Skyrim Tips and Tricks » Discussions


How the perk 'Reflect Blows' Works

  • Member
    November 7, 2013

    So you're a master of Heavy Armour now and victoriously take your level 100 perk 'Reflect Blows', thinking to yourself "this will help soften up enemies while they beat on me!". 

    This perk has surprisingly little written about it on any major site and while a few people have made passing subjective remarks on the various Wiki's about it's worth, I haven't seen anyone explain how exactly it works.  This will be another very brief discussion as there isn't a whole lot to mention but for the sake of clarity it seems like a worthwhile thing to finally write down and take note of. 

    Your character in Skyrim has an 'Actor Value' (AV for short) called 'ReflectDamage' which is, not surprisingly, your CHANCE to reflect damage back onto an enemy; When the number is 0.0 you reflect all damage 0% of the time and when it is 100.0 you reflect all damage 100% of the time.  There is no modifier to the amount of damage you are reflecting (it is always 100% of the damage you are taking from a blow), the only changing factor is your chance to reflect it.  Since Skyrim uses only either 0.0 or 100.0 we can think of it as a toggle that is simply ON/OFF.

    When you take the 'Reflect Blows' perk your 'ReflectDamage' AV begins to do dice rolls and if it lands on a number within the 'ON' set, the perk is activated and you will reflect 100% damage back.  Think of it as a string of numbers from 1-100 and if the dice land on any number between 1-10 the perk is ON, if anything else it is OFF.  The 'Random Number Generator' (RNG for short) rolls every 10 ingame seconds which is the equivalent of 0.5 real world seconds, basically every half second the computer rolls to see if the perk is activated.

    So what does it do?

    'Reflect Blows', if activated, will reflect 100% of the damage you take back onto the enemy that dealt it to you.  You STILL DO take that damage yourself, you just also reflect it back meaning this is not a two sided bonus where you avoid the damage while your enemy takes it.  Although this is the case and the perk is not as awesome as some might have hoped for, it still helps your DPS by weakening enemies for you!  Well, not so fast.

    The damage that you reflect back mirrors the damage you are taking.  At it's core 'Reflect Blows' is basically a type of spell that, if triggered, you cast back at the enemy that mirrors the damage you take.  Unfortunately what this means is that if you are running a character that has reached the armour cap (567 displayed AR) then the damage you are taking is reduced by a full 80%, this also means the damage you reflect back is also reduced by that same 80%; it gets worse.  If you are also running with the Block skill and have capped your blocking (85% damage reduction) that also affects the damage you reflect.  Considering you need 100 skill in Heavy Armour to even take this perk and you must be wearing a complete set of heavy armour, it is safe to assume most people that take this perk will likely be close/over the armour cap and many will also be using block.  With a maxed defensive character using block the most damage you can mitigate is 97%, meaning you will be reflecting a whopping 3% of the damage your enemy can do back onto them.  The upside to all of this is that the damage you are reflecting is not reduced by their AR as well, only yours.  The other main factor is difficulty level.  While you take double damage on Master (compared to Adept) the damage you reflect is also subject to the half damage you deal meaning it's a wash. 

    In the end this is a perk that can only be used by people wearing full heavy armour with 100 in the skill, yet ironically that type of character will recieve the absolute least benefit from the perk. 

    Not a long discussion today but I hope I cleared up any unanswered questions about this perk.

  • Member
    November 7, 2013
    It might be helpful using Fortify Health enchanted heavy armor and put a lot of stats in helf. If I'm reading this right, reflected damage is equal to the taken, so on Legendary you might be able to dish out some serious damage on those pesky draugr...
  • Member
    November 7, 2013

    only if your armour rating is low, otherwise the damage output will be rubbish.  Wearing basic Banded Iron armour would probably be the best but that's virtual suicide on Legendary.

  • Member
    November 7, 2013
    Another useless perk you say? There seems to be a lot of those in Skyrim. Regardless, excellent breakdown James. :)
  • November 7, 2013
    Ugh, the best I can come up with using heavy armor solely for the perk (low AR. Maybe use flesh spells whenever you're not in heavy armor), but use stuff like Berzerker Rage and Bones of the Earth to max defense without maxing AR (it'd act more as a once a day thing, obviously). But that's a monstrously huge hassle for 30-60 seconds a day of somewhat fun.... Still a great article for a very convoluted perk.
  • Member
    November 8, 2013

    I was just googling this perk yesterday and couldn't find anywhere (the top 5 suggestions..) this information. However, based on the things I did read and this post I can safely say that the perk is total rubbish in my mind.

    While I do love the heavy armors in Skyrim, the playstyles needed to make use of this perk are not practical as you have clearly pointed out. That being said, you have an excellent talent to write a post about something so inferior but still keep a neutral tone as well as accurate. This one leaves the reader with less questions that he/she began with. 

    Well enough sucking it up, I believe credit is due where it is deserved!

    PS. Now with this is mind I will move to your unrealistic-expectations-bashing-post. We will see if your own greatness is you downfall

  • Member
    November 8, 2013
    I try to write in two tones for this site. These mini discussions are even toned and straight to the point whereas my 'Argument' series is specifically being written in a less formal tone with occasional attempts at bad humour and a bit more passion, I am attempting to make a personal argument for something after all. Years of writting research papers is a trait that is hard to break.

    I hope my bash discussion lives up to expectations. As far as I can tell I'm introducing something to the topic that hasn't been brought up before (that I can find) so hopefully it changes the way people look at things like bashing and/or unarmed.
  • Member
    November 8, 2013

    I've done some testing on my friend's PC (no mods) and it really isn't viable, but not due to the potential damage to the player, but for the fact that reflected damage is scaled down with difficulty. On Adept you can take the Healing in one hand and a mace in the other (for the maximum damage) and stand in front of the enemies letting them to hit you. Along with the Ahzidal's armor it can be a fun playstyle, using Elemental Dury when they are down and crashing them with the mace 

  • November 12, 2013

    most people that take this perk will likely be close/over the armour cap and many will also be using block

    That's just your assumption, there are many who use HA with a 2H sword rather than S/S.

    Also you're not forced to max the armor rating in order to unlock the last perk, you can leave it at some 20%.

  • Member
    November 12, 2013

    I think he (James) means that you can also block with 2H weapons, not exclusively shields. Unless you meant dual wielding? In that case I got mixed with the terms (and conditions).