by difficulty level is perhaps the most interesting aspect. On master difficulty Lingering damage magicka does ~70 damage over 10 seconds while ravage does 300...that is a noticeable difference! A previous discussion on this site had me ranting about poison on legendary (I still stand by this) but ravage poisons absolutely shine here.
  • Member
    October 18, 2013

    I think only the potions with damage health attribute are affected, like Ravage health, Lingering Damage Health and Damage Health. The others are not affected as far as I know.

  • Member
    October 18, 2013

    Lol, what? Us or the dragon?

  • Member
    October 18, 2013

    I'm Canadian but can I still plead the 5th?

  • Member
    October 18, 2013

    Not that I'm aware of, it's just one of those stupid things you kinda put up with in Bethesda games.  This stupid bug is one of things that originally made me ignore the Drain Vitality shout, it was an annoyance.

  • Member
    October 18, 2013

    Decided to try my hand at enchanting and how it works with DV and found a surprise, the Damage Stamina/Magicka enchantments are not affected by difficulty setting either. 

    Made a bow with DamageStamina+Frost and it was doing the following on Legendary:

    • 160 Stamina damage (Damage Stamina is boosted by Augmented Flames)
    • 14 Frost Damage
    • 2s slow every shot

    With 1 word of Drain Vitality I was able to absolutely destroy anything that was using melee since they could barely move faster than a slow crawl.  Made a Bow that used Magicka Damage and shock and with 2 words of DV I was able to render dragons useless.  The bow was doing something around 65 magicka damage per shot so it only took ~3 arrows to drain a dragon's magicka.

    The amazing advantage to this is that unlike with poisons, undead and automatons are not immune to enchantment damage so I was able to run through a Nordic crypt and basically slaughter all of the draugr with ease.  Deathlords are not as scary when they can only move as fast as a geriatric!  I imagine this bow would slaughter Vampires.

    Mason's 'Arcane Archer' using these enchantments (Damage Stamina/Magicka) combined with Drain Vitality takes on a whole new interesting twist, I think I might finally try a new character and have some fun with this and not have to worry about making poisons!

    P.S.

    Thinking about this more I guess this could make the 'Mace of Molag Bal' a beast.  With 2/2 Augmented flames the mace does 37 Stamin & Magicka damage per swing.  Combined with Drain Vitality and your enhanced vampiric drain (blood of ancients) you could be a walking plague that cripples everything in your way...plus it steals the soul of your victims, the ultimate evil weapon.

  • Member
    October 18, 2013
    That sounds like an amazing build: the Plague Sorcerer! Run with it James!
  • Member
    October 19, 2013

    Seriously thinking about it.  Have been playing with the staff of Jyrik today and it is rather odd, might be able to fit it into the character too.  Needless to say, the description for the staff is incorrect.

  • Member
    October 19, 2013

    I think that you absolutely need to post this build you have been experimenting with. I have kind of been in a rut lately with regards of a new character in Skyrim. I see a very large potential to bring in some new blood.

  • Member
    October 19, 2013
    In regards to this,

    It appears that this staff actually does the opposite of what the description says, meaning it does 50 damage to health and 25 to magicka. Three things:

    1.) It actually does 56 damage to health and 28 to magicka
    2.) The magicka damage seems to be regardless of difficulty level
    3.) it has an obscene firing rate of less than a second

    Tomorrow I'm going to actually go over the numbers in depth via console since this staff is a nightmare to figure out with the creation kit (It does nothing it is supposed to...did you know it's apparently supposed to have a fortify magicka effect too?). With briefly testing it I was able to do ~28 damage per second to health and magicka which is absolutely ridiculous on master difficulty! The stupid part is it can't be fortified with potions or enchantments and thus you can't reduce the charge usage...needless to say this thing eats soul gems for breakfast.