...and may we one day rejoin them in eternity
Lore // Build & Gameplay // Roleplay // Quests
The God of Birth and Death, Lord of the Wheel of Life, the Mortals' God; the one we call Arkay is honored by many names, but his law is constant and unwavering, a fact that even his greatest enemy admits.
From the Consecrations of Arkay:
Arkay's Law, which we bestow upon the deceased, that their corporeal forms may not be raised to unlawful servitude.
From Mannimarco's Arkay the Enemy: Instructions For the Faithful to Foil Arkay:
Arkay's blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering.
The greatest enemy of Arkay is the necromancer though a follower of Mannimarco is particularly dangerous. His followers have specific instructions on how to undermine Arkay and it is their methodical approach that makes them so dangerous though any necromancer with cunning is immediately far more dangerous than novice mage with a power complex.
Enchanting is a practice of questionable morality since, as written by Vanus Galerion, Archmagister Emeritus, it is a subset of necromancy.
Since this build uses enchanting, it's important to note that black souls are not captured and all Draugr are off-limits for soul-trapping. The reason that Draugr are not soul-trapped is because of observations made by Bernadette Bantien of the College of Winterhold.
Bernadette spent seven months in the burial tomb of a dragon priest and observed the behavior of the Draugr. Her observations led her to conclude that the Draugr were the followers of the dragon priest, buried as living humans, and given immortality to perform daily rituals where they transfer their life force to the dragon priest in order to sustain it for eternity.
I don't know what sort of eternal wellspring they draw from, but it's clear that each draugr carries only the barest whisper of life in it...
I now believe that the grotesque forms that we see in the barrows were, in fact, buried fully as men and woman, and only over the thousands of years that have passed withered into the wretched things we know. If we had visited a barrow directly after its construction, we might not have known any of its inhabitants were dead!
These observations show us that Draugr were once human and their appearances are due to age. I believe that Draugr yielding anything other than a black soul is purely for game balancing, so for the purposes of this build, all Draugr will be assumed to possess black souls.
Alessandra, the priestess of Arkay in Riften's Hall of The Dead, mentions as part of her miscellaneous quest that every priest/priestess of Arkay is given a ceremonial dagger upon their induction.
All DLC recommended
Race: Dunmer for the RP approach, though Altmer can be used for a stat boost if the gameplay approach is desired
Stone: Warrior into Mage into Lover
Stat Spread: 1/1/1 as needed, depending on spell progression
Weapons: Fire-enchanted iron warhammer, frost-enchanted steel warhammer, shock-enchanted Elven warhammer, chaos damage-enchanted Dawnguard warhammer
Apparel: Light armor, any combonation of Elven, Chitin, and Morag Tong.
In spite of what you believe you understand, you will always agonize over whether your decisions are truly correct.
Sibella takes the radical approach of removing all contraband from bodies and tombs though she doesn't take anything else. Contraband includes the following: soul gems, necromancer robes, black mage robes, necromantic spell tomes, and enchanted items. All items will be destroyed though methods vary. Learning an enchantment destroys a weapon, just as using a soul destroys its housing soul gem. Robes, spell tomes, and enchantment gear with a learned enchantment are all destroyed by placing them in a non-respawning chest in the Temple of The Divines.
Snowberries should be collected as they serve as the means to religious sacraments, guiding Arkay's grace to the chest and providing a blessing when needed. Snowberries are used for these sacraments because of their alchemical effects, resist fire, frost, & shock and fortify enchanting, which honors the earth and the pure use of souls. Eating a snowberry is used as a prayer to Arkay for any situation it may be needed for. Two other items that can be taken if you choose to do so are vampire dust, Hagraven feathers, and Briar Hearts as kill counts.
Primary targets for cleansing are necromancers, undead, Hagravens, and Forsworn. The abominations and the masters they serve are an affront to Arkay and will be erased.
Sibella destroys many powerful artifacts and items rather than using or selling them, meaning that most of Sibella's income is in the form of quest rewards, never letting greed corrupt her moral compass.
Some vampires have expertly blended into the population of the living, one notable example being Sybille Stentor, court mage of the Blue Palace. Killing her is the righteous thing to do, but it is up to you whether the 1000 gold bounty is worth it.
Seek out and cleanse all of the Dragon Priests, destroying their masks after ending their unnatural existences.
Although all soul gems are taken, Sibella has to decide whether to use filled black souls gems or destroy them in the chest. Both methods destroy the gem but using the soul could be viewed as acting against Arkay. It's left up to the player to make this choice.
All these we abominate, and drive them from the realms of decent folk with fire and hammer
Frostflow Abyss: Grant's Sailor's Repose, causing all healing spells to cure 10% more.
Book of Love: Work with Mara to help spirits ascend to the plane of Aetherius and help keep Arkay's cycles in order. Grants Agent of Mara, a permanent 15% resistance to magicka.
