Hi Henson,
Great Job on the build... whilst I love it's concept in an "open to interpret it your way", i kind of feel that it is a tad incomplete..
Here's what I have in my mind for a necromancer:
Magic Type: Dark Magic / Shadow
Supplement Damage: Poison
Ability: Summons and Zombies
Resource: Magicka
Resource Support: Blood Magic
Stone: Ritual
A optional to this can be bound weapons, since they do belong to dark magic, which effectively puts the Necromancer within melee range of this target. Another option would be the usage of unique staves found in game, to provide multiple or single damage support.
This is how I have viewed a necromancer in my mind. In fact, I will be making a build like this as soon as I am making my current pure build (which is a dark one btw)...
Just my 2 cents worth.
Hi Henson,
Great Job on the build... whilst I love it's concept in an "open to interpret it your way", i kind of feel that it is a tad incomplete..
Here's what I have in my mind for a necromancer:
Magic Type: Dark Magic / Shadow
Supplement Damage: Poison
Ability: Summons and Zombies
Resource: Magicka
Resource Support: Blood Magic
Stone: Ritual
A optional to this can be bound weapons, since they do belong to dark magic, which effectively puts the Necromancer within melee range of this target. Another option would be the usage of unique staves found in game, to provide multiple or single damage support.
This is how I have viewed a necromancer in my mind. In fact, I will be making a build like this as soon as I am making my current pure build (which is a dark one btw)...
Just my 2 cents worth.