While I think i lack the discipline for this build in its exact form, it has stoked my imagination about trying a pure mage playstyle
take a like.
While I think i lack the discipline for this build in its exact form, it has stoked my imagination about trying a pure mage playstyle
take a like.
Very nice build, indeed! The way you managed to flipped the whole magic system upside down is an statement to your creativity indeed. Can't wait to be able to test it, albeit in an already running, modded-to-oblivion, wrong-race playthrough (I currently play a power-hungry Imperial who relies on scrolls and staffs to cast magic, so I think it is somewhat in-character). Also, when I get to test them I'll try to organize a list of "spells" that sprouted in the back of my head while reading your build. Best of luck (no pun intended), may this reach its rightful place at Legendary (from my part, my +1 and my hat tipped to you, sir).
Very nice build, indeed! The way you managed to flipped the whole magic system upside down is an statement to your creativity indeed. Can't wait to be able to test it, albeit in an already running, modded-to-oblivion, wrong-race playthrough (I currently play a power-hungry Imperial who relies on scrolls and staffs to cast magic, so I think it is somewhat in-character). Also, when I get to test them I'll try to organize a list of "spells" that sprouted in the back of my head while reading your build. Best of luck (no pun intended), may this reach its rightful place at Legendary (from my part, my +1 and my hat tipped to you, sir).
Ok, so true to my word, here are some spells I thought for the spellbook. As I play with a lot of mods that make gameplay slower (I just like it better) and I had to go a long way to adapt my playthrough to this build, I didn't get the time to test them out in my playthrough per se, and while I managed to test each one of them to make sure they are feasible/effective (all hail the mighty console commands!), it would be nice to see someone tell me how practical they actually are. Without further do:
Crypt of Dukaan
Frost Breath + Dragonborn frost + North Winds + (optional) Blizzard
You seal your enemies in frost coffins, paralyzed and helpless, while unleashing an unnatural cold to cover them and seal them in their tombs for eternity.
Invocation of the Shivering Darkness
Nightingale subterfuge + Wabbajack
You call upon Nocturnal to cast a maddening darkness upon your enemies, making they go into a frenzied state, but such madness gets the attention of Sheogorath, who will be more than pleased to lend his power to intensify the chaos, and more than furious if you don’t use such power to amuse him.
Kame’s Perfect Wave of Destruction
Secret of arcana + Lightning storm
Studying Ahzidal’s secrets, you uncover a way to perfectly balance and manipulate the very essence of Nirn's energy flux, creating an everlasting flux of pure, devastating energy to vaporize your foes. Works better with Unrelenting Force or Mythal of Legend to get your breathing space to cast it. Just don’t forget to scream a very special word while casting, it makes all the difference =p
On a side note, Sanguine's Rose is an awesome staff for the build once you're up to level 10, and is RP friendly imo since this wizard wouldn't resist the offer of a staff from Sam, even if it meant a drinking contest.
Ok, so true to my word, here are some spells I thought for the spellbook. As I play with a lot of mods that make gameplay slower (I just like it better) and I had to go a long way to adapt my playthrough to this build, I didn't get the time to test them out in my playthrough per se, and while I managed to test each one of them to make sure they are feasible/effective (all hail the mighty console commands!), it would be nice to see someone tell me how practical they actually are. Without further do:
Crypt of Dukaan
Frost Breath + Dragonborn frost + North Winds + (optional) Blizzard
You seal your enemies in frost coffins, paralyzed and helpless, while unleashing an unnatural cold to cover them and seal them in their tombs for eternity.
Invocation of the Shivering Darkness
Nightingale subterfuge + Wabbajack
You call upon Nocturnal to cast a maddening darkness upon your enemies, making they go into a frenzied state, but such madness gets the attention of Sheogorath, who will be more than pleased to lend his power to intensify the chaos, and more than furious if you don’t use such power to amuse him.
Kame’s Perfect Wave of Destruction
Secret of arcana + Lightning storm
Studying Ahzidal’s secrets, you uncover a way to perfectly balance and manipulate the very essence of Nirn's energy flux, creating an everlasting flux of pure, devastating energy to vaporize your foes. Works better with Unrelenting Force or Mythal of Legend to get your breathing space to cast it. Just don’t forget to scream a very special word while casting, it makes all the difference =p
On a side note, Sanguine's Rose is an awesome staff for the build once you're up to level 10, and is RP friendly imo since this wizard wouldn't resist the offer of a staff from Sam, even if it meant a drinking contest.
Ok, back with some more.
Ahzidal's Wall of the Eternal Flame
Slow Time + Secret of Arcana + Ahzidal's ring of Arcana + Ignite + (optional) Dual Casting
Learning Ahzidal's secrets and using his charms, you unlock an understanding of fire matched by few. This allows you to unleash a relentless storm of flames that sear through your enemies and immolate them long after the impact. My favorite boss finisher. Given we perk Aspect of Terror anyway, this spell becomes tremendously powerful, hence why I only ever use it to finish big, bad guys who can insta-kill me.
Channeling of the Zenian Gates
Mora's Grasp + Conjure Seeker + Staff of Miraak
Your time in Apocrypha has taught you how to seamlessly merge Hermeus' realm with mundus, using a mortal body as a vessel. The knowledge gained by the vessel is said to be tremendous, but the powers you invoke though it make sue it won't survive to tell the tale. It shuts down your use of Mora's Agony, but it's good when you know the enemy is resistant to poison and needs to be shutdown (such as Draugr deathlords), as it takes them out of the fight, allows you to summon a beefy tank and sets them up to be stagger locked with the staff of Miraak while you think on another way to deal with them.
Ok, back with some more.
Ahzidal's Wall of the Eternal Flame
Slow Time + Secret of Arcana + Ahzidal's ring of Arcana + Ignite + (optional) Dual Casting
Learning Ahzidal's secrets and using his charms, you unlock an understanding of fire matched by few. This allows you to unleash a relentless storm of flames that sear through your enemies and immolate them long after the impact. My favorite boss finisher. Given we perk Aspect of Terror anyway, this spell becomes tremendously powerful, hence why I only ever use it to finish big, bad guys who can insta-kill me.
Channeling of the Zenian Gates
Mora's Grasp + Conjure Seeker + Staff of Miraak
Your time in Apocrypha has taught you how to seamlessly merge Hermeus' realm with mundus, using a mortal body as a vessel. The knowledge gained by the vessel is said to be tremendous, but the powers you invoke though it make sue it won't survive to tell the tale. It shuts down your use of Mora's Agony, but it's good when you know the enemy is resistant to poison and needs to be shutdown (such as Draugr deathlords), as it takes them out of the fight, allows you to summon a beefy tank and sets them up to be stagger locked with the staff of Miraak while you think on another way to deal with them.