Skyrim Character Building » Discussions


Character Build: Whispering Death

Tags: #Character Build Illusionist  #Character Build Assassin  #Character Build Acrobat  #Rank:Exemplar 
  • Member
    August 29, 2014

     Its Awesome Markus!!

  • Member
    August 29, 2014

    Holy crap this build guide is cool I would totally try it if I wasn't so damn bad at sneaking XD but good job on the build its really well put together :)

  • August 29, 2014

    Thanks, Chris! 

  • August 29, 2014

    If you wanna train in sneaking, the khajiit with steel armor that runs with Ri'saad (the one that visits Whiterun) can help you with that.  Delvin Mallory of the Thieves Guild is also an eligible trainer, if you join the Guild first. Thanks for the feedback!

  • Member
    August 31, 2014
    Without trying to sound like a sarcastic ass, am I missing something? I've read it twice over and it's just the same assassin we've seen time and time again, and will continue to see for as long as Skyrim is being played. This exact build has been posted plenty of times before and has always been given the cold shoulder - with the exception of a few that tried to change it up - but this seems to have accrued a respectable amount of likes quite quickly. Not trying to take anything away from you here. The write up is solid and all, but I'm just a little confused. Maybe it's because you obviously put in a good amount of effort, which is always good to see, or that you go into a good amount of detail (not to little not too overboard). I don't know. In any case, congratulations on your second build. P.S. As a note actually pertaining the build and as a rule of thumb, only add special moves if they're either A). An integral part of the build or B). Actually special or unique to your build. Otherwise they just seem tacked on for the sake of it and detract from an otherwise solid presentation.
  • August 31, 2014

    Yes, I'll admit it derives heavy inspiration from the traditional assassin (as I'm relatively inexperienced in writing builds, and am accustomed to playing as stealthy-type characters, naturally it's gonna be somewhat predictable). But I chose to switch it up a bit by not only emphasizing up-close combat, but also enhancing the intensity by forbidding any kind of defense in the event of a mistake. Therefore the player is encouraged to think through his or her approach to a given situation, or else die a quick and painful death.

    Concerning special moves.... eh, yeah. That was more or less an experimental addition.  Wanted to see what I could bring to the table in that regard, if anything.

    Thank you for the well-thought-out criticism!  Comments like yours are sure to help improve my contributions to the site.

  • Member
    August 31, 2014
    Wow. Taken with grace. People like you are in short supply. Good luck with future builds and keep up the solid work, just try experimenting with different things, even if it seems stupid at first. I tip my virtual hat to you, sir.
  • August 31, 2014

    I thank you, sir.  To be honest I think my better contributions to the site are my blog posts; fiction is where my writing shines. But I'll definitely try writing some more builds in the future!  Have a good day, sir.

  • Member
    August 31, 2014

    The other nice thing is, it's probably fine to have "derived" builds. A build that's carefully put together and well thought out deserves to be free of the Bloodworks, and I think there's space for more than one of any given build, if they're made with this level of care. After all, it's the very risk we took with the Classes event. It could just as easily have turned out half a dozen identical builds, but sometimes that's helpful. One narrative style might suit a member better than another.

  • August 31, 2014

    And this is definitely a "derived" build. But I'm glad it's been so well-received, not to mention well-analyzed.  I'm hoping to put together more varied builds in the future, but not often; as I mentioned above, fiction's my specialty.