Skyrim Character Building » Discussions


Character Build : Daedric Soul Reaver

Tags: ##Character Build Summoner  ##Character Build Sorcerer  ##Character Build Mods  ##Race:Argonian 
  • May 31, 2018

    So...your going to hate me a bit, but I think you went a bit too far in explaining the mods, or...you explained too many?I  mean, alright let me break this down case by case for the required mods, we'll get to the recommended ones soon. So most of what I'm going to do, is rework that section in the comments leaving only what I think you could argue is required for the character. Okay, so wait let me think. What I'll do is just rework the modding section to (roughly) how I think it would work best, as a build. 

    The alternative option, is (IMO) to create a mod list over in the Modder's Conclave and just link to it. I think at the moment your mod-list is bloating the build too much. And...look I'll respond to your comment in a bit but I'm focusing on the edits right now.

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    Required Mods

    -- Royal Bloodline and Better Vampire's 8.2 or higher : As a vampire, these mods -- or similar ones of your choosing -- will enhance vampirism overall and I have used the abilities of both mods a decent amount in this playthrough. The abilities I used the most were from Better Vampires, so if you wish to use something else instead of Royal Bloodline, your more than welcome to do so.

    -- Apocalypse - Magic of Skyrim and More Apocalypse - Addon for Apocalypse : As a magic using character, you'll want more variety in your spells. Reanimation, daedra summoning, fire based destruction spells, etc. The daedra in vanilla is horribly dull and unvaried, but with Apocalypse and More Apocalypse this is not the case as much. If you've played Oblivion, then you'll recognize a lot of the summoned creatures. The fire spells that come with Apocalypse are also sure to add a little spice to your arsenal.

    -- Thunderchild - Epic ShoutsThundering Shouts, and DragonFire - Tactically Enhanced Breath Shouts : The vanilla shouting just sucks from everyway you look at it. Terribly unbalanced, uninteresting effects, the cooldown on the shouts is too long for all shouts, etc. The 3 mods working together will give you a more interesting shouting experience. Thunderchild will add new shouts, Thundering shouts enhances the audio of shouts, and the Enhanced Breath Shouts mod will make the breath shouts work like the dragon shouts do. I would also recommend you either turn off the shout cooldown or lower it considerably either by a mod or console command.

    --  Andromeda - Unique Standing Stones of Skyrim : My choice in standing stones hinges on the assumption that your using this mod. It is REQUIRED for this build's information on this page to be correct. If you choose to not install the mod, the entire build will have a different feeling to it.

    -- Tragedy in Black : This mod is required because it adds perks to the Enchanting tree and in addition to making your enchantments more powerful, it also allows you to give an item up to 5 enchantments which will of course be extremely useful. Whether or not you utilize these features is up to you, but if you dont it will make your life quite a bit harder.

    -- Volkihar Castle Reborn : This mod is beyond worth it, it's the best Volkihar Castle overhaul out there. This character has a home in Solitude, Riften, Morthal, Whiterun, and then Castle Volkihar itself. This mod enhances the Castle by adding the ability to clean up the castle, add vampire guards, repair the towers and other areas to make them usable again, and much more. The images on the mod page look like crap, but with the Temple of Molag Bal mod, ImaginatorDynavision and an ENB or SweetFX preset it can look awesome.

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    Mod Organizer or Mod Organizer 2 -- Fore's New Idle's in Skyrim - FNIS -- Less Tedious Thieves Guild -- Skyrim Community Uncapper -- Relathionship Dialogue Overhaul -- Follower Commentary Overhaul -- Immersive Amazing Follower Tweaks -- Better Dead Thralls -- Master Spells Should be Masterful -- Epic Male Argonian Shouting

