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Character Build: The Soulhunter

  • Member
    January 30, 2017

    Character Build: The Soulhunter

    Major Skills
    • One-Handed
    • Two-Handed
    • Archery
    • Smithing
    • Enchanting
    • Heavy Armor
    • Conjuration
    • Destruction

     

    Equipment

    • Nordic Carved Armor
     Fortify Heavy Armor Enchantment / Resist Frost Enchantment

    • Nordic Carved Gauntlets

    Fortify One Handed Enchantment / Resist Fire Enchantment

    • Nordic Carved Shield
    Fortify Block Enchantment / Resist Lightning Enchantment

    • Nordic Carved Boots
    Resist Magic / Fortify Two Handed Enchantment


    • Daedric Helmet

    Waterbreathing / Fortify Archery Enchantment

     

    (Alternate Options, Ebony Mail with Ebony Gauntlets, Shield, Boots, and Nightingale Hood, enchantments will be the same on all corresponding armor other than Ebony Mail and Nightingale Hood.) 

     

    • Locket of Saint Jiub or Saarthal Amulet
    o For Armor rating and boost carry weight
    o For Spell cost reduction
    • Ahzidal’s Ring of Necromancy
    o For Frozen Undead

    Weapons
    • Enhanced Dwarven Crossbow
    o Fiery Soul Trap
    o Absorb Health
    • 2 Daedric Swords
    o Fiery Soul Trap
    o Absorb Health on both
    • Daedric Battleaxe
    o Fiery Soul Trap
    o Absorb Health

    Powers
    • Ritual Stone
    • Nightingale Strife
    • Summon Spectral Assassin


    Shouts
    • Become Ethereal
    • Drain Vitality
    • Marked For Death
    • Soul Tear
    • Summon Durnehviir

     

     


    Spells
    • Fireball
    • Flame Cloak
    • Any Bound Weapon Spell
    • Conjure Wrathman
    • Dead Thrall
    • Soul Trap
    • Summon Arvak

    Race
    • Any human race for combat perks, or Elven race for magic perks. Essentially non Khajiit or Argonian

    Playstyle
    You play as a tank player, wielding heavy armor and a variety of weapons, all equipped with Fiery Soul Trap to collect the souls you will use for enchanting and recharging and once you have mastered enchanting you will add absorb health as a mechanic for feeding off life forces.

     

    Stealth is of no concern, the Soulhunter is a warrior who feeds of the life energies of your enemies through dual wielding swords or battleaxe or crossbow, there will be no need for block skills or sneaking with the Soulhunters playstyle as he is now a hulking juggernaut who’s only concern is the death of his enemies, for any kind of urgent need for recovery you will be relying on potions, so keep a stock of them. Simultaneously you will also be summoning the dead, either from the Soul Cairn, or raising them yourself as well as slinging fire spells to burn the wicked souls of your foes.

     

    When facing enemies such as mages, the Soulhunter will summon his undead cadre of warriors to dispatch of them for him, his preferred summon is the Wrathman for mages since its dragon bone weapons overpower enemies so easily, and the Mistman and Wrathman for warriors since the Mistmans frost spells drain their stamina to reduce power attacks, and the Wrathman uses brute force. Dragons are dispatched normally, giants and large enemies are handled by summoning Durnehviir


    The Required Quests
    • Dawnguard Questline (Side with the Dawnguard and defeat Harkon)
    • Dark Brotherhood Questline (Become the Listener)
    • Thieves Guild Questline
    • Conjuration Ritual


    Perks


    Smithing:
    All Smithing perks needed for this build


    Heavy Armor:
    Juggernaut 5/5
    Fists of Steel
    Well Fitted
    Cushioned
    Conditioning
    Tower of Strength


    Two-Handed
    Barbarian 3/5 - 5/5
    Champion’s Stance
    Limb splitter 1/3 – 3/3
    Devastating Blow
    Sweep


    One-Handed
    Arms man 3/5 – 5/5
    Fighting Stance
    Blades man 1/3 – 3/3
    Dual Flurry 2/2
    Dual Savagery


    Archery
    Overdraw 2/5 – 5/5
    Eagle Eye
    Steady Hand 2/2


    Conjuration
    All Conjuration Perks


    Destruction
    Novice Destruction
    Apprentice Destruction
    Adept Destruction
    Expert Destruction
    Destruction Dual Casting
    Impact
    Rune Master


    Enchanting
    All enchanting perks

     

    Story
    The Soulhunters story begins in the heartland of Cyrodill where he once resided within the walls of the Imperial City. The Soulhunter had a wife of ten years and twin daughters. One night, the Soulhunter hears tale of vampires in the Imperial City, with only rumor and conjecture, the Soulhunter shrugs off these stories as mere hear-say, however, people begin to disappear over the course of the next few weeks. As the Soulhunter begins to grow wary, his reaction comes too late.

