Thank you!
I do prefer keeping the skill selection pretty limited - usually no more than 6 skills being actively used and/or perked on a single character. That in turn means my characters can start to do their thing very early (since they don't need to work up lots of skills to a certain threshold for perks).
One negative for some players could be that my builds tend to be lower-level - you won't see me with any lvl 60 perk spreads, for instance. I guess, though, for those who want to get to the higher levels, they could simply keep playing, and perk out those ancillary skills, or add something new into the mix.
Thank you!
I do prefer keeping the skill selection pretty limited - usually no more than 6 skills being actively used and/or perked on a single character. That in turn means my characters can start to do their thing very early (since they don't need to work up lots of skills to a certain threshold for perks).
One negative for some players could be that my builds tend to be lower-level - you won't see me with any lvl 60 perk spreads, for instance. I guess, though, for those who want to get to the higher levels, they could simply keep playing, and perk out those ancillary skills, or add something new into the mix.
Hey man. I have always been a fan of your builds especially your Arrowsworn. The way you combine lore and gameplay just astounds me especially on the game that is turning 4 years old this November. And I like your "minimalist" playstyle, using only a handful of skills yet giving us a very solid and fun playthrough. And this build is no exception and I am really excited how the 6 remaining Totem builds will turn out. Now if only you can make a heavy lore Khajiit build that would be perfect.
I said this before and I will say it again, I think you really need to compile all your builds on your page. I am sure the regulars here can assist you on setting up your page.
+1
Hey man. I have always been a fan of your builds especially your Arrowsworn. The way you combine lore and gameplay just astounds me especially on the game that is turning 4 years old this November. And I like your "minimalist" playstyle, using only a handful of skills yet giving us a very solid and fun playthrough. And this build is no exception and I am really excited how the 6 remaining Totem builds will turn out. Now if only you can make a heavy lore Khajiit build that would be perfect.
I said this before and I will say it again, I think you really need to compile all your builds on your page. I am sure the regulars here can assist you on setting up your page.
+1
I find confining myself to a couple skill trees gets repetitive after a while, but, with such great use of shouts and unperked skills, I can't see myself getting bored with this build. Must be tough making 9 closely related builds so diverse in terms of skills and gameplay, but you're doing a grand job so far. Keep up the great work!
PS. Noticed a pleasing lack of the alchemy skill here
I find confining myself to a couple skill trees gets repetitive after a while, but, with such great use of shouts and unperked skills, I can't see myself getting bored with this build. Must be tough making 9 closely related builds so diverse in terms of skills and gameplay, but you're doing a grand job so far. Keep up the great work!
PS. Noticed a pleasing lack of the alchemy skill here
Yes, I've been puzzling over how to just put links to my builds on my page. Curse Never Dying has kindly given me some advice; I've just been too busy/lazy to put it into practice yet. But soon!
Yes, I've been puzzling over how to just put links to my builds on my page. Curse Never Dying has kindly given me some advice; I've just been too busy/lazy to put it into practice yet. But soon!
Ha! Well, you will notice an unpleasing abundance of Alchemy in the next one - after which we'll see if any of the other totems ever pick up a mortar & pestle!
Ha! Well, you will notice an unpleasing abundance of Alchemy in the next one - after which we'll see if any of the other totems ever pick up a mortar & pestle!
Another great totem build! I really like the feel of this guy--part tricky/ double-dealing Illusion mage, and part in-your-face tank 'em and take 'em. This guy really does have a snakey vibe to him ;D
It's also cool that you don't perk Sneak as a part of what you're doing: (a) you don't need to with Illusion, and (b) it magnifies that viper hypno-fighter you see so often in stories and myths
Again, well-done!
Another great totem build! I really like the feel of this guy--part tricky/ double-dealing Illusion mage, and part in-your-face tank 'em and take 'em. This guy really does have a snakey vibe to him ;D
It's also cool that you don't perk Sneak as a part of what you're doing: (a) you don't need to with Illusion, and (b) it magnifies that viper hypno-fighter you see so often in stories and myths
Again, well-done!