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    Recommended Mods

    Cloaks of Skyrim -- Dynavision -- XP32 Maximum Skeleton Extended -- Stormcloaks for Good Guy's -- Skyrim Civil War Extended -- Violens - A Killmove Mod -- Heavy Armory -- Royal Armory -- Zim's Immersive Artifacts -- Enchanted Arsenal-- Vampire Lord Retexture -- Immersive College of Winterhold -- Guard Dialogue Overhaul -- Daedric Armor and Weapon Improved -- Dark Brotherhood Reborn - Dawnstar Sanctuary -- Diverse Dragons Collection 3 -- Dragons Dawn, -- Splendor - Dragon Varients -- Deadly Dragons -- Immersive Sounds Compendium -- Conjurable Chest and Crafting Furnature -- Unrelenting Force Mastery -- Supreme Miraak -- Supreme Harkon Reborn -- Convenient Horses -- Stones of Barenziah Quest Markers -- Temple of Molag Bal  -- Festus Krex Spell Improved -- Glorious Fort Dawnguard -- Opulent Thieves Guild -- Skyrim Immersive Creature's -- Immersive Armors -- Immersive Weapons -- Localized Thieves Guild Jobs -- Complete Crafting Overhaul Remade -- Save the Dark Brotherhood -- Inigo -- InigoMCM -- Dragonic Argonian Textures 2k/4k -- No to Nocturnal 

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    So, look lets go at this one step at a time. I think we can both agree that those explained mods are the most crucial if your examining this as a build. There might be other mods that made your character more...complete, but those 10 mods are the 'core' of the gameplay. The second set of mods there are still Required, but I don't think you need to explain them as much. Volkihar Castle Reborn could arguably go there too...

    Anyway, I think the major problem here, is that I'm just not sure that this, as it is or in the direction you mean it to go, could be classified as a build. Gameplay, doesn't at all seem important to you or to the way the 'build' functions, and while it's all well and good (and incouraged) to have a build that has a longer backstory, or is more RP heavy, or more mod-heavy, I just think there's a sort of... there needs to be, not bounderies but there's a line that needs to be hit as the bare minimum, and your build just doesn't do that. I have no real idea how to play this character, I don't know how the mods changed it, I don't know a lot of the key information, that as a player of your build, I would need to know. On that side alone, I just think I have to be blunt and say that this isn't, in my eyes, currently a build. 

    What I am going to do, is recommend one of two things. The first, is having a chat with Zonnonn who hosts the RP Group and talking to him about Roleplaying Profiles and how to convert this into one. I think your style fits that better than creating builds, because, these feel like characters, but you don't hit the 'build mark'. The second option is you talk to Ebonslayer and trying to figure out if there's a way this could be moved to the Modder's Conclave. I think it could be really interesting to have these sort of...mod-lists that delve into the characters created by the mods.

    Yeah, at the end of the day, I think you'll be able to fit your content into either of those groups better than you can here, because as a Roleplaying Profile this is currently much better than it is as a build. If you do want to continue this as a build, that's your choice, but I'm going to have to be blunt and say that you might have to change some things about how you present it. As Tysoyaha says, building isn't about min-maxing (well it doesn't have to be) but gameplay still needs to be an aspect.

     

  • Member
    June 1, 2018

    I dont hate you (reguardless of whether or not that was sarcasm) or even fault you for anything. I appreciate you trying to help despite not knowing what the hell this was. I do know what you mean by saying I went overboard, but last time we did this dance, everything I did was lackluster :P

     

    Now, trying to address things chronologically, the edits seem solid, clear, and neat. I dont see why I wouldn't implement the changes..... I'll fix the page up. Make it as close as I can to the way you suggested. As for talking to those two users you mentioned, I'll try to look into it, but I want to keep this..... unfinished build shall we say, open.

     

    And finally there is the matter of the "aspect" that you were referring to. What aspect or aspects should I change and why? Without going overboard (like I did) what other things need improving.

  • Member
    June 1, 2018
    Well, focus on the gameplay. How does this character fight against different enemy types. How does he get from point A to point B in terms of progression
  • Member
    June 2, 2018

    I'm going to wait until Dragonborn2021 responds. I was talking to him directly and therefore his opinion has the most merit.