     

    Upon one night heading home from his job at the Black Horse Courier, the Soulhunter comes home to find that his wife has gone missing. He searches tirelessly for her until a few days later, when there has still been no signs of her. Strangely, at the same time his wife is absent, his children begin to show signs of strange illness. The Soulhunter does what he can to care for them, until a few days later. He hears the sound of footsteps in his daughters’ room after putting them to sleep, and upon entering, he finds his wife, only she has pale skin and piercing eyes that seem to glow with a light signature to those of a flame. Upon seeing this, he realizes his daughters have woken from their slumber with the same piercing gazes. In that instant, he knew, his family had become vampires, and now, they all were locked on him. As his wife attempted to lunge herself at him, the Soulhunter knocks her away and into a small desk. As she attempts to recover, he pulls out a sword he kept hidden in the children’s bedroom in case of a break-in and in that instant, his former beloved was upon him again, only to get her stomach sliced open by the Soulhunters quick reflexes. What she didn’t know about her husband, was that he had trained in nearby caves filled with hordes of goblins through private contracts with Imperial citizens to supplement his low income with the courier, so he had accumulated a fair manner of skill over those years.

     

    In the instant she fell to the ground, he shoved his blade through her neck, and blood poured out of the holes in her throat as she collapsed to the ground. However, in that instant, he realized his two daughters were already upon him, and in a tear filled moment he swung his body around and slit both of their throats, causing their small bodies to bleed out almost within seconds. The Soulhunter collapsed at the door, merely a few feet away from his family’s bodies. His eyes welled with tears and he let out cries that brought attention from his neighbors who claimed that “It sounded as if a wild animal were in pain”. The Imperial Guard was called and the Soulhunter was nearly to be arrested until the bodies were examined and it was confirmed they were vampires.

     

    At the loss of his family, the Soulhunter had no reason to continue his life in the Imperial City. He left for Skyrim and sought a new life. After many escapades including near execution in Helgen, an encounter with a dragon, and so on, the Soul Hunter had heard of a group known as the Dawnguard. Their single goal was to eradicate the vampires of Skyrim. With this knowledge, the Soulhunters hatred for the undead boiled to new heights, causing a sensation of bloodlust that could only be satiated by the sanctioned slaughter of these foul creatures. However, the Soulhunter met a vampire deep in an ancient ruin known as Serana. At first, the Soulhunter thought her to be a filthy abomination, and only aided her for her Elder Scroll. But, once leaving Castle Volkihar after rejecting Harkon’s offer to become a vampire, Serana returned to the Soulhunter at Fort Dawnguard.

     

    Upon seeing this gesture, the Soulhunter was shocked at her faith in him, and initially thought he could use this to his advantage, however, with time and the sharing of their lives stories, he unconsciously came to trust her as a companion and confidant. Eventually, the Soulhunter would have to travel to the Soul Cairn to retrieve one of the Elder Scrolls needed to defeat Harkon. Despite seeing that not all vampires were evil, the Soulhunter couldn’t bring himself to become one, it was too much for his mind to comprehend in joining the ranks of the same species of creature that took his life in Cyrodill away, and so he requested that Serana use a Soul Trap spell on him so he could enter the Soul Cairn. This is where the Soulhunter truly began to take shape into the force of terror and darkness personified that he will become. Due to becoming attuned to the Soul Cairn after having his soul partially trapped and being fed upon by the Ideal Masters, a piece of the Soul Cairn has filled the void in his mortal soul. Where once there was light, now there is dark. In the Soul Cairn, the Soulhunter begins to become drawn to the magics and enchantments the realm possesses. He became filled with a desire to harness the power of souls.

     

    He would learn to summon the undead dragon Durnehviir, conjure the powerful skeletal beings of the realm, and through Durnehviir, he would learn to rend the souls of those who opposed him. When he left the Soul Cairn, the Soulhunter had become forever attuned to it, which imprinted upon him the hunger of the Ideal Masters for souls, combined with his own rage for the undead which the beings of the Soul Cairn would incidentally resurrect within him, this burning hatred and hunger for life energy will draw his enchantments to burn the flesh of his foes, drink their blood, and devour their souls. Like a demon from the darkest, deepest depths of Oblivion, the Soulhunter would become drawn to the darker arts of necromancy and soul magic in order to learn to bind the souls of the living, resurrect the dead to enforce his will, and spread darkness through his magics. Incidentally, his lust for power, although born of the Ideal Masters influence, could not be satisfied in the same way, as he was mortal man, but instead, he uses the power of the souls he binds to unlock greater levels of skill with enchanting, and by using the power of the souls he has collected, he will become more capable in harvesting even more. And the souls of particularly noteworthy enemies, such as the traitor Mercer Frey or Astrid are kept as trophies.

