Roleplaying » Discussions


Discussion: Lockpicking

Tags: #RP:Discussion 
  • Member
    August 22, 2018

     

    So im curious, how do you Handle Lockpicking? 

    Is youre Barbarian just picking Master Locks Left and Right?

    Or do you Skip higher level Locks alltogether?

    I always try atleast 1, my Character is Smart enough to know not to break all his Pins on a Single Chest.( especially since i Limit myself to 10 )

  • Member
    August 23, 2018

    There are so many ways to handle lockpicking!

    Brute strength - the classic for warriors who need an excuse to loot. I don't care how strong a lock is, pretty sure it can't stand up to my Ebony Warhammer. I find this method a bit cheap at times - it's way too easy to justify, so there needs to be loads of limitations. Ie possibly damaging any items in a chest so you can't take them, scaling lock difficulty to material type/skill/both (similar to the magic system below - two tier difference), even 'damaging' a weapon so you can't use it for a time after smashing a lock.

    Magic - Alteration really should have an Open Lock spell, just a fact, so with a high enough skill in that I think you could justify breaking open a lock or two, scaling to level of course. I also like to think that a lock can stand up to Destruction spells two tiers higher than it is - ie a Novice lock wouldn't be opened by Frostbite or Ice Spike, but Chain Lightning would blast it open. This means that Master and Expert locks are safe from this method - anti-magic enchantment perhaps? Speaking of which, locks in magical locations (Dwemer Ruins, Daedric Ruins, Wizard Lairs) could also have tis, increasing the lock-spell difference by one tier.

    Dumb Luck - like you said, there's never any harm in giving a chest a go even with no skill, worse case scenario you break a lockpick. I mean there's a chance that a total Novice might by chance crack a Master chest. Unlikely, but less likely things have happened.

    Without these options, I tend to ignore locks.

  • August 23, 2018

    IRL, learning to crack a lock comes down to patience and dexterity, right? There are classes in Skyrim, yes...and barbarians don’t start with a great lockpicking skill.

    But the skills aren’t locked. So just like IRL, you can take your character and have her learn, for whatever reason. Maybe the barbarian is in a group of dungeon divers, and she notices the thief class they hired to pick all the locks always comes back from trips to town with better armor or a better weapon. And she watches the thief, and notices - he’s the first one to see the loot, and he keeps a little extra for himself each time.

    She could beat the shit out of the thief for being a cheat. And she might - she’ll keep her options open. But also? She might decide to learn a new skill. Why can’t she be the first one to the loot chests? 

    And it may seem like I’m making excuses to give my character aaaalll the skills, but sometimes people have hidden depths that make them more interesting, and cool stories behind why they developed those hidden depths in the first place. For example, I dated this soldier years ago. Really gruff guy. Big, tough, hands the size of dinner plates. Very much a “smash through problems” type of person. He invited me over to his place one night, wanted to cook me dinner. I’m not sure what I expected, but I was honestly astounded to fine out the guy was basically a gourmet cook. Unbelievable. And I remarked on it, that it wasn’t what I expected, because I was a lot less tactful back then, and he sort of shrugged and said as a soldier, he ate way too much shit food to accept it in his own home. So he learned. 

    It’s not lockpicking, I know, but giving your character motivation to learn a new skill can make a roleplay that much more fun. 

  • Member
    August 23, 2018

     

    @Zonnonn The Brute Force way kinda reminds me of Darks Souls 2, where if you hit a Wooden chest too much (out of Fear of Mimics) the Chest Would Break and the item you get is turned into Rubbish :D 

    I Miss the Open Lock spell from Oblivion but i would Love if in TES 6 we get more ways to interact with the World. Like looking doors with a Spell or the Key things like that. ^^

    About Luck. I sometimes get lucky and the pin is already in the right place from the start and just have to turn the Shiv to open it. Thats why i always try once :D had that happen with a Master Chest once :D

  • Member
    August 23, 2018

     