  • June 2, 2018
    Hey, easy there. :D Chris offers a legitimate suggestion and a valid explanation of what a typical gameplay section would entail. Of course, take it or leave it, but Dragonborn has never been one to monopolize in the help department and all of us can have something valuable to say. We definitely want you to succeed. Right now, I’m working on a mod list, but later today, I’ll drop by with a more detailed assessment of your build. Lol, I’m a teacher by trade, but no, I’ll spare you too much red pen.
  • June 2, 2018

    KopisGaming said:

    I'm going to wait until Dragonborn2021 responds. I was talking to him directly and therefore his opinion has the most merit.

     

    Wait...what? Lmao. Actually we've all been talking directly to you, he's just the only one you've responded to. What kind of circular logic is it to say that you don't feel you can accept anyone else's opinion based on the uncontrollable phenomenon of you yourself not choosing to respond to them? Lol. Man, your hands are really tied here by your own actions...nothing you can do about it! Not to mention the fact that you actually did talk directly to Chris to tell him the excuse about how you're not talking directly to him. Lmao.

     

    In all seriousness though, we're not the build police. We came here to try to help you make yours better...because you asked us to. If you'd rather not accept assistance or improve your builds in any way then that's always your prerogative, but you can at least say that outright. Don't end your builds with "criticism welcome" and then insult anyone who tries to help you by telling them that their opinions have no merit based on an arbitrary decision you made to only respond to one guy.

     

    If you'd rather be stubborn and tell yourself that people are just misunderstanding your builds then they'll stay the same quality and maybe they won't get as many likes...but honestly who cares? The big draw of this site is the great community of awesome people with the same interest. Don't set yourself up to be rude to those people because you can't handle criticism. Just don't ask for criticism and you won't make such a bad first impression.

  • Member
    June 2, 2018

    Wait...what? Lmao. Actually we've all been talking directly to you, he's just the only one you've responded to. What kind of circular logic is it to say that you don't feel you can accept anyone else's opinion based on the uncontrollable phenomenon of you yourself not choosing to respond to them? Lol. Man, your hands are really tied here by your own actions...nothing you can do about it! Not to mention the fact that you actually did talk directly to Chris to tell him the excuse about how you're not talking directly to him. Lmao.

     

    In all seriousness though, we're not the build police. We came here to try to help you make yours better...because you asked us to. If you'd rather not accept assistance or improve your builds in any way then that's always your prerogative, but you can at least say that outright. Don't end your builds with "criticism welcome" and then insult anyone who tries to help you by telling them that their opinions have no merit based on an arbitrary decision you made to only respond to one guy.

     

    If you'd rather be stubborn and tell yourself that people are just misunderstanding your builds then they'll stay the same quality and maybe they won't get as many likes...but honestly who cares? The big draw of this site is the great community of awesome people with the same interest. Don't set yourself up to be rude to those people because you can't handle criticism. Just don't ask for criticism and you won't make such a bad first impression.

     

    First and foremost, Dragonborn has proven to be the most helpful person on the site thus far. He's the only one I've met that is both courteous, gives detailed information about his suggestion or criticism, and best of all he doesn't irritate me or come across as a troll. That said, I HAVE responded to Chris before. Three times before actually.

     

    On to your other point, I insulted no one and criticism IS welcome. But only if that criticism has detailed information about what is missing and they dont come across as irritable during the very simple process of explaining what their gripe is. Only Dragonborn has come across as cordial as well as detailed. Are you biginning to see how this works?

     

    I am in no way saying that I'm a saint or something, but I wont be an ass if the person I'm talking to doesn't get me irritable. Nothing personal, but thats just who I am. Part of the reason I listen to Dragonborn more than a lot of other people, actually. Going slightly off topic though, I stated that Dragonborn has the "most merit". Meaning Chris has merit, but not as much as Dragonborn. So that was a slight misinterpretation on your part.

