Heya :).
I've done all the quests so many times that I really don't care about them anymore. I'd rather just roam and create my own story. If I'm hunting an elk and come across a dungeon, then I'll want to explore it in case there are abominations such as draugr inside that need to be put down.
This gives your character complete freedom to do whatever you want, instead of chasing quest markers all the time. There is nothing stopping you from slaying a camp filled with hunters if your character felt they were over-hunting, or murdering a family at a farm just because you caught one reaping crops.
Heya :).
I've done all the quests so many times that I really don't care about them anymore. I'd rather just roam and create my own story. If I'm hunting an elk and come across a dungeon, then I'll want to explore it in case there are abominations such as draugr inside that need to be put down.
This gives your character complete freedom to do whatever you want, instead of chasing quest markers all the time. There is nothing stopping you from slaying a camp filled with hunters if your character felt they were over-hunting, or murdering a family at a farm just because you caught one reaping crops.
Nice build. But as for the whole green pact thing, actually the elves ear isn't actually the ear of an elf. It's a plant with a pointy leaf resembling the ear of an elf.
Nice build. But as for the whole green pact thing, actually the elves ear isn't actually the ear of an elf. It's a plant with a pointy leaf resembling the ear of an elf.
Playing a similar build, with some twists. After reading up on Bosmer lore, they seem like an intelligent race, for instance relying on outsmarting opponents in battle, rather than to overcome them with brute strength. With this in mind, I figured that the Bosmer would be a quick learner. As a pure archer, (master difficulty), I found that conjuration makes a good lifesaver, and figured that wolfspirits, or spirits of elements kind of fits with his background.
Also think I read somewhere that some Bosmer have a chameleon-like ability. And that they try to take advantage of any loopholes in the green pact. For that reason, you can buy ingredients that are naturebased, as long as they are used for poisons, not potions.
The build I use, relies on archery, sneak and conjuration, with smithing for arrows. Felt like sharing, but not creating a new thread :-P
Oh, +1
Playing a similar build, with some twists. After reading up on Bosmer lore, they seem like an intelligent race, for instance relying on outsmarting opponents in battle, rather than to overcome them with brute strength. With this in mind, I figured that the Bosmer would be a quick learner. As a pure archer, (master difficulty), I found that conjuration makes a good lifesaver, and figured that wolfspirits, or spirits of elements kind of fits with his background.
Also think I read somewhere that some Bosmer have a chameleon-like ability. And that they try to take advantage of any loopholes in the green pact. For that reason, you can buy ingredients that are naturebased, as long as they are used for poisons, not potions.
The build I use, relies on archery, sneak and conjuration, with smithing for arrows. Felt like sharing, but not creating a new thread :-P
Oh, +1
Nice build, I like how simple it is. I'm working on a build based on survival while being "weak" to play on master but the damm bears and saber cats end up catching me every time. The slow poison is a great idea and I didn't know it was that simple do craft it
+1
Nice build, I like how simple it is. I'm working on a build based on survival while being "weak" to play on master but the damm bears and saber cats end up catching me every time. The slow poison is a great idea and I didn't know it was that simple do craft it
+1