Looks great, Ponty. Really want to stress that this is all about creativity — the people who are most creative are going to be the ones most likely to find new ways of playing the game, even this long after it's been out! Sure, you could just max stealth and avoid detection, but why not try something more original? My own idea (which I've yet to actually try) is to make it through purely by using arrows to draw enemies out of my path (i.e., shooting an arrow in a far corner of each hall/room).
A couple of clarifications: First, it's ideal if you leave everyone alive. Obviously you can avoid detection by 1-shotting everyone, but where's the fun in that? Second, being in the "caution"/"searching" mode is allowable. That is, if the sneak eye is half open, you're fine. Just can't let it get all the way open. Looking forward to seeing what everyone comes up with!
Looks great, Ponty. Really want to stress that this is all about creativity — the people who are most creative are going to be the ones most likely to find new ways of playing the game, even this long after it's been out! Sure, you could just max stealth and avoid detection, but why not try something more original? My own idea (which I've yet to actually try) is to make it through purely by using arrows to draw enemies out of my path (i.e., shooting an arrow in a far corner of each hall/room).
A couple of clarifications: First, it's ideal if you leave everyone alive. Obviously you can avoid detection by 1-shotting everyone, but where's the fun in that? Second, being in the "caution"/"searching" mode is allowable. That is, if the sneak eye is half open, you're fine. Just can't let it get all the way open. Looking forward to seeing what everyone comes up with!