Thanks Ben, I was just thinking that maybe there is an optional set for this build. ;)
@Dabbareaxe It would be great to use Enchanting too, but there aren't enough perk points to add this toghether with all perks from The Demonhunter build.
Thanks Ben, I was just thinking that maybe there is an optional set for this build. ;)
@Dabbareaxe It would be great to use Enchanting too, but there aren't enough perk points to add this toghether with all perks from The Demonhunter build.
I have a question.. Is alteration needed only for Atronach perk? Because I want to implement stealth to this build, altough I get 61 lev. req. (after choosing stealth perks). My custom perk spread for The Demonhunter: http://skyrimcalculator.com/#368086. Also I was thinking about changing alteration to conjuration, but it seems that there is no need to add conjuration here.
I have a question.. Is alteration needed only for Atronach perk? Because I want to implement stealth to this build, altough I get 61 lev. req. (after choosing stealth perks). My custom perk spread for The Demonhunter: http://skyrimcalculator.com/#368086. Also I was thinking about changing alteration to conjuration, but it seems that there is no need to add conjuration here.
I think Snakes is right; I don't think tanking is necessary if one can adapt to a fast-paced playstyle.
It has not been necessary for me with my something like Nth playthrough of this character; now level 21 light armor + ranger perk + flesh spells + Fire Runes + mobility as advised by Mason on his Morag Tong build + Paralysis poisons/Turn Undead spells = no need for tanking for me. Granted, it takes awhile to get used to this style of combat and there will be some extremely frustrating deaths when you didn't just quite dodge that axe-swing, but it's all the more exhilarating when your armor rating is only around 100 yet you manage to fight through Potema's catacombs dying only three times (and those to silly mistakes on the player's part, two during the boss fight) Ranger perk + Steady Hand 2/2 turns this game into a FPS
I really really wish there was an additional Like-button...
I think Snakes is right; I don't think tanking is necessary if one can adapt to a fast-paced playstyle.
It has not been necessary for me with my something like Nth playthrough of this character; now level 21 light armor + ranger perk + flesh spells + Fire Runes + mobility as advised by Mason on his Morag Tong build + Paralysis poisons/Turn Undead spells = no need for tanking for me. Granted, it takes awhile to get used to this style of combat and there will be some extremely frustrating deaths when you didn't just quite dodge that axe-swing, but it's all the more exhilarating when your armor rating is only around 100 yet you manage to fight through Potema's catacombs dying only three times (and those to silly mistakes on the player's part, two during the boss fight) Ranger perk + Steady Hand 2/2 turns this game into a FPS
I really really wish there was an additional Like-button...
Wow, this build is very unique and seems like alot of fun. I have been reading the comments (up to page 12) and a few things have been bothering me.
In the build itself you specify heavy armor which is perfect, but then in the comments I have read you talk up light armor like it's part of the build? I was just very confused and personally hate the look of most light armor in this game. Heavy Armor looks way better in my opinion, and aesthetics are always number one on my list of priorities when it comes to armor (playing on Master, not Legendary btw).
You just seem too concerned with spending a ton of perks in Light Armor when you could just as well spend 2 or 3 perks in heavy armor and level smithing to achieve the same result (and look way sexier and save ~6 perks in the process).
It also seems like Alteration is a bit tacked on. I hate Breton's, the Atronach stone and the Atronach Perk unless it fits the roleplay of the build, so I may be a minority there. I just think magic should never be something to scoff at, breaks all immersion for me when I can tank 10 fireballs without healing. I prefer this build with Heavy Armor(Nordic Carved is perfect as you say), Adept Hood, and the Steed stone for mobility.
I would throw Alteration under the bus and take Resto/Destruction a bit further. I would also take Alchemy out of the build as it slows things down way too much for me in and out of combat.
Maybe my build is more of a Hardcore Demonhunter for the Minority, but it would have never been possible without this original idea for inspiration.
I realize I'm way behind on this website but I am just getting into Dawnguard and haven't even started Dragonborn yet. Been playing Skyrim for a couple weeks now and really love the game, just wish I would've been around when this site was booming.
Anyway +1 if you ever read this, Great Job!
Wow, this build is very unique and seems like alot of fun. I have been reading the comments (up to page 12) and a few things have been bothering me.
In the build itself you specify heavy armor which is perfect, but then in the comments I have read you talk up light armor like it's part of the build? I was just very confused and personally hate the look of most light armor in this game. Heavy Armor looks way better in my opinion, and aesthetics are always number one on my list of priorities when it comes to armor (playing on Master, not Legendary btw).
You just seem too concerned with spending a ton of perks in Light Armor when you could just as well spend 2 or 3 perks in heavy armor and level smithing to achieve the same result (and look way sexier and save ~6 perks in the process).
It also seems like Alteration is a bit tacked on. I hate Breton's, the Atronach stone and the Atronach Perk unless it fits the roleplay of the build, so I may be a minority there. I just think magic should never be something to scoff at, breaks all immersion for me when I can tank 10 fireballs without healing. I prefer this build with Heavy Armor(Nordic Carved is perfect as you say), Adept Hood, and the Steed stone for mobility.
I would throw Alteration under the bus and take Resto/Destruction a bit further. I would also take Alchemy out of the build as it slows things down way too much for me in and out of combat.
Maybe my build is more of a Hardcore Demonhunter for the Minority, but it would have never been possible without this original idea for inspiration.
I realize I'm way behind on this website but I am just getting into Dawnguard and haven't even started Dragonborn yet. Been playing Skyrim for a couple weeks now and really love the game, just wish I would've been around when this site was booming.
Anyway +1 if you ever read this, Great Job!