The Man Who Cried Wolf & The Wolf Queen Awakened: Work closely with Solitude's court and priest of Arkay to quash the resurrection of one of Skyrim's most powerful and notorious necromancers. Comes with a free Turn Undead spell!
The Blessings of Nature: Help to maintain Arkay's cycle by allowing Maurice to pray to the Eldergleam and returning the sapling to Danica Pure-Spring.
Ancestral Worship: Offer your strength to Golldir and help him end the necromancer that has taken over his family's burial tomb. Looting the end chest in this tomb is allowed since Golldir gives you the key and permission to take anything inside the chest.
Pilgrimage: This is the miscellaneous quest given by Alessandra in Riften's Hall of The Dead that has you take her ceremonial dagger to Whiterun. The reward for this quest is a handful of Restoration spell tomes, but do not turn in this quest until you have a Restoration skill of at least 40. The quest is bugged and you won't receive a reward if your Restoration skill isn't 40.
The Affairs of Hagravens: Use the Hagraven Melka to lead you to Petra, kill Petra, then kill Melka. Simple, clean, and two fewer filthy Hagravens necromancing about.
No One Escapes Cidhna Mine: Get arrested, gain Madanach's trust and help him escape, but once in the Dwarven undercity, run ahead to get your thing and double cross Madanach at the end, immediately after he gives you the Armor of the Old Gods. Your follower will be able to help you at this point and thankfully so because the ensuing battle is a tough one. This will get you the Silver-Blood Family Ring which is yours to do with what you will. The Armor of the Old Gods, however, gets destroyed.
Unearthed: Sibella sometimes has to take extreme or questionable measures to ensure that Arkay's Law reaches as far as possible. Ahzidal's Armor will be used to craft Sibella's end game gear, and then destroyed in the chest.
...and may we one day rejoin them in eternity
Lore // Build & Gameplay // Roleplay // Quests
The God of Birth and Death, Lord of the Wheel of Life, the Mortals' God; the one we call Arkay is honored by many names, but his law is constant and unwavering, a fact that even his greatest enemy admits.
From the Consecrations of Arkay:
Arkay's Law, which we bestow upon the deceased, that their corporeal forms may not be raised to unlawful servitude.
From Mannimarco's Arkay the Enemy: Instructions For the Faithful to Foil Arkay:
Arkay's blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering.
The greatest enemy of Arkay is the necromancer though a follower of Mannimarco is particularly dangerous. His followers have specific instructions on how to undermine Arkay and it is their methodical approach that makes them so dangerous though any necromancer with cunning is immediately far more dangerous than novice mage with a power complex.
Enchanting is a practice of questionable morality since, as written by Vanus Galerion, Archmagister Emeritus, it is a subset of necromancy.
Since this build uses enchanting, it's important to note that black souls are not captured and all Draugr are off-limits for soul-trapping. The reason that Draugr are not soul-trapped is because of observations made by Bernadette Bantien of the College of Winterhold.
Bernadette spent seven months in the burial tomb of a dragon priest and observed the behavior of the Draugr. Her observations led her to conclude that the Draugr were the followers of the dragon priest, buried as living humans, and given immortality to perform daily rituals where they transfer their life force to the dragon priest in order to sustain it for eternity.
I don't know what sort of eternal wellspring they draw from, but it's clear that each draugr carries only the barest whisper of life in it...
I now believe that the grotesque forms that we see in the barrows were, in fact, buried fully as men and woman, and only over the thousands of years that have passed withered into the wretched things we know. If we had visited a barrow directly after its construction, we might not have known any of its inhabitants were dead!
These observations show us that Draugr were once human and their appearances are due to age. I believe that Draugr yielding anything other than a black soul is purely for game balancing, so for the purposes of this build, all Draugr will be assumed to possess black souls.
Alessandra, the priestess of Arkay in Riften's Hall of The Dead, mentions as part of her miscellaneous quest that every priest/priestess of Arkay is given a ceremonial dagger upon their induction.
All DLC recommended
Race: Dunmer for the RP approach, though Altmer can be used for a stat boost if the gameplay approach is desired
Stone: Warrior into Mage into Lover
Stat Spread: 1/1/1 as needed, depending on spell progression
Weapons: Fire-enchanted iron warhammer, frost-enchanted steel warhammer, shock-enchanted Elven warhammer, chaos damage-enchanted Dawnguard warhammer
Apparel: Light armor, any combonation of Elven, Chitin, and Morag Tong.
In spite of what you believe you understand, you will always agonize over whether your decisions are truly correct.
Sibella takes the radical approach of removing all contraband from bodies and tombs though she doesn't take anything else. Contraband includes the following: soul gems, necromancer robes, black mage robes, necromantic spell tomes, and enchanted items. All items will be destroyed though methods vary. Learning an enchantment destroys a weapon, just as using a soul destroys its housing soul gem. Robes, spell tomes, and enchantment gear with a learned enchantment are all destroyed by placing them in a non-respawning chest in the Temple of The Divines.
