Skyrim Character Building » Discussions


Character Build: The Rider of Oblivion

Tags: #Battlemage  #Character Build Warrior  #Character Build Elementalist  #Character Build Villain  #Rank:Bloodworks  #Knight  #Horseman 
  • Member
    March 21, 2015

    THE RIDER OF OBLIVION

    Badass Music

    ''My owner has not come to the Earth, but I will take charge prophesying his arrival with the blood and fear of the cowards.''

    The rider of Oblivion is a fierce warrior and champion of Mehrunes Dagon, which prophesies for the lands of Tamriel his arrival with a big wave of blood and fear of his step. He tames Oblivion's beasts and his victims to be used as his bloodhounds of hunt for his crusades. His servitude and loyalty do it a worthy champion who honors his owner by the gift of the destruction that he has granted him. It does not import the darkness and purity of the souls that crosses him faces, they will be punished by the law of his sword spotted with the blood of the innocent ones. The rider of Oblivion also is a warrior expert in Illusion and Destruction, but overcoat in Conjuration. Everything in name of the chaos.

    THE BUILD

    Race: The Breton and the orc are good races for the rider (the Breton possesses a good level of conjuration and magic resistance, while the orc possesses better statistics of combat and Berserker Rage).

    Stone: Warrior/Mage > Ritual or Lord.

    Gear: Daedric Armor Set.

    Weapon: Any sword (with double enchantment of Banish and Fiery Soul Trap).

    Spells: Summon Arvak, Conjure Wrathman, Conjure Mistman, Conjure Boneman, Conjure Corpses and Flaming Familiar, Flame Cloak, Fire Storm, Fire Rune, Frenzy and Fear Spells.

    Powers: Black books (Related to the build) and Vampirism (optional,but necessary).

    Shouts: Dismay, Marked for Death, Fire Breath, Become Ethereal, Storm Call.

    Quests: Dragonborn Questline,Dark Brotherhood Questline (or destroy),Black books,Pieces of the Past,Dawnguard Questline.

    Guilds: Dark Brotherhood, Volkihar Clan, College of Winterhold, Companions (optional).

                                                                                Stats: 2/3/1.

    PERK SPREAD

    Master Level 62

    MAYOR SKILLS

    Conjuration: The Conjuration is the most essential thing for the build, since we will be able with her to invoke to our bloodhounds for our hunt of Tamriel's weak souls and also to our spectral mount, Arvak. The necromancy is useful, since we will be able to re-live through the corpses of our victims to do that they attack in our name.

    Illusion: With the illusion we will influence the fear of our enemies and the madness, doing to them that attack his allies. Not only we must create the chaos in Tamriel, if not in the mind of our enemies. The illusion would influence the presence of the rider of Oblivion in the minds of the weaks, whose presence inspires dread and ire.

    Enchanting: A good form to be able to use the souls of our fallen enemies is in the enchantment, which souls we will use to own benefit. With them we will promote our power and force to punish even worse our enemies. This is essential for our sword.

    MINOR SKILLS

    Heavy Armor: The heavy armor is not so important, simply we will need it for our protection and resistance, not to be at par with our weak enemies. This way we will be able to be unstoppable beasts in that the assaults of our enemies do not manage to matter for us.

    One-Handed: The rider of Oblivion is a warrior expert in the art of the sword, which is our only weapon for when we mount in Arvak, since not even our magic will serve us. In our past, the law of our sword was the first thing first of all, a long before the use of the magic in the rider. Our sword will have the enchantments of Banish and Fiery Soul Trap, which will allow us to deport to the invocations of our enemies returned the Oblivion, then to be able to take to us the souls of his invokers who will burn with the edge of our sword.

    Destruction: The destruction is not also so important, but if that will be useful. Due to the fact that as good says his name, it is a perfect magic for the champion of Mehrunes Dagon. We will make them live through a hell to our enemies with big waves of fire. Why the fire? Simple, the fire is the emissary of the destruction, incinerating everything that dares in touching it.

    OPTIONAL SKILLS

    Speech: This is alone to be able to intimidate the others, since we are fierce warriors.

    Restoration: Only for Necromage, if it is that we will be vampires.

    ROLEPLAY

    It is cruel and the life for him does not matter in the absolute thing. He does not talk with peasants and prefers buying his things to a personnel competent and not as pathetic as any seller (Babette, Daedra Merchant ...). Always it walks astride, only for of him to enter to closed places. You have a special connection as every good rider with his horse. It experiments with the gems of souls of his enemies, which it uses to promote his armor and weapon, also it is in the habit of collecting the souls of fierce enemies (Cicero, Ebony Warrior ...). It hates to respect orders that are not of Mehrunes Dagon, considering it to be a rivalry if someone dares to impose orders on him. He is not pious anybody and she is not also a good person, for what his sword does not differentiate the evil or the good, only he punishes the weaks.

     The rider of Oblivion does what is for more power, even if it must risk his life for it. It is in the habit of patrolling on every Tamriel's part to bring Mehrunes Dagon's chaos to mortals. He detests other princes Daedra, being only a vassal of Mehrunes Dagon. 