     

     

    His hatred for vampires, undead, and now, his hunger for the corrupt souls of the wicked will fuel his descent into the arcane art of enchanting making him the ultimate darkness to slay all lesser forms. He does not prey on the souls of the innocent, but ANYONE who crosses him, or is even crass with him (Nazeem, Heimskr, The Silverbloods, etc.) , is not to be tolerated. The Soulhunter is no longer the kind, hard working man he was in Cyrodill. He is now a merciless enforcer of death and consumption who will not stop until the wicked have been punished and drained of their life forces. Like an angel of death, the Soulhunter uses his skill with all manner of weaponry and hellish enchantments to make his victims suffer in every moment of their encounters with him until the end. Raising dead from the Soul Cairn, ripping souls from the bodies of his enemies, stealing their life forces and draining them of their energy, along with being able to take on the aspect of a phantom, this merciless force of dark punishment reigns down his iron fist upon the land of Skyrim to slaughter anyone, or anything, that tries to impede his lust for the souls of the wicked. To his foes, he is fear, he is terror, he is damanation incarnate, he is…. THE SOULHUNTER, and he is the ultimate nightmare.

  • Member
    January 30, 2017

    You should touch this up a bit.

    1. You should probably limit the story to pre-Skyrim only, we don't need a narrative of the Character's events in-game.

    2. What quests do you recommend doing for those who play this build. All you give is an equipment and spell list to tell us how to do things.

    3. A little nitpick of my own, not exactly required but why the name "Soulhunter"? There's absolutely no reason or sense for why he should have that name. If the name was true this would be a soul trap based build but it's not.

    4. Make a playstyle for the build (how does he fight, how does he start combat, optional ability combos, ect).

    Look around the Vault for other builds. There's a million builds you can base the layout of yours off of. There's even a set of rules that need to be followed or else this will be taken down in the next 24 hours, I don' remember all the rules but I bet you don't follow a few here so get them fixed.

  • Member
    January 31, 2017

    Welcome and good effort! I would actually recoomend an easy fix here - copy and paste your code into a new post over at The Workshop. There you can get the help this build needs to make it finalized. cheers

  • Member
    January 31, 2017
    Looks like a fairly fearsome build from what I can see, though one that relies heavily on endgame. You might go further into the nature of the character and what he gets out of devourong souls, as well as why. Are you saying he unknowingly made some manner of bargain with the Ideal Masters in exchange for knowledge and/or power? Eating souls is pretty metal and all, but without a reason for it being there I'm sort of confused. I'm also confused as to what the story or build gets out of the family, since being a tragic, vengeance-driven loner tends not to be something that would attract a woman looking to start a family. The difference between who the character is with his wife and kids and who he is when he's ripping the soul from someone who smarts off to him is a little jarring. Is this a multiple personalities thing?
  • Member
    February 1, 2017

    A fearsome build indeed. If you're looking for some tips on how to work the bullets and sleek the formatting, please do take this to the Workshop. :)

  • February 2, 2017

    Hello Erik and welcom to Skyrim Character Building.  I like your enthusiasm and appreciate the effort you put into this post.  However you are missing the two requirements for builds

    1. A list of the perks you took.  This could be a spiffy perkspread, or just a link to a perk calculatror or you could just list them. 

    2. A gameplay section where you explain how you intend this build to be played, for example how they approach different situations, usually this is combat related like how to kill mages or how to kill dragons.

    Thos two things need to be added to this build otherwise it will have to be removed (according to the group rules).

    Also the title should be Character Build: The Soulhunter

  • Member
    February 4, 2017

    Thank you all for the feedback so far. I am currently working on making the neccessary clarifications and will repost this build once all the issuess have hopefully been taken care of. Please continue to ask questions and make recommendations. The feedback can only improve my work and I am checking every comment for anything new I may have missed.

  • Member
    February 4, 2017

    Just made some edits. If I need to be more specific on anything, please let me know.

  • Member
    February 5, 2017
    The Story section is formatted to be centered, but it's still a mighty and fearsome wall of text unbroken by paragraphs. You may want to tweak that just a touch.