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Discussion: Lockpicking

Tags: #RP:Discussion 
  • August 25, 2018

    Vezrabuto said:

    Wouldnt explanation make Oblivion the most "realistic"?
    I Assume you carry the Lockpicks in a little box or bag? are they fixated or do they just fly arround in there? :D
    And since i roleplay that My Inventory is inside that same bag so they would meet with flassks and gems etc and make noise,

    Just double checked the Oblivion way. ESO has pretty much the same thing, but it wins over Oblivion because the pins actually get stuck at the sheer line.
    (the sheer line is the divide between the main body and the rotating core. Pins block the rotation at this line, untill a key or pick sets them just above the gap.
    It is the pressure on this line that prevents the pin from falling back down and locking the rotation.)

    I've added a pic of most of my stuff. (haven't bought the larger 'home' set(s), but still drooling over them).
    On the far left are my two every day carry pouches, they're the same but different thicknesses. (depening on the keyhole which set to use).
    As you can see they are really, really flat and neatly packed. Could fit twice as many picks in there, at the cost of slimness. (and maybe how quickly the picks can be grabbed xD).
    Google something along the lines of lockpick cases to see other various examples. (the brand I got is clearly visible in the pic, don't know if the site rules allow me to link to them (A)).

    @Soly and @ ilanisilver, thank you ^^ yeah that click is extremely statisfying, especially when the locks has been giving trouble for a while!

  • Member
    August 26, 2018

    Bloody hell Brandon, there's are interesting responses and then there's this! Never thought I'd see a real life lock picker contribute their knowledge for a RP question, but here we are and I'm very glad you did. Setting a challenge for yourself irl to succeed in the game world is an interesting concept that I've never seen used so appropriately, does this change depending on the character or is it a set part of your experience now?

    Really feel like I should say more but I'm not sure what... Awesome to see this man, it's an interesting hobby to say the least.

  • August 26, 2018

    Zonnonn said:

    Bloody hell Brandon, there's are interesting responses and then there's this! Never thought I'd see a real life lock picker contribute their knowledge for a RP question, but here we are and I'm very glad you did. Setting a challenge for yourself irl to succeed in the game world is an interesting concept that I've never seen used so appropriately, does this change depending on the character or is it a set part of your experience now?

    Really feel like I should say more but I'm not sure what... Awesome to see this man, it's an interesting hobby to say the least.

    Thank you, glad to contribute!
    I haven't played a warrior in a long time, so it's a question I'll have to deal with at some point.
    Maybe more challenging locks for a brute, even if in-game it's a novice lock? Like for that char every lock is at master level?
    Suggestions are welcome!

    When I first picked up picking locks (pun intended) was in a thief playthrough, good old Kha'ji couldn't keep his curiosity in check..
    It started as a way to combine my new hobby with the old one and get some practice.
    Was a lot of fun but also could become a bit tedious at times. Puts a different perspective on how many things are locked in skyrim for sure.

    Been giving this some thought since my first reply on this topic, looked some things up and came to some conclusions.
    In Oblivion and ESO the gameplay systems for lockpicking show springs and pins set up somewhat like a modern lock.
    Without typing another page worth of arguments about the in-game picks, time periods and the rest of the trip down the madness that is my mind:

    "The Redguard maiden would spend hours in front of a lock, prodding at it with her wires and picks, flirting with the key pins and driver pins, "
    - https://www.imperial-library.info/content/locked-room

    Amongst other lore books where the pins and springs are mentioned there is this gem. (Always re-read this one when I come across it).
    It mentions key pins and driver pins, while in Oblivion and ESO only the driver pins are shown.
    Thus I conclude that in the Elder Scrolls universe locks are like our modern locks and not designed after medieval inspiration.
    (Which from a development stance is far more cost effective).


    So to close this (yet again) large post up here's a link to a 9min tutorial of picking a lock:
    https://www.youtube.com/watch?v=QcQL2oP8kyo
    There's some equipment talk in it, shows it in action and gives an introduction to the thoughtprocess.
    Just in case you feel like seeing even more. (There are whole communities dedicated to this and sharing video's about lockpicking).
    It can be quite expensive, watching others is a lot cheaper (A)

  • Member
    August 26, 2018

     About that Last part. I remember a few years ago i looked up irl lock picking, since its cool and could be helpfull someday. 

    I kinda got dragged into a spiral where every video got weirder and i found a community wich name i forgot ( it was something like Civilian Agents or something) that would do videos about moving silently theough the woods or how to blend into a crowd things like that. And of course also Lockpicking. that was a weird trip for 16 year old me :D 

    kinda reminded me off that time :D

  • Member
    August 28, 2018

    I accomplish many roleplay problems like this with mods. I typically play assassins and thieves who know lockpicking as part of their trade of choice, but I'll always keep around 3 mods: one that adds in Unlock Alteration spells, a lockpick difficulty mod, and one that allows me to break locks with a weapon. Each has a different purpose, and there's pros and cons to each option:

    Smashing is the easiest one, but also the most dangerous for the characters I play. Any kind of blunt weapon will unlock it immediately, but NPCs in a sizable radius are alerted to the sound of a lock being smashed into bits, and for an assassin or thief it is risky to get into combat or being arrested because you decided to wrestle a lock instead of picking it. I need to make sure there are no witnesses nearby or bad things could happen

    Lockpicking is the hardest way, but the safest as well. It is completely silent and stops time during the pick, but with my mods I have the difficulty of locks increased to substantial levels, so picking a lock is rather hard even with 100 skill, and requires patience. Master locks make me groan.

    Magic is a good combination of the last 2: easy and silent (if I have Quiet Casting). However, it requires skill in Alteration, which most of my characters don't use. I'd require leveling up another school of magic for this easy way through locks which will subtract from my stealth abilities and Illusion.