    BACKSTORY

    It was born as the bastard son of a noble and a priestess of Mara in High Rock. It was raised by severe rules of his mother in the Temple, who was a religious fanatic. His father never showed the interest of visiting or educating his illegitimate, alone child having to his disposition one of his vassals to take charge of him. To the age of nine years he fled of the Temple and a life lived as a slippery thief, being arrested more than two times at his eleven years. After the death of the first-born of his father, he was taken as an inheritor and extracted of the filthy world in which it was living. He became the assistant of a Knight of Cyrodiil to the age of fourteen years, being this one of few warriors that I admire in his past, of which I memorize his form of combat. He was practising frequently with wood swords to be able a Knight as him. To the age of sixteen years, it lied on his age to enlist to the cavalry and to be able to gain the appreciation of his father if he was managing to be a great warrior. His first death was for an assassin of the Dark Brotherhood, which marked it from the beginning to see as the body of the assassin was walking being drained by an opened throat.

    In his years like Knight it was starting questioning if what it was doing was just of killing innocent and criminal; he had been a servant in a religion of love, but where was this Goddess of the Love? It was not at all any more than inside the temple. His search by the appreciation of his father was forgotten after that this one took another son as an inheritor, forgetting his bastard. His hands were full of blood of which it was filling with pride his Superiors,but not to him. The death with the others was not filling his emptiness in the absolute thing, had seen everything. I try to look for consolation from the Daedra but I intimidate, he was giving the dark history of the princes who were dominating in Oblivion. But I do not experience thing worse than the war; it saw as the wounded horses they were squashed by enemies' hordes and as the gentlemen they were dying of different forms, the sound of the steel was listened in his head. When it was at the edge of the death in this battlefield, his sanity was getting lost little by little and in this moment he asked a prince for the help daédrico, the fear already was not in his veins it to prevent... From a dark agreement with Mehrunes Dagon, his body was molded to managing to be what today is, the rider of Oblivion,who goes in his horse taking Dagon's chaos in the whole Tamriel.

    GAMEPLAY

    You travel for the whole Tamriel without settling yourself too much, in which every trip you bring death to peasants of small settlements or in occasions to the big regions. Only in closed places you will invoke to your bloodhounds, since you will spend most of the time attacking from your mount (Arvak). Also you can re-live through your enemies as your zombies or simply do that the chaos gets hold on his minds. A good way of gaining money and missions is working as bounty hunter, for what the Dark Brotherhood is a very good option. But also this one as another good recommendation is the Volkihar Clan, since this way we will be able to obtain to Arvak and other charms of conspiracy. Winterhold's college is a good option, since we will be able to obtain spells and our Daedric Armor with the Atronach Forge.

    -Dragons: It is advisable to use Bonemans as archers against the dragons, that while these are in land we could attack them with rapidity being in our mount. 

    -Mages: We can use the Wrathman as tanks and then we use the shout "Become Ethereal", which together with a Fire Storm we will be able to damage very seriously to the mage. It is not necessary to worry very much for the invocations of our enemies to high levels of enchantment, since we will be able to dispel them with the enchantment of our sword.

    -Warriors and Archers: It is much simpler with the warriors or archers, since we can need to using our magic of fire to go damaging them little by little while we throw flaming familiars or some another invocation.

    SPECIAL MOVES

    ●Storm of zombies (Storm Call + Ritual Stone):

    After clouding the skies and devastating the mortals with the fall of beams to his weak bodies, the zombies return to the life to devour the alives in the storm of blood and sparks.


    ●Infernal Curse (Flaming Familiar + Poison of Weakness to Fire + Become Ethereal + Fire Storm):

    We will distract the enemy with the Familiar and then we will poison the sword, with which we will damage the enemy. Then, we will become ethereal and will take advantage of this to untie a storm of fire.

    ●Rain of Fear (Hysteria + Marked for Death + Berserker Rage)

    The enemies will flee of us and we will be useful to debilitate the index of armor of these and to activate our Berserker Rage, with which we will influence double damage.

     

  • Member
    March 21, 2015
    THis is quite well done for a first build
  • Member
    March 21, 2015

    It's my second build,but thank you.

  • Member
    March 21, 2015

    I would suggest choosing a different font. The quote at the top is currently illegible (little pieces of the letters aren't displaying).

  • March 21, 2015

    I'm not entirely sure if English is your first language (if it isn't, this is pretty good), but either way there are some grammatical errors. It doesn't particularly bother me, since it's perfectly readable, but someone will mention it.

    The only real "error" was at the top, when you say that Vampirism is "optional but necessary". I'm not sure which you mean here.

    I like the atmosphere and the idea of the character. Level 62 is a bit high, but Henson used to end at 60, rather than 50, which is sort of customary. Maybe I missed it, but you could say what gear and gameplay you used for the lower levels, before you got access to the master-level spells and Daedric Armor. The presentation and pictures are good and it's a very solid effort. +1

  • Member
    March 21, 2015

    I am sorry, but thank you for the advice. 

  • Member
    March 21, 2015

    I am sorry about it very much, do not speak very well the English. But nonetheless I wanted to join the blog due to the fact that the builds fascinate me.

    But for low levels I recommend as armor:

    Nord Ancient Armor.
    Nord Ancient Gauntlets.
    Nord Ancient Boots.
    Dawnguard Full Helmet.

  • Member
    March 21, 2015
    Yeah, the font needs to go. Just stick with Arial, Calibri or something. A couple of queries... Firstly, the Storm of Zombies move seems pretty un-special. Special moves should be original to your character, a unique ability that they need to survive. Any dragonborn can shout Storm Call and use the Ritual Stone. There's no synergy. Don't force special moves, not all builds need them. And who the hell is Gang?
  • Member
    March 21, 2015

    ¿Gang? 

  • Member
    March 22, 2015
    In the backstory section. "The bastard son of a noble and a priestess of Gang"