Snowberries should be collected as they serve as the means to religious sacraments, guiding Arkay's grace to the chest and providing a blessing when needed. Snowberries are used for these sacraments because of their alchemical effects, resist fire, frost, & shock and fortify enchanting, which honors the earth and the pure use of souls. Eating a snowberry is used as a prayer to Arkay for any situation it may be needed for. Two other items that can be taken if you choose to do so are vampire dust, Hagraven feathers, and Briar Hearts as kill counts.
Primary targets for cleansing are necromancers, undead, Hagravens, and Forsworn. The abominations and the masters they serve are an affront to Arkay and will be erased.
Sibella destroys many powerful artifacts and items rather than using or selling them, meaning that most of Sibella's income is in the form of quest rewards, never letting greed corrupt her moral compass.
Some vampires have expertly blended into the population of the living, one notable example being Sybille Stentor, court mage of the Blue Palace. Killing her is the righteous thing to do, but it is up to you whether the 1000 gold bounty is worth it.
Seek out and cleanse all of the Dragon Priests, destroying their masks after ending their unnatural existences.
Although all soul gems are taken, Sibella has to decide whether to use filled black souls gems or destroy them in the chest. Both methods destroy the gem but using the soul could be viewed as acting against Arkay. It's left up to the player to make this choice.
All these we abominate, and drive them from the realms of decent folk with fire and hammer
Frostflow Abyss: Grant's Sailor's Repose, causing all healing spells to cure 10% more.
Book of Love: Work with Mara to help spirits ascend to the plane of Aetherius and help keep Arkay's cycles in order. Grants Agent of Mara, a permanent 15% resistance to magicka.
The Man Who Cried Wolf & The Wolf Queen Awakened: Work closely with Solitude's court and priest of Arkay to quash the resurrection of one of Skyrim's most powerful and notorious necromancers. Comes with a free Turn Undead spell!
The Blessings of Nature: Help to maintain Arkay's cycle by allowing Maurice to pray to the Eldergleam and returning the sapling to Danica Pure-Spring.
Ancestral Worship: Offer your strength to Golldir and help him end the necromancer that has taken over his family's burial tomb. Looting the end chest in this tomb is allowed since Golldir gives you the key and permission to take anything inside the chest.
Pilgrimage: This is the miscellaneous quest given by Alessandra in Riften's Hall of The Dead that has you take her ceremonial dagger to Whiterun. The reward for this quest is a handful of Restoration spell tomes, but do not turn in this quest until you have a Restoration skill of at least 40. The quest is bugged and you won't receive a reward if your Restoration skill isn't 40.
The Affairs of Hagravens: Use the Hagraven Melka to lead you to Petra, kill Petra, then kill Melka. Simple, clean, and two fewer filthy Hagravens necromancing about.
No One Escapes Cidhna Mine: Get arrested, gain Madanach's trust and help him escape, but once in the Dwarven undercity, run ahead to get your thing and double cross Madanach at the end, immediately after he gives you the Armor of the Old Gods. Your follower will be able to help you at this point and thankfully so because the ensuing battle is a tough one. This will get you the Silver-Blood Family Ring which is yours to do with what you will. The Armor of the Old Gods, however, gets destroyed.
Unearthed: Sibella sometimes has to take extreme or questionable measures to ensure that Arkay's Law reaches as far as possible. Ahzidal's Armor will be used to craft Sibella's end game gear, and then destroyed in the chest.
I'm thrilled to see Sib come to life here. You worked so hard on this build, and it really shines through. The presentation is beautiful. Great job, Legion. I really look forward to seeing what you come up with next.
I'm thrilled to see Sib come to life here. You worked so hard on this build, and it really shines through. The presentation is beautiful. Great job, Legion. I really look forward to seeing what you come up with next.
Hell yes, I've been waiting for this beauty for ages Legion. It looks even better than the last time I read it (which is really saying something).
The character here is definitely a really cool one, I especially love the lore behind the build. I could go on an on about how unique and pretty your presentation style was here but I'm afraid I'd clog the page up so I'll just say you've done an excellent job.
A like from me for sure Legion and I can't wait to see more builds from you.
Hell yes, I've been waiting for this beauty for ages Legion. It looks even better than the last time I read it (which is really saying something).
The character here is definitely a really cool one, I especially love the lore behind the build. I could go on an on about how unique and pretty your presentation style was here but I'm afraid I'd clog the page up so I'll just say you've done an excellent job.
A like from me for sure Legion and I can't wait to see more builds from you.
That eight-pointed skill spread is inspired, I absolutely love it! The presentation is gorgeous too. You have some interesting observations about the draugr too. In fact, this build is pretty much the complete package for me: Warhammers, light armour and Dunmer. Great job Legion
That eight-pointed skill spread is inspired, I absolutely love it! The presentation is gorgeous too. You have some interesting observations about the draugr too. In fact, this build is pretty much the complete package for me: Warhammers, light armour and Dunmer. Great job Legion