Wow... you all really nailed this!
As mentioned earlier, the presentation is beautiful, and I really like how you have the game phases broken down into chapters so that the build reads almost like a story rather than a build; it's functional, but also entertaining. I also really enjoyed the lore behind the build :D
Again, nicely done!
Wow... you all really nailed this!
As mentioned earlier, the presentation is beautiful, and I really like how you have the game phases broken down into chapters so that the build reads almost like a story rather than a build; it's functional, but also entertaining. I also really enjoyed the lore behind the build :D
Again, nicely done!
Thanks Ry, glad you enjoyed it! It's a lot of content packed into a small package for sure, but it means you'll always have something to do. Are you only voting for one build, out of curiosity?
Thanks Ry, glad you enjoyed it! It's a lot of content packed into a small package for sure, but it means you'll always have something to do. Are you only voting for one build, out of curiosity?
Quite aside from being one of the best presented builds I have ever seen, I love the skills used in order to create a fully functioning build at level 30. It certainly seems complete and not like any essential features have been left out.
Quite aside from being one of the best presented builds I have ever seen, I love the skills used in order to create a fully functioning build at level 30. It certainly seems complete and not like any essential features have been left out.
Thanks Phil. :) I like to play characters who feel more like real people, and less like demigods, so I'm glad you appreciate that aspect of it too. I admit there were a few moments when I was tempted by a few storm and wind shouts, but the better half of the team convinced me it just wasn't quite right for him. Looking back, that was totally the right call.
I hear you about protection. Where the Swordthane perks Smithing and Block, Breath of Kyne perks Smithing and Light Armor. It was pretty solid having the two together, especially if you're continually improving your armor. And, as you point out, the vast majority of threats are dealt with before they're within striking distance. With smithing in the mix, it ensures that bows are powerful and that daggers are very pointy... we didn't have too much trouble with both of those skills worked in. I would say if someone did want to shell out for training, light armor might be the one to do it in since there generally isn't as much close combat as with other builds. And thankfully Nords get a +5 for that. So thanks for pointing it out, I think I'll make a note about that in the build.
As for the images, we thought exactly the same thing. They were the hands-down choice for his portrayal. :D
Thanks Phil. :) I like to play characters who feel more like real people, and less like demigods, so I'm glad you appreciate that aspect of it too. I admit there were a few moments when I was tempted by a few storm and wind shouts, but the better half of the team convinced me it just wasn't quite right for him. Looking back, that was totally the right call.
I hear you about protection. Where the Swordthane perks Smithing and Block, Breath of Kyne perks Smithing and Light Armor. It was pretty solid having the two together, especially if you're continually improving your armor. And, as you point out, the vast majority of threats are dealt with before they're within striking distance. With smithing in the mix, it ensures that bows are powerful and that daggers are very pointy... we didn't have too much trouble with both of those skills worked in. I would say if someone did want to shell out for training, light armor might be the one to do it in since there generally isn't as much close combat as with other builds. And thankfully Nords get a +5 for that. So thanks for pointing it out, I think I'll make a note about that in the build.
As for the images, we thought exactly the same thing. They were the hands-down choice for his portrayal. :D
That means a ton! Thanks Shin. When we were planning out the character itself, we sort of conceived of the idea of chapters, but it was Legion's idea to actually drop in mini chapters. They really drew me into the story even more, and I was one of the people who wrote the damn thing! XD
Thanks so much again!
That means a ton! Thanks Shin. When we were planning out the character itself, we sort of conceived of the idea of chapters, but it was Legion's idea to actually drop in mini chapters. They really drew me into the story even more, and I was one of the people who wrote the damn thing! XD
Thanks so much again!
Damn dude, you have no idea how awesome that is to hear! I'm really flattered. When we first started laying it all out we were kinda wondering if we at risk of going over 30 levels with how much we had planned, but as we kept playing we were sort of struck by how much gameplay you can cram into 25 and 30 levels. So I'm glad to hear that you think it's cohesive and complete as it is. We thought so too! :)
Damn dude, you have no idea how awesome that is to hear! I'm really flattered. When we first started laying it all out we were kinda wondering if we at risk of going over 30 levels with how much we had planned, but as we kept playing we were sort of struck by how much gameplay you can cram into 25 and 30 levels. So I'm glad to hear that you think it's cohesive and complete as it is. We thought so too! :)