Well I have also played DragonFable and this was my favorite class the day it came out :P I thought it was so cool. The class name, the class itself, and tomix just made for a trio of bad-assness. +1
Well I have also played DragonFable and this was my favorite class the day it came out :P I thought it was so cool. The class name, the class itself, and tomix just made for a trio of bad-assness. +1
Hah, I still play Adventurequest. The balance is good, but the Sweep will take forever to cover the whole game.
'Course, this isn't the place to be discussing other games. Let's get back to the build itself.
Hah, I still play Adventurequest. The balance is good, but the Sweep will take forever to cover the whole game.
'Course, this isn't the place to be discussing other games. Let's get back to the build itself.
After giving it a chance (ie. testing it on my level 50 mage who has both the Atronach perk and stone), I've decided that it's not that big of a deal to absorb your summon. Sure, there's situations where you will really need to get your Atronach out, namely frost or shock, to act as a damage sponge, but you really get enough magicka back from absorbing the summon to get up something like a healing spell (Even on Master, I'm able to tank draugr deathlords by holding up a ward with an Armor Flesh spell and healing simultaneously). And by endgame, you can summon a thrall and almost never have to worry about getting another one up again.
While I still don't recommend the Atronach perk for the annoyance of only having a 20% success rate, I'll say the Atronach stone is fitting for this build.
After giving it a chance (ie. testing it on my level 50 mage who has both the Atronach perk and stone), I've decided that it's not that big of a deal to absorb your summon. Sure, there's situations where you will really need to get your Atronach out, namely frost or shock, to act as a damage sponge, but you really get enough magicka back from absorbing the summon to get up something like a healing spell (Even on Master, I'm able to tank draugr deathlords by holding up a ward with an Armor Flesh spell and healing simultaneously). And by endgame, you can summon a thrall and almost never have to worry about getting another one up again.
While I still don't recommend the Atronach perk for the annoyance of only having a 20% success rate, I'll say the Atronach stone is fitting for this build.
Great post, I would love to see where you put your perks, or a level guide. I am rolling this character right now!
This actually plays very similar to my main build based off of Jim Butcher's Codex Alera series. Everyone wields on average one to two "furies" or atronachs.
Great post, I would love to see where you put your perks, or a level guide. I am rolling this character right now!
This actually plays very similar to my main build based off of Jim Butcher's Codex Alera series. Everyone wields on average one to two "furies" or atronachs.