    @ilanisilver 

    That Barbarian bit sounds so much like a D&D moment :D But i agree with the Character learning a Skill later in the Playthrough. I actually did that with my Necromancer, i didnt want him just opening Chests he has no business opening. He was already a member of the Thieves Guild just for Roleplaying the Black Market. So i took Lessons in Lockpicking from a Thief. 5 levels of trainingspread over 5 in-game Days. Just to Learn some tricks and the Basics ^^ 

    I know someone like that :D A Bouncer in a club who knits and sews in his Free Time. Its so weird seeing someone with a Biceps as big as my damn Head knit some Socks :D

  • August 24, 2018

    It does, doesn’t it? I have a friend who plays D&D quite a bit, and she says when she gets to a point where she has to make a choice, or you know, there’s a chance of things happening to her or not, she can sort of hear the die rolling in her head. It sounds hilarious. 

  • August 25, 2018

    Ah lockpicking, pull up a chair if you will.
    For a year now, give or take, I have taken up lockpicking irl as a hobby.
    It's actually my favorite hobby now besides gaming (and just as addictive to hear that click when a lock opens as lvl'ing up in game).
    Spend over 100 (about 120 USD) on equipment and practice locks.

    The thing is, it's near impossible to make a lockpicking system in game that can come near the real thing.
    It's all the little feelings in both hands, vibrations and sounds that make it, well.. click.
    ESO comes near(-ish) to what's actually happening inside a (modern) lock, anyway you can SEE what happens..
    It's just.. no.. (I understand they have to make it accessible to any and all players, so in that regard it's fine.)

    Locks nowadays work with pins, which can be normal or security pins. Though I am unaware how medieval time locks worked, I do know a few basics.
    And even the same priniciple that works with modern day pins was often already a thing in medieval times, though in different shapes.
    To pick a lock one must apply rotation tension to the lock, so that the pins will lock into place when pushed with the actual pick.
    Applying tension has the biggest learning curve in lockpicking.
    There are as many different tensioners as there are different picks (unlike the 1 shiv and the 1 pick that we see in skyrim.)

    As to how many tensioners and picks one can realistically carry, well, I have 8 different picks and 9 tensioners in my every day carry kit.
    While wearing a suit I can easily have 10 if not more of those kits on me without it showing I carry anything with me.
    There are kits available that have 130+ different picks and duplicates, while not being larger than a handpurse.

    So how do I rp lockpicking?
    If I play a thief I can carry all the picks I find.
    A warrior may carry a few (10-20) to try his/her luck, but I often resort to 'breaking' a lock or the chest. (I must say reading above there are interesting points that handle it far better than I have xD)
    With mage I do have a mod that gives the 'open lock' spell, otherwise casting a few alteration spells as mentioned and console commanding it open works for me. (So no carry of lockpicks, unless the char has an interest in locks, like a hobby or just has to know all the knowledge ever.)

    When I pick a lock in game, I only succeed if I manage to pick a rl lock within a certain amount of time.
    For higher level locks I switch to rl locks with security pins, that are harder to pick. (Have those laying on my desk or near at all times).

    So yeah.. a short introduction to my view on lockpicking ^^
    Feel free to ask any questions.

  • Member
    August 25, 2018

    Brandon said:

    snip

    You, sir, are legendary.

  • Member
    August 25, 2018

     

    Wow Brandon thats a great write down :D Wouldnt explanation make Oblivion the most "realistic"? i havent played ESO so i dont know how it is in there ^^i Assume you carry the Lockpicks in a little box or bag? are they fixated or do they just fly arround in there? :D 

    because i could see a Thief having such a item but a Mage for example would have them just flying arround in his Backpack/Satchel. 

    And since i roleplay that My Inventory is inside that same bag so they would meet with flassks and gems etc and make noise, so i restrict myself to 10 since i do venture into Draugr ruins and having a Xylophone strapped to youre waist isnt really sneaky :D 

    but thanks for the Response really enjoyed the realistic side of it ^^

  • August 25, 2018
    Very cool, a real-life lock picker! I bet that click would be addicting.