Good luck. I definitely went through my stock of potions at a pretty brisk clip. Luckily I was making around 35 new potions every couple of days in my HF home, so even if I used 10-15 in a dungeon, I never ran low. Those potions really do make a world of difference in the endgame, but at lower levels your bow and claws are quite viable on their own.
Good luck. I definitely went through my stock of potions at a pretty brisk clip. Luckily I was making around 35 new potions every couple of days in my HF home, so even if I used 10-15 in a dungeon, I never ran low. Those potions really do make a world of difference in the endgame, but at lower levels your bow and claws are quite viable on their own.
Haha, he said on the first page of comments that his next build will be up today. I've been refreshing constantly for the last half hour.
Thanks, Ben.
Haha, he said on the first page of comments that his next build will be up today. I've been refreshing constantly for the last half hour.
Thanks, Ben.
Wow James, thank you so much. For the great reply as well as for the knowledge and advice that helped this to come to fruition.
Your comment about Khajiit claws being so powerful from the tutorial onward is spot-on. And apart from the ring and Fists of Steel, the methods that buff unarmed damage also apply to the Bound Bow (or the Crossbow for those first few levels until you grab the Ring of the Erudite). And since the same tactics support both forms of damage output as your character develops, it's such a natural sense of progression to keep the character, as you say, ahead of the curve.
By all means, hijack away. The way I see it, this is as much your build as mine — if not more so. I'd like to give it a play through with more of your influences (unarmored or very light armor, incorporate Drain Vitality, etc.). Maybe also go a bit into of the TES monk archetype with Sneak, Lockpicking, etc. as explored in No snakes aLive's Master Monk.
I think with Enchanting, you could go 0 AR and still make it work on Adept. Or at least just the 50 AR from the Lord Stone, supplemented by Health Regen enchantments and potions. Would be higher maintenance, but the challenge would be a ton of fun. Plus, with Enchanting too, you can open up more powerful potions with 100% Fortify Archery gear (4 pieces, 25% each). I don't usually like having two crafting skills as major skills, but for a 0 AR unarmed build I think you can justify making that exception.
Wow James, thank you so much. For the great reply as well as for the knowledge and advice that helped this to come to fruition.
Your comment about Khajiit claws being so powerful from the tutorial onward is spot-on. And apart from the ring and Fists of Steel, the methods that buff unarmed damage also apply to the Bound Bow (or the Crossbow for those first few levels until you grab the Ring of the Erudite). And since the same tactics support both forms of damage output as your character develops, it's such a natural sense of progression to keep the character, as you say, ahead of the curve.
By all means, hijack away. The way I see it, this is as much your build as mine — if not more so. I'd like to give it a play through with more of your influences (unarmored or very light armor, incorporate Drain Vitality, etc.). Maybe also go a bit into of the TES monk archetype with Sneak, Lockpicking, etc. as explored in No snakes aLive's Master Monk.
I think with Enchanting, you could go 0 AR and still make it work on Adept. Or at least just the 50 AR from the Lord Stone, supplemented by Health Regen enchantments and potions. Would be higher maintenance, but the challenge would be a ton of fun. Plus, with Enchanting too, you can open up more powerful potions with 100% Fortify Archery gear (4 pieces, 25% each). I don't usually like having two crafting skills as major skills, but for a 0 AR unarmed build I think you can justify making that exception.
I really like this build. Never been tempted with a monk before, although I did like the idea of them in Oblivion but this I can see myself playing.
I really like this build. Never been tempted with a monk before, although I did like the idea of them in Oblivion but this I can see myself playing.
Cheers, Phil. Not sure it's really a true monk, since he's using heavy armor rather than flesh spells, and no Sneak/Security (Lockpicking). James version is closer to a true monk, especially with his uses of alchemy and shouts to create "curses."
Look at his comment above yours; if you want to play a true monk, those ideas are worth noting. His post got my head churning with ways to adapt this into a traditional monk build with those techniques and maybe a few others. The prospect of playing a 0 AR unarmed build is so bloody tempting....
Cheers, Phil. Not sure it's really a true monk, since he's using heavy armor rather than flesh spells, and no Sneak/Security (Lockpicking). James version is closer to a true monk, especially with his uses of alchemy and shouts to create "curses."
Look at his comment above yours; if you want to play a true monk, those ideas are worth noting. His post got my head churning with ways to adapt this into a traditional monk build with those techniques and maybe a few others. The prospect of playing a 0 AR unarmed build is so bloody tempting....