Thanks! I figured that they would adapt to the magic in the world, and use it, I mean they are very resourceful. But, I didn't see them as full blown mages, being like: "Bows? Who need those when we have unstelthy FIREBALLS! BOOM BOOM!" I do have to say, it's been a while since I made this, but I'm fairly sure that the bow couldn't be enchanted either way.
I also enjoyed the Ranger's Apprentice series a lot, and two more books are coming out this year! But they are the last in the series as far as I know.
Sorry for the semi-late reply, I forgot to check this.
Thanks! I figured that they would adapt to the magic in the world, and use it, I mean they are very resourceful. But, I didn't see them as full blown mages, being like: "Bows? Who need those when we have unstelthy FIREBALLS! BOOM BOOM!" I do have to say, it's been a while since I made this, but I'm fairly sure that the bow couldn't be enchanted either way.
I also enjoyed the Ranger's Apprentice series a lot, and two more books are coming out this year! But they are the last in the series as far as I know.
Sorry for the semi-late reply, I forgot to check this.
Rangers are a great class all on their own. Nature, bows, stealth, daggers -- it's a very classic, true-tried, and workable combination. But it's been done to death a hundred million times. What makes your build different or unique? Whatever it is (roleplay, gameplay mechanic, etc.), play that up in the early part so the reader has a reason for finishing the build.
Although your writing is readable and has solid grammar and spelling, it jumps all over the place. Larger paragraphs of here-and-there sentences throw a reader off. If you can't split it all into different paragraphs, then make bullet-points and lists. This is a good example of what I mean:
When an enemy gets close to you, switch to your knife, which should be on hotkey. Your knife will be a force of terror, with critical charge and using shield charge with it you should be able to take down most any enemy. You will get stamina for zooming in, and your skills with the bow and knife will sends all attackers fleeing in terror, and then Zephyr, also on hotkey, can be switched in. Don't fast travel. Use Frost as your horse, leave him behind before engaging combat. If surprised on the road, Frost will defend you, make his safety a priority. If you want to fast travel, you can, but don't use Frost then, as he will make you unable to sneak attack sometimes if you fast travel into a group of enemies. This build relies on training a lot. You should have enough money most of the time, as your large stamina pool means that if you come back from missions just under the carry limit, you should get a good haul.
All of it's under the header of Gameplay, when some of it is combat and some of it is roleplay, while some it is just plain gameplay. Some of it is also filler, like talking about hotkeys.
I wouldn't say you need to cut out the backstory and in-character written italics, but you need to reorganise it like the other parts of the build. Re-write it to be in more orderly paragraphs, so that the sentences next to each other flow a little better.
Having in-game screenshots (armor combo, action shots, dramatic shots) would be cool and add more touch to the build, but aren't necessary.
Rangers are a great class all on their own. Nature, bows, stealth, daggers -- it's a very classic, true-tried, and workable combination. But it's been done to death a hundred million times. What makes your build different or unique? Whatever it is (roleplay, gameplay mechanic, etc.), play that up in the early part so the reader has a reason for finishing the build.
Although your writing is readable and has solid grammar and spelling, it jumps all over the place. Larger paragraphs of here-and-there sentences throw a reader off. If you can't split it all into different paragraphs, then make bullet-points and lists. This is a good example of what I mean:
When an enemy gets close to you, switch to your knife, which should be on hotkey. Your knife will be a force of terror, with critical charge and using shield charge with it you should be able to take down most any enemy. You will get stamina for zooming in, and your skills with the bow and knife will sends all attackers fleeing in terror, and then Zephyr, also on hotkey, can be switched in. Don't fast travel. Use Frost as your horse, leave him behind before engaging combat. If surprised on the road, Frost will defend you, make his safety a priority. If you want to fast travel, you can, but don't use Frost then, as he will make you unable to sneak attack sometimes if you fast travel into a group of enemies. This build relies on training a lot. You should have enough money most of the time, as your large stamina pool means that if you come back from missions just under the carry limit, you should get a good haul.
All of it's under the header of Gameplay, when some of it is combat and some of it is roleplay, while some it is just plain gameplay. Some of it is also filler, like talking about hotkeys.
I wouldn't say you need to cut out the backstory and in-character written italics, but you need to reorganise it like the other parts of the build. Re-write it to be in more orderly paragraphs, so that the sentences next to each other flow a little better.
Having in-game screenshots (armor combo, action shots, dramatic shots) would be cool and add more touch to the build, but aren't necessary.