     

    Hey, easy there. :D Chris offers a legitimate suggestion and a valid explanation of what a typical gameplay section would entail. Of course, take it or leave it, but Dragonborn has never been one to monopolize in the help department and all of us can have something valuable to say. We definitely want you to succeed. Right now, I’m working on a mod list, but later today, I’ll drop by with a more detailed assessment of your build. Lol, I’m a teacher by trade, but no, I’ll spare you too much red pen.

     

     

    I know he has a valid point and I agree with him even, but the problem is that he doesn't include detailed information about what is missing. He gave me a vague idea of what he was suggesting and not much else.

    -- What kind of gameplay is he referring to?

    -- Is it limited to his examples or is he looking for more information? How much more?

    -- What does he mean by "point A and point B in terms of progression" ?

     

    Those are the types of questions that run through my head and - much like a computer - without a certain level of information being provided I cant do my part. In short? I'm as dense as the Hope diamond and need lots of detailed information in order to do whats asked of me.

     

    Forgive my often too terse attitude, will you? A variety of personal issues that prevent me from getting sleep have turned me into.... like this. Doesn't help that it's summer either. Dont take anything nasty to heart is what I guess I'm trying to get at. :)

     

  • Member
    June 2, 2018
    Well, gameplay often has just that, showing how the character goes about getting their gear and whatnot during their travels, what quests and whatnot to prioritize, how they fight against, say, archers or casters, sometimes what companions, if any, they use. How they use their gear in situations, like does your character use environmental hazards to their advantage, or place runes in chokepoints
  • June 2, 2018

    So let me understand, the difficulty overhauls in your list are...

    Deadly Dragons

    Diverse Dragons

    Supreme Miraak

    Supreme Harkon reborn?

    Do you have anymore? I asked because for me personally, I really like balance between mods, so that the gameplay doesn't become too easy, you know what I'm saying? Having played with Dragon Combat Overhaul and Requiem, I totally understand the need for some help in other mods to balance. 

    And terse attitude is forgiven. Lots of people have stuff going on in their private lives that can rub off here. You should see me when I don't have enough caffeine. There is often running for the hills.  

    And as far as gameplay. Okay specfics, how would you handle in combat with following...

    Bandits

    other vampires

    dragons

    draugr

    mages

    creatures and animals

    Do you strategies change per enemy type, do you have a favorite strategy you like using? Spell combinations, enchantments, etc. That's what we mean by specific gameplay. Another thing to consider in gameplay and one that is super important that I communicate in my builds. How do you handle early game. How do you survive until the build is finished? What would you do if you are level 1? 

    A couple of minor points, for now. But they are specific so you'll like it. 

    Are you going for lore-friendly? Because I know of no Argonian by the name of Lucifer, so you may want to rethink the name, unless you are not going lore-friendly, which is okay, but you take the time to list a city, a date of birth, and you make him Argonian, so might as well go the full Argonian. I can actually help you find a pretty decent name in Jel (Argonian lanuage) that could possibly communicate the whole Daedric soul reaver thing and yet have an Argonian name. *Readying Jel translator*

    Two, you are a vampire, correct? Yes, you are. Now, why are you using fire magic? Are you immune to the effects? See, when I make a vampire, I usually then don't, for roleplaying reasons, allow them to use fire magic, well, for that whole "vampires don't like fire" business. I also tend to steer away from restoration as well. I'm not saying dont' use these kinds of magic, but if you are, a word or two in Lucifer's backstory can go a long way towards someone like me not scratching their heads wondering why a vampire is using that kind of magic. 

    I'll think of more later, but I really want to play some Fallout 4 now. 

  • June 2, 2018

    Chris said: Well, gameplay often has just that, showing how the character goes about getting their gear and whatnot during their travels, what quests and whatnot to prioritize, how they fight against, say, archers or casters, sometimes what companions, if any, they use. How they use their gear in situations, like does your character use environmental hazards to their advantage, or place runes in chokepoints

    Gah, this is why I should not type so much. Beat me to it, Chris!